Difference between revisions of "Wild:Slush"
From Drinking and Dragons
Wizardoest (talk | contribs) m (→Wild 49) |
>Askewnotion |
||
Line 33: | Line 33: | ||
=== Wild 52 === | === Wild 52 === | ||
* 31,000gp from Mother's gold cave (+6,200gp to <strike>Fuelwen</strike>, Brilla, Bo, <strike>TskTsk, and Slush</strike>) | * 31,000gp from Mother's gold cave (+6,200gp to <strike>Fuelwen</strike>, <strike>Brilla</strike>, Bo, <strike>TskTsk, and Slush</strike>) | ||
=== Wild 49 === | === Wild 49 === |
Revision as of 16:33, 29 January 2011
When dividing up loot, please make a line for each person with their value, rather than "each person gets X". Then, when that person claims their loot off this page to their own log sheet, we can be certain as to what was added and not. This will keep it clean.
Slush Fund: 20,241.48gp
Magic
- Bag of Holding, type 1 - carried by <someone> with Slush in it.
- oil of magic weapon
- divine scroll of produce flame
- arcane scrolls of tiny hut, disguise undead, charm person
- Potion of CLW ×2
- Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo
- Unseen Servant chess set
- Stone tablet arcane scroll of Magic Circle vs Law
- ON THE SHIP
- 12'x12'x12' high-quality steel box. Ghost touch. Nondetection inside.
- Aspect Mirrors, one on ship, one in Pink Priapism
Mundane
- Hag's notes, including potion recipe (Copy of original)
- Copper lock box, with refillable gas trap
- Very new, crude but detailed map of Lull.
- Nicely framed and (presumed) accurate map with the Fan Empire in the center
- Celestial Writings on junction between planes of Dust, Salt, and Negative Energy
Recent Sessions
Wild 52
- 31,000gp from Mother's gold cave (+6,200gp to
Fuelwen,Brilla, Bo,TskTsk, and Slush)
Wild 49
- Full matching set of Figurines of Wondrous Power
- Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again.
Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.> Brilla- 14,000 GP in various artwork. (Much of it is heavy and fragile.) (+2300gp to
TskTsk,Brilla,Fuelwen,Bo,Slush, and Marenien) Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo- Placed in Bag of Holding