Drinking & Dragons

Wild talk:Slush

From Drinking and Dragons

I'm using the <del> tag to mark the items I've moved to my logsheet. I don't know if others have a preferred way of doing this (removing them entirely is an option, but I think this allows for more back tracking) --t3knomanser 20:44, 2 March 2009 (UTC)

I'm thinking on it. I don't want the slush page to be a total inventory of all items ever, however. I might make a "rewards" page that people can then claim from (striking, not deleting), including the slush. Thoughts? --Mqs 14:48, 3 March 2009 (UTC)
I was going hide old sessions in a HTML comment, so there was a complete record without the page getting too long. --Randy (Talk) 14:55, 3 March 2009 (UTC)
That would still make it hard to manage in the source when editing. Plus, a rewards page would also help to track XP, where Slush does not. I think I'll do that starting with the next session. --Mqs 15:03, 3 March 2009 (UTC)
IC note. Characters have yet to talk about loot and what to do with it. Splits, slush, etc --Arz 15:49, 4 March 2009 (UTC)
Nathaniel has been assuming that our stories are all subplots in an overall tale that involves us all. As such, he has been cutting out a slice of the pie for the slush fund in addition to personal gains in gold. I was almost certain that I mentioned his desire to create a slush fund at the end of the very first treasure that we got. I'll mention it again tomorrow. --Randy (Talk) 18:34, 4 March 2009 (UTC)

Does anyone else think it would be a good idea to leave the sapping equipment behind, but just tinker with it so that it would break, leaving whatever part it had in the upcoming evasion to an unexpected rest? If it doesn't appear to be needed, though, we should sell it. --Askewnotion 16:20, 16 March 2009 (UTC)

Seawolfs Folly

Propose adding a hold and locker page for managing the ship. Just as a reminder; Bo is passenger/cook and the dagger is partner/owner upon the vessel. Furthermore, consider adding loot for defense of the ship automatically. --Arz 14:16, 13 May 2009 (UTC)

Imbue with spell ability

Nathaniel-skull.gif Nathaniel I will gladly scribe this spell into my spellbook and cast it daily, consuming a 4th level, 2nd level, and 1st level spell slot each day, however I believe that funds for scribing should come from the slush fund. Provided I can find a prayerbook with the spell it will cost 400gp. If a scroll must be purchased, then the total cost will be 1,100gp (400gp for scribing and 700gp for the scroll). The only spells in my prayerbook that may be granted are Close Wounds (Swift action, 1d4+5 healing) and Cure Light Wounds (1d8+5 healing). If anyone would desire a different spell, I am open to scribing them into my prayerbook.

Glove

I've decided to say Nathaniel can wear the glove; he's not that filthy. He'll just need to clean it every day. --Mqs 15:24, 11 January 2010 (UTC)

TskTsk getting a share

I'm assuming that TskTsk gets a share of the loot sold from Wild 35 as he was made an officer on the ship and we're now selling the items. If there are objections, I'll gladly refund it. --Randy (Talk) 15:10, 7 July 2010 (UTC)

Session 42

Are you considering the box party loot or ship loot? Bo takes no profit. --Arz 14:16, 20 August 2010 (UTC)

Box sale is party loot. A share is offered to Bo. If he declines, it'll go into the slush. --Randy (Talk) 22:02, 22 August 2010 (UTC)

About the Chess Set and the Figurines...

These items may be another clue about the Milding. Both have been lost in the dungeon for centuries yet they retain their enchantments. Does this mean that magic items created in the Milding aren't tied to their creators? Or does this mean that their creator(s) still live? --Randy (Talk)