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*'''Thri-kreen'''
<!-- Breakdown
* +2 Strength, +4 Dexterity, –2 Intelligence, +2 Wisdom, –4 Charisma: Thri-kreen are strong and quick, but they think differently from most humanoids and have a hard time relating to folk of other races.  
#  Class    BAB    FORT    REF    WILL    HD/HP  Skill  Feats
* Monstrous Humanoid: Thri-kreen are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.  
1  Race    1.00  0.33    2.50  2.50    8/8    2+int  1HD
* Medium: As Medium creatures, thri-kreen have no special bonuses or penalties due to their size.  
2  Race    1.00    .33    0.50    .50    8/?    2+int  -
* Thri-kreen base land speed is 40 feet.  
3   Rogu    0.75  0.33    0.50    .33     8/?    8+int 3HD
* Darkvision out to 60 feet.
4  Rogu    0.75  0.33    0.50    .33     8/?    8+int Stat +1Int
* Immunity to magic sleep effects.  
5  Rogu    0.75  0.33    0.50    .33     8/?    8+int  -
* +3 Natural Armor: A thri-kreen’s exoskeleton is tough and resistant to blows.  
6  Swas    1.00  0.50    0.33    .33     10/?    4+int 6HD, S1
* Multiple Limbs: Thri-kreen have four arms, and thus can take the Multiweapon Fighting feat (page 304 of the Monster Manual) instead of the Two-Weapon Fighting feat. Thri-kreen can also take the Multiattack feat. (These are not bonus feats.)
7  ExEp    0.75  0.33    0.50    .33     8/?    6+int -
* Natural Attacks: Thri-kreen can attack with four claws and a bite. The claws deal 1d4 points of damage, and the bite is a secondary attack that also deals 1d4 points of damage. A thri-kreen can attack with a weapon (or multiple weapons) at its normal attack bonus, and make either a bite or claw attack as a secondary attack. For example, a thri-kreen ranger with the Multiweapon Fighting feat who is armed with three short swords could attack with all three swords at a –2 penalty (the normal penalty for fi ghting with multiple weapons while using light weapons in its off hands) and also make a bite attack at a –5 penalty.  
8  ExEp    0.75  0.33    0.50    .33     8/?    6+int +1
* Poison (Ex): Bite, initial damage 1d6 Dex, secondary damage paralysis, DC 11 + Con modifi er. A thri-kreen produces suffi cient poison for only one poisonous bite per day.  
9  ExEp    0.75  0.33    0.50    .33     8/?    6+int 9HD
* Leap (Ex): Thri-kreen are natural jumpers. They have a +30 racial bonus on Jump checks.
10  Figh    1.00  0.33    0.50    .33     10/?    2+int F1
* Weapon Familiarity: Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.
11  ExEp    0.75  0.33    0.50    .33     8/?    6+int ---
* Naturally Psionic: Thri-kreen gain 1 bonus power point at 1st level. This benefi t does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.  
12  Figh    1.00  0.33    0.50    .33     10/?    2+int 12HD, F2, Stat+1Cha
* Psi-Like Abilities: 3/day—chameleon, know direction; 1/day— psionic displacement, metaphysical claw. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DCs are Charisma-based.  
====================================================================================
* Racial Hit Dice: A thri-kreen character begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.  
12          10.25  4.16    7.83  6.33            71+5
* Racial Skills: A thri-kreen’s monstrous humanoid levels give him skill points equal to 5 × (2 + Int modifi er). His class skills are Balance, Climb, Hide, Jump, Listen, and Spot.  
* Thri-kreen have a +4 racial bonus on Hide checks in sandy or arid settings.  
* Racial Feats: A thri-kreen character has Defl ect Arrows as a bonus feat. In addition, his monstrous humanoid levels give him one feat.  
* Automatic Languages: Common, Thri-Kreen. Bonus Languages: Elven, Giant, Gnoll, Goblin, Halfl ing.  
* Favored Class: Ranger.  
* Level Adjustment: +2.


'''Classes:''' Racial (2), LA (2), Scout (3), Fighter (1), Extreme Explorer (2)
Maxed skills (for free): Profession (Hunter) and Knowledge (Nature)
Daryl points spent: Dual Skill (Balance/Tumble) cost 2, Dual Skill (Climb/Swim) cost 3, Open-minded (+5 skill points) cost 4


Fighter: A fighter gets one extra skill point per level that must be placed into a craft or profession skill.
Rewards:
+1 Charisma
+1 rank in non-maxed skill
Fleet of foot bonus feat
Adaptable Flanker bonus feat
-->
<blockquote>[Tsk'Tsk is the] same thing as a bear! —''Fuelwen''</blockquote>
[[File:Thri-kreen2.jpg|right]]
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 4, Fighter 2 (ECL 15 [LA +3])<br/>
N Medium Monstrous Humanoid (Reptile [Chameleon template])<br/>
'''Patron Deity''' Kord<br/>
'''Init''' +10; '''Senses:''' Darkvision 60', Low-light; Listen/Spot +5<br/>
'''Daryl Points''' 1 (+1 plot only) (Spend a point to cast ''Heal'' for 140hp)<br/>
'''Action Points''' 11 (d8s; Max is five higher)<br/>
'''Extreme Hustle''' Spend an action point for a move action<br/>
'''Extreme Action''' Roll max on action point and it isn't expended.<br/>
'''Speed:''' 50'; Climb 30' (Trackless step); May run or charge and make a 90 degree turn.<br/>
== Defense ==
;AC 29, Touch 20, FF 29
: +2 vs traps
: +1 vs AoOs
: +X Combat Expertise
: Close Quarters Fighting (against grapples)
: <small>+7 dex; +3 natural, +6 mithril chain shirt [+2], +2 dodge bonus, +1 ring of protection; Uncanny Dodge</small>
;HP 119
: 3d6+6d8+3d10+44
;Fort +11, Ref +17, Will +9
: Evasion
: +2 vs traps
: '''Draconic Defiance:''' +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.
'''Resist Negative Energy 2''' <br/>
'''Immune''' Magic sleep effects<br/>
'''Special''' Deflect Arrows
{{Page-break}}
== Attack ==
'''Melee:''' Claw +19/19/19/19 (1d6+3) and Bite +13 (1d4+2+poison 1/day [Fort 15; 1d6 dex, Paralysis) <br/>
'''Melee:''' Adamantine Heavy Flail, mw +13/8 (1d10+3 19&times;2) and Claw +14/19 (1d6+3) and Bite +13 (1d4+2+poison)<br/>
'''Melee:''' Cold Iron Scimitar, mw +13/8 (1d8+2 18&times;2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)<br/>
'''Melee:''' Silver Rapier, mw +18/13 (1d6+1 18&times;2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison) <br/>''Special: +2 on the Outlands (including Sigil), +1 on other outer planes and the Astral, and +0 magical on all other planes''<br/>
'''Ranged:''' Longbow, comp, mw, str(+2) +18/13 (1d8+2 / &times;3 / 110') ''Bane—Dragons +2/+2d6''<br/>
'''Ranged:''' Tongue +18 (-) <br/>
'''Special:''' +2d6 sneak; +2 att vs Dragons; 3x/ever Smite Law (Chaos under Hivemind) +0 att +12 dmg <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +10/5; '''Grapple:''' +12<br/>
== Powers ==
;CL=1/2HD
: 3/day: Chameleon—+10 Hide enhancement for CL*10min
: 3/day: Know Direction—<small>The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.</small>
: 1/day: Psionic Displacement—50% miss chance for CL rnds
: 1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
: Power Points: 1
;CL=HD
: 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
;Join the Hive Mind (1/2HD rounds) 1/day
: Alignment becomes LN
: Immune to mind-affecting spells and abilities
: Cannot be surprised unless everyone in my clutch is surprised
:: Can activate this when it's not your turn in a surprise situation.
: Only affected by fear if everyone in my clutch is feared
: DR 2/chaotic or magic (also means you overcome both)
: +1d6 damage for each size larger an opponent is than the target
;Once — Golem Strike
;Once — Vine Strike
;Once — Control combat
: 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
;Once — Dimension Anchor
: CL=HD, CL min; Ranged Touch, no save, SR
;Once — Resilient against planar alteration effects (open to interpretation when it happens).
;Dragonfoe (Feat)
: +2 bonus on attack rolls vs. Dragons.
: +2 bonus on Caster level checks to overcome a Dragon’s Spell Resistance.
: Dragon are a –2 on saving throws against your spells, spell-like abilities, and supernatural abilities.
{{Page-break}}
== Stats ==
'''Abilities''' Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 10 +0 <br/>
;Feats
;Feats
: 1: Action Boost  
:Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit <sup>ECS</sup>, 9: Combat Expertise (only with Headband), F1: Weapon Focus (Claw), Fleet of Foot<sup>Wiki Bonus</sup>, 12: DragonFoe <sup>Dcn 105</sup>, F2: Close Quarters Fighting <sup>CW 97</sup>, Adaptable Flanker<sup>Wiki Bonus</sup> (Swift action, Opponent, count as if in another square & in current square)
: 3: Multiweapon Fighting
 
: Scout4: Dodge
<div class="col2">
: 6: Mobility
 
;Acrobatics (Dex) (9 ranks)
: [[d20:skills.htm#balance|Balance]] +18 (+2 dual skill)
: [[d20:skills.htm#tumble|Tumble]] +18 (+2 dual skill)
 
;Athletics (Str) (11 ranks)
: [[d20:skills.htm#climb|Climb]]  +23 (+2 dual skill, +8 racial)
: [[d20:skills.htm#swim|Swim]] +15 (+2 dual skill)
: [[d20:skills.htm#jump|Jump]]  +53 (+30 racial, +12 speed)
:: +5 bonus with 20' run, DC not doubled for lack of run
:: Long Jump: DC = Distance (Ht at midpoint = D*.25)
:: High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
 
;Animals (Cha) (0 ranks)
: [[d20:skills.htm#handleanimal|Handle Animal]]
: [[d20:skills.htm#ride|Ride]]
 
;Concentration (Con) (0 ranks)
: [[d20:skills.htm#autohypnosis|Autohypnosis]]
: [[d20:skills.htm#concentration|Concentration]]
 
;[[d20:skills.htm#craft|Craft]] (Int)
: Skill (0 ranks)
 
;Deception (Cha) (0 ranks)
: [[d20:skills.htm#bluff|Bluff]]
: [[d20:skills.htm#disguise|Disguise]]
 
;Influence (Cha) (1 ranks)
: [[d20:skills.htm#diplomacy|Diplomacy]] +0
: [[d20:skills.htm#intimidate|Intimidate]] +0
 
;[[d20:skills.htm#heal|Heal]] (Wis) (0 ranks)
 
;Inspect (Int) (8 ranks)
: [[d20:skills.htm#appraise|Appraise]] +10
: [[d20:skills.htm#search|Search]] +15
 
;Legerdemain (Dex) (7 ranks)
: [[d20:skills.htm#escapeartist|Escape Artist]] +14
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +14
 
;Linguistics (Int) (0 ranks)
: [[d20:skills.htm#decipherscript|Decipher Script]] 
: [[d20:skills.htm#forgery|Forgery]]
 
;Mechanics (Dex) (1 ranks)
: [[d20:skills.htm#disable device|Disable Device]] +8
: [[d20:skills.htm#openlocks|Open Locks]] +8
 
;Notice (Wis) (5 ranks)
: [[d20:skills.htm#listen|Listen]] +5
: [[d20:skills.htm#spot|Spot]] +5
 
;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks)
 
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (15 ranks, always max) +15
 
;Streetwise (Wis) (0 ranks)
: [[d20:skills.htm#gatherinformation|Gather Information]]
: [[d20:skills.htm#sensemotive|Sense Motive]]
 
;Spellcraft (Int) (0 ranks)
: [[d20:skills.htm#psicraft|Psicraft]]
: [[d20:skills.htm#spellcraft|Spellcraft]]
 
;Stealth (Dex) (15 ranks)
: [[d20:skills.htm#hide|Hide]] +32 (+10 racial, +4 racial in sandy/arid)
: [[d20:skills.htm#movesilently|Move Silently]] +26 (+4 racial)
 
;Survival (Wis) (11 ranks)
: [[d20:skills.htm#survival|Survival]] +11
: [[d20:skills.htm#userope|Use Rope]] +11
 
;Use Magic (Int) (0 ranks)
: [[d20:skills.htm#usemagicdevice|Use Magic Device]] 
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
 
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana)  (2 ranks) +4
;[[d20:skills.htm#knowledge|Knowledge]] (Dungeoneering)  (5 ranks) +7
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (1 ranks) +3
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (15 ranks, always max) +17
 
;Initiative (n/a) (0 ranks)
 
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Terran, Thri-kreen, Celestial, Giant
 
;Truespeak (Int) (0 ranks)
 
</div>
 
== Gear ==
 
1,389.1gp
: '''Slotted'''
:: '''Armor''' Mithril Chain Shirt +2
:: '''Googles''' Goggles of Minute Seeing
:: '''Gloves''' Gloves of Dex +2
:: '''Cloak''' Cloak of Protection +3
:: '''Head''' Headband of Intellect +2
:: '''Ring''' Ring of Sustenance
:: '''Neck''' Amulet of Mighty Fists +1
: '''Magic'''
:: Potion belt (free action)
::: CSW
::: Fly
::: Fly
::: Inv
::: Bless Weapon
::: Magic Fang
::: Magic Fang
::: Prot Evil
::: Waterbreathing
:: Potions (move action)
::: Remove Blindness
::: Remove Paralysis
::: Lesser Restoration
::: <strike>Prot Evil</strike>
::: Jump
::: Bless Weapon
::: Oil of Align Fang
::: Waterbreathing
::Feather token—Tree x2
:'''Mundane'''
:: Music Box 35gp
:: Backpack 1gp
:: Chatkchas x4
 
== Special ==
 
;Weapon Familiarity:
: Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.


[[Category:Wizardoest:Character Build]]
[[Category:Wizardoest:Character Build]]
[[Category:Wild:PC]]
[[Category:Wild]]
[[Category:Wizardoest:PC]]

Latest revision as of 17:15, 2 June 2016

[Tsk'Tsk is the] same thing as a bear! —Fuelwen

Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 4, Fighter 2 (ECL 15 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +5
Daryl Points 1 (+1 plot only) (Spend a point to cast Heal for 140hp)
Action Points 11 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Extreme Action Roll max on action point and it isn't expended.
Speed: 50'; Climb 30' (Trackless step); May run or charge and make a 90 degree turn.

Defense

AC 29, Touch 20, FF 29
+2 vs traps
+1 vs AoOs
+X Combat Expertise
Close Quarters Fighting (against grapples)
+7 dex; +3 natural, +6 mithril chain shirt [+2], +2 dodge bonus, +1 ring of protection; Uncanny Dodge
HP 119
3d6+6d8+3d10+44
Fort +11, Ref +17, Will +9
Evasion
+2 vs traps
Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.

Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows

Attack

Melee: Claw +19/19/19/19 (1d6+3) and Bite +13 (1d4+2+poison 1/day [Fort 15; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +13/8 (1d10+3 19×2) and Claw +14/19 (1d6+3) and Bite +13 (1d4+2+poison)
Melee: Cold Iron Scimitar, mw +13/8 (1d8+2 18×2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)
Melee: Silver Rapier, mw +18/13 (1d6+1 18×2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)
Special: +2 on the Outlands (including Sigil), +1 on other outer planes and the Astral, and +0 magical on all other planes
Ranged: Longbow, comp, mw, str(+2) +18/13 (1d8+2 / ×3 / 110') Bane—Dragons +2/+2d6
Ranged: Tongue +18 (-)
Special: +2d6 sneak; +2 att vs Dragons; 3x/ever Smite Law (Chaos under Hivemind) +0 att +12 dmg
Space: 5'; Reach: 5'; BAB: +10/5; Grapple: +12

Powers

CL=1/2HD
3/day: Chameleon—+10 Hide enhancement for CL*10min
3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
1/day: Psionic Displacement—50% miss chance for CL rnds
1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
Power Points: 1
CL=HD
1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
Join the Hive Mind (1/2HD rounds) 1/day
Alignment becomes LN
Immune to mind-affecting spells and abilities
Cannot be surprised unless everyone in my clutch is surprised
Can activate this when it's not your turn in a surprise situation.
Only affected by fear if everyone in my clutch is feared
DR 2/chaotic or magic (also means you overcome both)
+1d6 damage for each size larger an opponent is than the target
Once — Golem Strike
Once — Vine Strike
Once — Control combat
1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
Once — Dimension Anchor
CL=HD, CL min; Ranged Touch, no save, SR
Once — Resilient against planar alteration effects (open to interpretation when it happens).
Dragonfoe (Feat)
+2 bonus on attack rolls vs. Dragons.
+2 bonus on Caster level checks to overcome a Dragon’s Spell Resistance.
Dragon are a –2 on saving throws against your spells, spell-like abilities, and supernatural abilities.

Stats

Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 10 +0

Feats
Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Combat Expertise (only with Headband), F1: Weapon Focus (Claw), Fleet of FootWiki Bonus, 12: DragonFoe Dcn 105, F2: Close Quarters Fighting CW 97, Adaptable FlankerWiki Bonus (Swift action, Opponent, count as if in another square & in current square)
Acrobatics (Dex) (9 ranks)
Balance +18 (+2 dual skill)
Tumble +18 (+2 dual skill)
Athletics (Str) (11 ranks)
Climb +23 (+2 dual skill, +8 racial)
Swim +15 (+2 dual skill)
Jump +53 (+30 racial, +12 speed)
+5 bonus with 20' run, DC not doubled for lack of run
Long Jump: DC = Distance (Ht at midpoint = D*.25)
High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha) (1 ranks)
Diplomacy +0
Intimidate +0
Heal (Wis) (0 ranks)
Inspect (Int) (8 ranks)
Appraise +10
Search +15
Legerdemain (Dex) (7 ranks)
Escape Artist +14
Sleight of Hand +14
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (1 ranks)
Disable Device +8
Open Locks +8
Notice (Wis) (5 ranks)
Listen +5
Spot +5
Perform (Cha) (0 ranks)
Profession (Hunter) (Wis) (15 ranks, always max) +15
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (15 ranks)
Hide +32 (+10 racial, +4 racial in sandy/arid)
Move Silently +26 (+4 racial)
Survival (Wis) (11 ranks)
Survival +11
Use Rope +11
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana) (2 ranks) +4
Knowledge (Dungeoneering) (5 ranks) +7
Knowledge (Geography) (1 ranks) +3
Knowledge (Nature) (15 ranks, always max) +17
Initiative (n/a) (0 ranks)
Speak Language
Terran, Thri-kreen, Celestial, Giant
Truespeak (Int) (0 ranks)

Gear

1,389.1gp

Slotted
Armor Mithril Chain Shirt +2
Googles Goggles of Minute Seeing
Gloves Gloves of Dex +2
Cloak Cloak of Protection +3
Head Headband of Intellect +2
Ring Ring of Sustenance
Neck Amulet of Mighty Fists +1
Magic
Potion belt (free action)
CSW
Fly
Fly
Inv
Bless Weapon
Magic Fang
Magic Fang
Prot Evil
Waterbreathing
Potions (move action)
Remove Blindness
Remove Paralysis
Lesser Restoration
Prot Evil
Jump
Bless Weapon
Oil of Align Fang
Waterbreathing
Feather token—Tree x2
Mundane
Music Box 35gp
Backpack 1gp
Chatkchas x4

Special

Weapon Familiarity
Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.