Drinking & Dragons

User:Wizardoest/PCs/TskTsk: Difference between revisions

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8  ExEp    0.75  0.33    0.50    .33     8/?    6+int +1
8  ExEp    0.75  0.33    0.50    .33     8/?    6+int +1
9  ExEp    0.75  0.33    0.50    .33     8/?    6+int 9HD
9  ExEp    0.75  0.33    0.50    .33     8/?    6+int 9HD
10  Figh    1.00  0.33    0.50    .33     10/?    2+int ---
10  Figh    1.00  0.33    0.50    .33     10/?    2+int F1
11  ExEp    0.75  0.33    0.50    .33     8/?    6+int ---
12  Figh    1.00  0.33    0.50    .33     10/?    2+int 12HD, F2, Stat+1Cha
====================================================================================
====================================================================================
10           8.50   3.50   6.83  5.66             61+5
12          10.25   4.16   7.83  6.33             71+5


Maxed skills (for free): Profession (Hunter) and Knowledge (Nature)
Maxed skills (for free): Profession (Hunter) and Knowledge (Nature)
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Fighter: A fighter gets one extra skill point per level that must be placed into a craft or profession skill.  
Fighter: A fighter gets one extra skill point per level that must be placed into a craft or profession skill.  
Rewards:
+1 Charisma
+1 rank in non-maxed skill
Fleet of foot bonus feat
Adaptable Flanker bonus feat
-->
-->
[[File:Thri kreen.gif|right]]
<blockquote>[Tsk'Tsk is the] same thing as a bear! —''Fuelwen''</blockquote>
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 3 (ECL 12 [LA +3])<br/>
[[File:Thri-kreen2.jpg|right]]
Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 4, Fighter 2 (ECL 15 [LA +3])<br/>
N Medium Monstrous Humanoid (Reptile [Chameleon template])<br/>
N Medium Monstrous Humanoid (Reptile [Chameleon template])<br/>
'''Patron Deity''' Kord<br/>
'''Patron Deity''' Kord<br/>
'''Init''' +10; '''Senses:''' Darkvision 60', Low-light; Listen/Spot +4<br/>
'''Init''' +10; '''Senses:''' Darkvision 60', Low-light; Listen/Spot +5<br/>
'''Daryl Points''' 1 (Spend a point to cast ''Heal'' for 120hp)<br/>
'''Daryl Points''' 1 (+1 plot only) (Spend a point to cast ''Heal'' for 140hp)<br/>
'''Action Points''' 16 (d8s; Max is five higher)<br/>
'''Action Points''' 11 (d8s; Max is five higher)<br/>
'''Extreme Hustle''' Spend an action point for a move action<br/>
'''Extreme Hustle''' Spend an action point for a move action<br/>
'''Speed:''' 50'; Climb 30' (Trackless step)<br/>
'''Extreme Action''' Roll max on action point and it isn't expended.<br/>
'''Speed:''' 50'; Climb 30' (Trackless step); May run or charge and make a 90 degree turn.<br/>


== Defense ==
== Defense ==


;AC 26, Touch 19, FF 26
;AC 29, Touch 20, FF 29
: +2 natural in daylight
: +2 vs traps
: +2 vs traps
: +1 vs AoOs
: +1 vs AoOs
: <small>+7 dex; +3 natural, +5 mithril chain shirt [+1], +1 dodge bonus; Uncanny Dodge</small>
: +X Combat Expertise
: Close Quarters Fighting (against grapples)
: <small>+7 dex; +3 natural, +6 mithril chain shirt [+2], +2 dodge bonus, +1 ring of protection; Uncanny Dodge</small>


;HP 90+1d10
;HP 119
: 3d6+5d8+2d10+40
: 3d6+6d8+3d10+44


;Fort +10, Ref +16, Will +8
;Fort +11, Ref +17, Will +9
: Evasion
: Evasion
: +2 vs traps
: +2 vs traps
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'''Immune''' Magic sleep effects<br/>
'''Immune''' Magic sleep effects<br/>
'''Special''' Deflect Arrows
'''Special''' Deflect Arrows
{{Page-break}}


== Attack ==
== Attack ==


'''Melee:''' Claw +15/15/15/15 (1d6+2) and Bite +10 (1d4+1+poison 1/day [Fort 14; 1d6 dex, Paralysis) <br/>
'''Melee:''' Claw +19/19/19/19 (1d6+3) and Bite +13 (1d4+2+poison 1/day [Fort 15; 1d6 dex, Paralysis) <br/>
'''Melee:''' Adamantine Heavy Flail, mw +15/10 (1d10+3 19&times;2) and Claw +9/9 (1d6+2) and Bite +9 (1d4+1+poison)<br/>
'''Melee:''' Adamantine Heavy Flail, mw +13/8 (1d10+3 19&times;2) and Claw +14/19 (1d6+3) and Bite +13 (1d4+2+poison)<br/>
'''Melee:''' Cold Iron Scimitar, mw +15/10 (1d8+2 18&times;2) and Claw +9/9/9 (1d6+2) and Bite +9 (1d4+1+poison)<br/>
'''Melee:''' Cold Iron Scimitar, mw +13/8 (1d8+2 18&times;2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)<br/>
'''Ranged:''' Longbow, comp, mw, str(+2) +16/11 (1d8+2 / &times;3 / 110') <br/>
'''Melee:''' Silver Rapier, mw +18/13 (1d6+1 18&times;2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison) <br/>''Special: +2 on the Outlands (including Sigil), +1 on other outer planes and the Astral, and +0 magical on all other planes''<br/>
'''Ranged:''' Tongue +15 (-) <br/>
'''Ranged:''' Longbow, comp, mw, str(+2) +18/13 (1d8+2 / &times;3 / 110') ''Bane—Dragons +2/+2d6''<br/>
'''Special:''' +2d6 sneak<br/>
'''Ranged:''' Tongue +18 (-) <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +8/3; '''Grapple:''' +9<br/>
'''Special:''' +2d6 sneak; +2 att vs Dragons; 3x/ever Smite Law (Chaos under Hivemind) +0 att +12 dmg <br/>
{{Page-break}}
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +10/5; '''Grapple:''' +12<br/>
 
== Powers ==
== Powers ==


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: 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
: 1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield


;Join the Hive Mind
;Join the Hive Mind (1/2HD rounds) 1/day
: 1/day
: Alignment becomes LN
: Alignment becomes LN
: Immune to mind-affecting spells and abilities
: Immune to mind-affecting spells and abilities
: Cannot be surprised unless everyone in my clutch is surprised
: Cannot be surprised unless everyone in my clutch is surprised
:: Can activate this when it's not your turn in a surprise situation.
: Only affected by fear if everyone in my clutch is feared
: Only affected by fear if everyone in my clutch is feared
: Other, more powerful ability to be determined
: DR 2/chaotic or magic (also means you overcome both)
: +1d6 damage for each size larger an opponent is than the target


;Once — Golem Strike
;Once — Golem Strike
;Once — Vine Strike
;Once — Vine Strike
;Once — Frustrated frenzy
: When making a full attack against a foe which you cannot sneak attack or overcome DR, you can make a frustrated frenzy. You gain an additional full attack routine against that foe.
;Once — Control combat
;Once — Control combat
: 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
: 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
;Once — Dimension Anchor
: CL=HD, CL min; Ranged Touch, no save, SR
;Once — Resilient against planar alteration effects (open to interpretation when it happens).
;Dragonfoe (Feat)
: +2 bonus on attack rolls vs. Dragons.
: +2 bonus on Caster level checks to overcome a Dragon’s Spell Resistance.
: Dragon are a –2 on saving throws against your spells, spell-like abilities, and supernatural abilities.
{{Page-break}}


== Stats ==
== Stats ==


'''Abilities''' Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 8 -1 <br/>
'''Abilities''' Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 10 +0 <br/>
;Feats
;Feats
:Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit <sup>ECS</sup>, 9: [http://www.drinkinganddragons.com/d20/srd/variant/buildingCharacters/spelltouchedFeats.htm#photosyntheticSkin Photosynthetic Skin] (+2 Natural Armor outside in daylight)
:Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit <sup>ECS</sup>, 9: Combat Expertise (only with Headband), F1: Weapon Focus (Claw), Fleet of Foot<sup>Wiki Bonus</sup>, 12: DragonFoe <sup>Dcn 105</sup>, F2: Close Quarters Fighting <sup>CW 97</sup>, Adaptable Flanker<sup>Wiki Bonus</sup> (Swift action, Opponent, count as if in another square & in current square)  
 


<div class="col2">
<div class="col2">
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: [[d20:skills.htm#swim|Swim]] +15 (+2 dual skill)
: [[d20:skills.htm#swim|Swim]] +15 (+2 dual skill)
: [[d20:skills.htm#jump|Jump]]  +53 (+30 racial, +12 speed)
: [[d20:skills.htm#jump|Jump]]  +53 (+30 racial, +12 speed)
:: +5 bonus with 20' run, DC not doubled for lack of run
:: Long Jump: DC = Distance (Ht at midpoint = D*.25)
:: Long Jump: DC = Distance (Ht at midpoint = D*.25)
:: High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
:: High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
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: [[d20:skills.htm#search|Search]] +15
: [[d20:skills.htm#search|Search]] +15


;Legerdemain (Dex) (3 ranks)
;Legerdemain (Dex) (7 ranks)
: [[d20:skills.htm#escapeartist|Escape Artist]] +10
: [[d20:skills.htm#escapeartist|Escape Artist]] +14
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +10
: [[d20:skills.htm#sleightofhand|Sleight of Hand]] +14


;Linguistics (Int) (0 ranks)
;Linguistics (Int) (0 ranks)
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;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks)
;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks)


;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (13 ranks, always max) +13
;[[d20:skills.htm#profession|Profession]] (Hunter) (Wis) (15 ranks, always max) +15


;Streetwise (Wis) (0 ranks)  
;Streetwise (Wis) (0 ranks)  
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: [[d20:skills.htm#spellcraft|Spellcraft]]
: [[d20:skills.htm#spellcraft|Spellcraft]]


;Stealth (Dex) (10 ranks)  
;Stealth (Dex) (15 ranks)  
: [[d20:skills.htm#hide|Hide]] +27 (+10 racial, +4 racial in sandy/arid)
: [[d20:skills.htm#hide|Hide]] +32 (+10 racial, +4 racial in sandy/arid)
: [[d20:skills.htm#movesilently|Move Silently]] +21 (+4 racial)
: [[d20:skills.htm#movesilently|Move Silently]] +26 (+4 racial)


;Survival (Wis) (11 ranks)
;Survival (Wis) (11 ranks)
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: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]]


;[[d20:skills.htm#knowledge|Knowledge]] (Dungeoneering)  (5 ranks) +6
;[[d20:skills.htm#knowledge|Knowledge]] (Arcana)  (2 ranks) +4
;[[d20:skills.htm#knowledge|Knowledge]] (Dungeoneering)  (5 ranks) +7
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (1 ranks) +3
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (1 ranks) +3
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (13 ranks, always max) +15
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (15 ranks, always max) +17


;Initiative (n/a) (0 ranks)
;Initiative (n/a) (0 ranks)


;[[d20:skills.htm#speaklanguage|Speak Language]]
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Terran, Thri-kreen
: Terran, Thri-kreen, Celestial, Giant
: Int: list int bonus languages
: Celestial, Giant


;Truespeak (Int) (0 ranks)
;Truespeak (Int) (0 ranks)
Line 188: Line 209:
== Gear ==
== Gear ==


;554.1gp
1,389.1gp
: '''Slotted'''
: '''Slotted'''
:: '''Armor''' Mithril Chain Shirt
:: '''Armor''' Mithril Chain Shirt +2
:: '''Googles''' Goggles of Minute Seeing
:: '''Googles''' Goggles of Minute Seeing
:: '''Gloves''' Gloves of Dex +2
:: '''Gloves''' Gloves of Dex +2
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:: '''Head''' Headband of Intellect +2
:: '''Head''' Headband of Intellect +2
:: '''Ring''' Ring of Sustenance
:: '''Ring''' Ring of Sustenance
:: '''Neck''' Amulet of Mighty Fists +1
: '''Magic'''
: '''Magic'''
:: Potion belt (free action)
:: Potion belt (free action)
::: Align Fang
::: CSW
::: CSW
::: Fly
::: Fly
::: Fly
::: Inv
::: Inv
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::: Prot Evil
::: Prot Evil
::: Waterbreathing
::: Waterbreathing
::: Silversheen
:: Potions (move action)
:: Potions (move action)
::: Remove Blindness
::: Remove Blindness
::: Remove Paralysis
::: Remove Paralysis
::: Lesser Restoration
::: Lesser Restoration
::: Prot Evil
::: <strike>Prot Evil</strike>
::: Jump
::: Jump
::: Bless Weapon
::: Bless Weapon
::: Oil of Align Fang
::: Oil of Align Fang
::: Waterbreathing
::: Waterbreathing
:: Feather Token Whip <small>The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour. </small>
::Feather token—Tree x2
:'''Mundane'''
:'''Mundane'''
:: Music Box 35gp
:: Music Box 35gp
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[[Category:Wild:PC]]
[[Category:Wild:PC]]
[[Category:Wild]]
[[Category:Wild]]
[[Category:Wizardoest:PC]]

Latest revision as of 17:15, 2 June 2016

[Tsk'Tsk is the] same thing as a bear! —Fuelwen

Thri-kreen 2, Rogue 3, Swashbuckler 1, Extreme Explorer 4, Fighter 2 (ECL 15 [LA +3])
N Medium Monstrous Humanoid (Reptile [Chameleon template])
Patron Deity Kord
Init +10; Senses: Darkvision 60', Low-light; Listen/Spot +5
Daryl Points 1 (+1 plot only) (Spend a point to cast Heal for 140hp)
Action Points 11 (d8s; Max is five higher)
Extreme Hustle Spend an action point for a move action
Extreme Action Roll max on action point and it isn't expended.
Speed: 50'; Climb 30' (Trackless step); May run or charge and make a 90 degree turn.

Defense

AC 29, Touch 20, FF 29
+2 vs traps
+1 vs AoOs
+X Combat Expertise
Close Quarters Fighting (against grapples)
+7 dex; +3 natural, +6 mithril chain shirt [+2], +2 dodge bonus, +1 ring of protection; Uncanny Dodge
HP 119
3d6+6d8+3d10+44
Fort +11, Ref +17, Will +9
Evasion
+2 vs traps
Draconic Defiance: +4 to one saving throw against any ability used by a type Dragon creature. Usable once as a free action. Declare before the roll.

Resist Negative Energy 2
Immune Magic sleep effects
Special Deflect Arrows

Attack

Melee: Claw +19/19/19/19 (1d6+3) and Bite +13 (1d4+2+poison 1/day [Fort 15; 1d6 dex, Paralysis)
Melee: Adamantine Heavy Flail, mw +13/8 (1d10+3 19×2) and Claw +14/19 (1d6+3) and Bite +13 (1d4+2+poison)
Melee: Cold Iron Scimitar, mw +13/8 (1d8+2 18×2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)
Melee: Silver Rapier, mw +18/13 (1d6+1 18×2) and Claw +14/14/14 (1d6+3) and Bite +13 (1d4+2+poison)
Special: +2 on the Outlands (including Sigil), +1 on other outer planes and the Astral, and +0 magical on all other planes
Ranged: Longbow, comp, mw, str(+2) +18/13 (1d8+2 / ×3 / 110') Bane—Dragons +2/+2d6
Ranged: Tongue +18 (-)
Special: +2d6 sneak; +2 att vs Dragons; 3x/ever Smite Law (Chaos under Hivemind) +0 att +12 dmg
Space: 5'; Reach: 5'; BAB: +10/5; Grapple: +12

Powers

CL=1/2HD
3/day: Chameleon—+10 Hide enhancement for CL*10min
3/day: Know Direction—The power reveals general information about your location as a feeling or presentiment. The information is usually no more detailed than a summary that locates you according to a prominent local or regional site. Using this power also tells you what direction you are facing.
1/day: Psionic Displacement—50% miss chance for CL rnds
1/day: Metaphysical Claw—+1 att/dmg with one natural weapon, CL mins.
Power Points: 1
CL=HD
1/day: Master's Touch—Swift; 1min@HD; prof with weapon/shield
Join the Hive Mind (1/2HD rounds) 1/day
Alignment becomes LN
Immune to mind-affecting spells and abilities
Cannot be surprised unless everyone in my clutch is surprised
Can activate this when it's not your turn in a surprise situation.
Only affected by fear if everyone in my clutch is feared
DR 2/chaotic or magic (also means you overcome both)
+1d6 damage for each size larger an opponent is than the target
Once — Golem Strike
Once — Vine Strike
Once — Control combat
1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.)
Once — Dimension Anchor
CL=HD, CL min; Ranged Touch, no save, SR
Once — Resilient against planar alteration effects (open to interpretation when it happens).
Dragonfoe (Feat)
+2 bonus on attack rolls vs. Dragons.
+2 bonus on Caster level checks to overcome a Dragon’s Spell Resistance.
Dragon are a –2 on saving throws against your spells, spell-like abilities, and supernatural abilities.

Stats

Abilities Str 14 +2 | Dex 22 +6 (24 +7) | Con 18 +4 | Int 12 +1 (14 +2) | Wis 10 +0 | Cha 10 +0

Feats
Race: Deflect Arrows, 1: Action Boost, 3: Speed of Thought, S1: Weapon Finesse, Scout ability: Track (replaces trapfinding), 6: Improved Natural Attack (Claw), Ex3: Heroic Spirit ECS, 9: Combat Expertise (only with Headband), F1: Weapon Focus (Claw), Fleet of FootWiki Bonus, 12: DragonFoe Dcn 105, F2: Close Quarters Fighting CW 97, Adaptable FlankerWiki Bonus (Swift action, Opponent, count as if in another square & in current square)
Acrobatics (Dex) (9 ranks)
Balance +18 (+2 dual skill)
Tumble +18 (+2 dual skill)
Athletics (Str) (11 ranks)
Climb +23 (+2 dual skill, +8 racial)
Swim +15 (+2 dual skill)
Jump +53 (+30 racial, +12 speed)
+5 bonus with 20' run, DC not doubled for lack of run
Long Jump: DC = Distance (Ht at midpoint = D*.25)
High Jump: Ht = DC/4 (+8' reach, move action to pull up, Climb DC15)
Animals (Cha) (0 ranks)
Handle Animal
Ride
Concentration (Con) (0 ranks)
Autohypnosis
Concentration
Craft (Int)
Skill (0 ranks)
Deception (Cha) (0 ranks)
Bluff
Disguise
Influence (Cha) (1 ranks)
Diplomacy +0
Intimidate +0
Heal (Wis) (0 ranks)
Inspect (Int) (8 ranks)
Appraise +10
Search +15
Legerdemain (Dex) (7 ranks)
Escape Artist +14
Sleight of Hand +14
Linguistics (Int) (0 ranks)
Decipher Script
Forgery
Mechanics (Dex) (1 ranks)
Disable Device +8
Open Locks +8
Notice (Wis) (5 ranks)
Listen +5
Spot +5
Perform (Cha) (0 ranks)
Profession (Hunter) (Wis) (15 ranks, always max) +15
Streetwise (Wis) (0 ranks)
Gather Information
Sense Motive
Spellcraft (Int) (0 ranks)
Psicraft
Spellcraft
Stealth (Dex) (15 ranks)
Hide +32 (+10 racial, +4 racial in sandy/arid)
Move Silently +26 (+4 racial)
Survival (Wis) (11 ranks)
Survival +11
Use Rope +11
Use Magic (Int) (0 ranks)
Use Magic Device
Use Psionic Device
Knowledge (Arcana) (2 ranks) +4
Knowledge (Dungeoneering) (5 ranks) +7
Knowledge (Geography) (1 ranks) +3
Knowledge (Nature) (15 ranks, always max) +17
Initiative (n/a) (0 ranks)
Speak Language
Terran, Thri-kreen, Celestial, Giant
Truespeak (Int) (0 ranks)

Gear

1,389.1gp

Slotted
Armor Mithril Chain Shirt +2
Googles Goggles of Minute Seeing
Gloves Gloves of Dex +2
Cloak Cloak of Protection +3
Head Headband of Intellect +2
Ring Ring of Sustenance
Neck Amulet of Mighty Fists +1
Magic
Potion belt (free action)
CSW
Fly
Fly
Inv
Bless Weapon
Magic Fang
Magic Fang
Prot Evil
Waterbreathing
Potions (move action)
Remove Blindness
Remove Paralysis
Lesser Restoration
Prot Evil
Jump
Bless Weapon
Oil of Align Fang
Waterbreathing
Feather token—Tree x2
Mundane
Music Box 35gp
Backpack 1gp
Chatkchas x4

Special

Weapon Familiarity
Thri-kreen can treat gythkas and chatkchas (see the sidebar) as martial weapons rather than exotic weapons.