Difference between revisions of "ShotC:Cast/Bigby Wolf"
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=== Aspects === | === Aspects === | ||
'''High Concept:''' Werewolf | '''High Concept:''' American Werewolf in Russia<br> | ||
'''Trouble:''' Animalistic Tendencies | '''Trouble:''' Animalistic Tendencies | ||
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'''Aspect:''' Useful to the Organization<br> | '''Aspect:''' Useful to the Organization<br> | ||
{{ShotC Campaign Aspects}} | |||
=== Stress and Consequences === | === Stress and Consequences === | ||
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* Burglary +1 | * Burglary +1 | ||
* Computers +0 | * Computers +0 | ||
* Contacts + | * Contacts +3 | ||
* Drive +1 | * Drive +1 | ||
* Fight +0 | * Fight +0 | ||
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;Eye for Detail (Detective) | ;Eye for Detail (Detective) | ||
: When examining the scene of a crime for clues or evidence, you automatically succeed with your overcome action if the difficulty of the Awareness check is equal to or less than your Awareness skill rating. | : When examining the scene of a crime for clues or evidence, you automatically succeed with your overcome action if the difficulty of the Awareness check is equal to or less than your Awareness skill rating. | ||
;In Their Head (Detective) | |||
: When cracking down or trying to find someone you've met before, you can use Insight instead of whatever other skill may be applicable. | |||
{{Category Page List | |||
|header=Other versions of Bigby Wolf | |||
|category=DOPES/PC Bigby Wolf}} | |||
__NOTOC__ | __NOTOC__ | ||
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[[Category:Shadow of the Century Alpha Playtest]] | [[Category:Shadow of the Century Alpha Playtest]] | ||
[[Category:ShotC:Cast]] | [[Category:ShotC:Cast]] | ||
[[Category:DOPES/PC Bigby Wolf]] |
Latest revision as of 07:23, 14 May 2016
Bigby Wolf Refresh 2
Aspects
High Concept: American Werewolf in Russia
Trouble: Animalistic Tendencies
Call to Action Aspect: World's Greatest Detective
Relationship Aspect: Undercover Brother
Aspect: Useful to the Organization
Big Issue: Iron Curtain from Space
Subplot Issue: Promoted into Obscurity
Stress and Consequences
Stress Boxes 1 [ ] 2 [ ] 3 [ ]
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Skills
- Athletics +1
- Awareness +4
- Burglary +1
- Computers +0
- Contacts +3
- Drive +1
- Fight +0
- Gadgetry +0
- Insight +2
- Knowledge +0
- Persuade +2
- Provoke +0
- Resources +1
- Shoot +1
- Stealth +1
- Will +1
Stunts and Extras
Roles: Detective, Spy, Cop
- A Thousand Faces (Spy)
- You have mastered the art of disguise. At any time, you can choose to drop out of a scene, as long as there's a plausible exit route and you aren't being directly observed. In a later scene, you can spend a fate point to reveal yourself as an extra or mook, like a bespectacled scientist, a rank-and-file henchman, or a hooded cultist.
- Officer in Pursuit (Cop)
- When chasing someone on foot in a contest, you start with one victory.
- Keen Observer (Detective)
- When meeting someone for the first time, you can immediately attempt to discover one of their aspects using either Awareness or Insight (your choice) as a free action. The GM gets to choose which aspect to reveal, but it must be related to the their manner of dress, demeanor, posture, or something else similarly visible.
- Eye for Detail (Detective)
- When examining the scene of a crime for clues or evidence, you automatically succeed with your overcome action if the difficulty of the Awareness check is equal to or less than your Awareness skill rating.
- In Their Head (Detective)
- When cracking down or trying to find someone you've met before, you can use Insight instead of whatever other skill may be applicable.