Drinking & Dragons

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{{Hilma}}
:Tokki went to the Hall of Justice to report these imposters. He was gone longer than we thought he should be, and Izra'a and Haneet ran over to see what was keeping him. They returned quite quickly to  report that Tokki was falsely imprisoned and in great danger. We rushed back to the jail with me riding a donkey and carting the tell-tale corpse of the false Aldern. Isra'a, Karaz, and Haneet entered before I did, attempting to get to Tokki before it was too late. As soon as I thought they had enough of a headstart, I entered, explained that we had been framed for the death of Aldern, presented the body, and showed the assembled justices the evidence that this body was not, in fact, that of Aldern.
:The justices let us go, believing our version of events, while they investigated further. They warned us not to leave the city itself while the investigations continued. It seems there have been a series of these cultish murders in Magnimar, as well, so this has become much bigger than I anticipated.


== {{DM}} Section ==
== {{DM}} Section ==

Revision as of 15:42, 6 October 2015

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Starring: Calum, Haneet, Hilma, Isra'a, Karaz, Tokki
Guest Starring: "Aldern and Iesha Foxglove", Justice Ironbriar
Challenge: Below
Location: Magnimar, including Foxglove Townhouse and Hall of Justice
Date Played: 19 & 26 Sep 2015


Welcome to Magnimar

Chapter 2: The Skinsaw Murders - Part 6: Chasing the Skinsaw


Traveling to Magnimar

Template:PCname
Text.
Tokki
By sea or by land
We travel to end evil
Before all is lost
Attacked by fierce maws
Rimmed with icy cold and blood
The ocean is fierce

Getting Bearings

Tokki

Home away from home
The structure and sound walls soothe
If just a moment

Foxglove Townhouse

Tokki

Prepare for trouble
We are now seeing double
Foxglove somehow lives
Faceless skin wearers
A devil from recent past
Their plot is murky

Hilma

Dear brother,
As you have no doubt surmised from this envelope, I have arrived in Magnimar. My companions and I traveled here to further investigate the horrific murders that have been occurring. We had discovered that Aldern Foxglove had a townhouse in the city. What we did not expect to find in that townhouse was Aldern himself and his wife, seemingly quite hale and hearty. This was, of course, all some scheme. They were unnatural beasts that had taken the forms of the lord and lady and were in league with that infuriating quasit, Erylium. Both the quasit and the false lady escaped, but we managed to fell "Aldern."

Hall of Justice

Tokki

Justice should prevail
Putting my faith in the law
To do what it does best
The false Ironbriar
Muddies the cogs of justice
With ill ire and death

Hilma

Tokki went to the Hall of Justice to report these imposters. He was gone longer than we thought he should be, and Izra'a and Haneet ran over to see what was keeping him. They returned quite quickly to report that Tokki was falsely imprisoned and in great danger. We rushed back to the jail with me riding a donkey and carting the tell-tale corpse of the false Aldern. Isra'a, Karaz, and Haneet entered before I did, attempting to get to Tokki before it was too late. As soon as I thought they had enough of a headstart, I entered, explained that we had been framed for the death of Aldern, presented the body, and showed the assembled justices the evidence that this body was not, in fact, that of Aldern.
The justices let us go, believing our version of events, while they investigated further. They warned us not to leave the city itself while the investigations continued. It seems there have been a series of these cultish murders in Magnimar, as well, so this has become much bigger than I anticipated.

🎲 DM Section

Encounters

Foxglove Townhouse
2x Faceless Stalkers, advanced with 1 bard, 1 witch, 1 fighter (Approx CR 6 each; CR 8 as a pair, technically)
1x Erylium - Quasit Witch 7 with low morale
Hall of Justice
6x "lumberjacks" (Skinsaw Cultist) Rog2/Clr of Norberger 1 (CR2 x 6 = 7)
Environment a wash, +/- 0

Recap Reward

Before next session's day
Bad Guys' plans upset: +1 week downtime after chapter (base of 2 weeks)
Late
Bad Guys' plans adjusted: +3 days downtime after chapter
  • none
Not done
Expires
End of Chapter.