Difference between revisions of "13A:PC/Epsilon"
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;Never Say Die | ;Never Say Die | ||
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: Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total. | |||
=== Possessions === | === Possessions === |
Revision as of 11:08, 24 October 2016
Epsilon
Dhampir
Barbarian
Level 1 (Adventurer)
Stats
STR | 18 | +4 | +5 |
---|---|---|---|
CON | 18 | +4 | +5 |
DEX | 14 | +2 | +3 |
INT | 8 | −1 | 0 |
WIS | 10 | 0 | +1 |
CHA | 8 | −1 | 0 |
Combat
Init: 0
HP: 0
Staggered: 0
AC: 0
PD: 0
MD: 0
Recoveries: 8
Roll: 1dX+Y
Average: 0
Basic Attacks
Melee Attack
At-Will
Target: One enemy
Attack: Stat + Level vs. AC
Hit: WEAPON + Stat damage
Miss: —
Target: One enemy
Attack: Stat + Level vs. AC
Hit: WEAPON + Stat damage
Miss: —
Ranged Attack
At-Will
Target: One enemy
Attack: Stat + Level vs. AC
Hit: WEAPON + Stat damage
Miss: —
Target: One enemy
Attack: Stat + Level vs. AC
Hit: WEAPON + Stat damage
Miss: —
One Unique Thing
Only surviving subject of failed experiment by the Archmage to create a weapon against the Lich King.
Icon Relationships
File:Icon-LichKing.svg ✘ 1 File:Icon-Crusader.svg ✔ 1 File:Icon-Archmage.svg ❓ 1
Backgrounds
- Failed Experiment 4
- Epsilon is the leftovers from an experiment by the Archmage
- Street Rat of the city of Horizon 2
- Epsilon maintains some of his urban survival skills
- Hired muscle without scruples 2
- Epsilon is familiar with using his bulk without necessarily going straight to combat.
Class Features
- Barbarian Rage
- Once per day use a quick action to start rageing. A rage lasts until the end of a battle.
- While raging roll 2d20 to hit with barbarian melee attacks and use the higher. A natural 11+ on both dice and top dice hits makes the attack a critical.
- Recharge 16+ : After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day.
Talents
- Ut enim
- Quod?
- Ad Minim
- Quod?
- Veniam, quis!
- Quod?
- Nostrud
- Quod?
- Exercitation
- Quod?
Feats
- Barbaric Cleave (Adventurer)
- Bonuses to barbaric cleave attack
Powers
- Never Say Die
- Racial
- Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.
Possessions
0
Typical Arms
- Melee Weapon (Category)
- Ranged Weapon (Category)
- Armor (Category)
- Shield?
True Magic Items
- None
Consumables
- Duis ×4 Does what?
- Aute ×2 Does what?
Gear
Excepteur, sint, occaecat, cupidatat, non, proident, sunt, in, culpa, qui, officia, deserunt, mollit, anim, id, est, laborum.
Arms Chart
1h | 2h | Thrown | Xbow | Bow | |
---|---|---|---|---|---|
Small | 1dX (-Y) | 1dX (-Y) | 1dX (-Y) | 1dX (-Y) | n/a |
Light | 1dX (-Y) | 1dX (-Y) | 1dX (-Y) | 1dX (-Y) | 1dX (-Y) |
Heavy | 1dX (-Y) | 1dX (-Y) | n/a | 1dX (-Y) | 1dX (-Y) |
Type | AC | Penalty |
---|---|---|
None | XX | — |
Light | YY | — |
Heavy | ZZ | — |
Shield | +1 | — |
Incremental Advances
- None
Description
- Physical Description
- Bulgy, grey, 8 foot tall (but hunched over). Hideous, but very proud of his cleft chin.
- Mannerisms Description
- An object in motion stays in motion, an object at rest tends to stay at rest.
- Personal (non-Icon) Goals
- Epsilon wants to protect people from the predations of those in more powerful positions. Sometimes this protection looks an awful lot like Lemmy with a bunny.
- Action Heuristic (c.f., alignment)
- I'm why we don't have nice things, but I generally want to be nice to people.
- Religion
- Had it once, didn't stick
- Family, hometown, city/region of origin?
- Street urchine who was picked up by the archmage.
- Catchphrase, theme song, etc
- Here we go again!
- Languages Determined
- Low Imperial
- Graphic Representation (icon for maps)