Difference between revisions of "User:Wizardoest/PCs/Anthony Villani"
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Neutral good | Human | Neutral good | Human | ||
'''Abilities''' Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis | '''Abilities''' Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis 16 +3 | Cha 20 +5 <br/> | ||
''4th: +2 to Cha; 8th: +2 Wis'' <br/> | |||
'''Proficiency Bonus:''' +4 | '''Proficiency Bonus:''' +4 | ||
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=== Spells === | === Spells === | ||
[[User:Wizardoest/PCs/Doomguide Hank/Spells|Spell Descriptions]] <br> | [[User:Wizardoest/PCs/Doomguide Hank/Spells|Spell Descriptions]] <br> | ||
'''Save:''' | '''Save:''' 17 (8+prof(4)+Cha(5))<br> | ||
'''Spell Attack:''' + | '''Spell Attack:''' +9<br> | ||
'''Spell Slots:''' | '''Spell Slots:''' | ||
Two spells (<=5) can be from anywhere. | |||
;6th (1) | ;6th (1) | ||
: empty | : empty | ||
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: empty | : empty | ||
== Active Abilities == | |||
;Bardic Inspiration (5/day; Recharge short or long rest) | |||
: w/i 60' get a d10. Use w/i 10 min on ability, attack, save | |||
;Countercharm | |||
: Perform until the end of my next turn; w/i 30' adv vs frightened/charmed | |||
;Song of Rest (end of short rest) | |||
: Everyone gains +1d8 hp. | |||
=== Feats === | === Feats === | ||
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== Skills == | == Skills == | ||
;Jack of All Trades | |||
: Use any skill with a +2 bonus. | |||
;Expertise | |||
* | : Double proficiency bonus on four skills. | ||
* Skill +0 | |||
'''Languages:''' 2 | '''Languages:''' 2 | ||
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== Passive Abilities == | == Passive Abilities == | ||
'''Proficiencies:''' Light armor, Simple Weapons, | '''Proficiencies:''' Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments | ||
'''Jack of All Trades''' (see Skills) | |||
=== | === Background === | ||
'''Feature: Shelter of the Faithful''' | '''Feature: Shelter of the Faithful''' |
Revision as of 20:18, 15 March 2018
Name
Majestic Maestro (Bard 11)
Background: ???
Neutral good | Human
Abilities Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis 16 +3 | Cha 20 +5
4th: +2 to Cha; 8th: +2 Wis
Proficiency Bonus: +4
Defenses
HP: 80 (11d8+22)
AC: 10
Saves: Dexterity, Charisma
Offense
Move: 30'
Melee [Rapier]: +0/+0 (0d0 type)
Ranged: <none> +6 (0 dmg)
Spells
Spell Descriptions
Save: 17 (8+prof(4)+Cha(5))
Spell Attack: +9
Spell Slots:
Two spells (<=5) can be from anywhere.
- 6th (1)
- empty
- 5th (2)
- empty
- empty
- 4th (3)
- empty
- empty
- 3rd (3)
- empty
- empty
- empty
- 2nd (3)
- empty
- empty
- 1st (4)
- empty
- empty
- empty
- empty
- empty
- Cantrips
- empty
- empty
- empty
- empty
Active Abilities
- Bardic Inspiration (5/day; Recharge short or long rest)
- w/i 60' get a d10. Use w/i 10 min on ability, attack, save
- Countercharm
- Perform until the end of my next turn; w/i 30' adv vs frightened/charmed
- Song of Rest (end of short rest)
- Everyone gains +1d8 hp.
Feats
- Inspiring Leader
- You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest.
- Mobile
- You are exceptionally speedy and agile. You gain the following benefits:
- Your speed increases by 10 feet.
- When you use the Dash action, difficult terrain doesn’t cost you extra movement on that turn.
- When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
- Sharpshooter
- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Skills
- Jack of All Trades
- Use any skill with a +2 bonus.
- Expertise
- Double proficiency bonus on four skills.
- Skill +0
Languages: 2
Passive Abilities
Proficiencies: Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments
Jack of All Trades (see Skills)
Background
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share 1 your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Personal
Personality trait I have a complicated relationship with the truth and straight answers, which is only amplified by my relationship with the fey.
Ideal I have faith that the work I do for Kelemvor putting the dead to rest makes the world a better place for the living and the dead.
Bond I do what I do to be able to someday put my grandmother's spirit to rest.
Flaw Beholden to a community of pixies.