Difference between revisions of "User:Wizardoest/PCs/Anthony Villani"
Wizardoest (talk | contribs) (WIP) |
Wizardoest (talk | contribs) (WIP) |
||
Line 2: | Line 2: | ||
'''Majestic Maestro''' (Bard 11)<br> | '''Majestic Maestro''' (Bard 11)<br> | ||
'''Background:''' | '''Background:''' Entertainer<br> | ||
Neutral good | Human | Neutral good | Human | ||
'''Abilities''' Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis | '''Abilities''' Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis 14 +2 | Cha 20 +5 <br/> | ||
''4th: +2 to Cha; 8th: | ''4th: +2 to Cha; 8th: Feat'' <br/> | ||
'''Proficiency Bonus:''' +4 | '''Proficiency Bonus:''' +4 | ||
Line 58: | Line 58: | ||
;Bardic Inspiration (5/day; Recharge short or long rest) | ;Bardic Inspiration (5/day; Recharge short or long rest) | ||
: w/i 60' get a d10. Use w/i 10 min on ability, attack, save | : w/i 60' get a d10. Use w/i 10 min on ability, attack, save | ||
;Mantle of Inspiration (Bonus action; uses Bardic Insp) | |||
: Grant yourself a wondrous appearance. 5 targets w/i 60' gain 11 temp HP and may use their reaction to move up to their speed w/o provoking. | |||
;Enthralling Performance (Recharge short or long rest) | |||
: After 1min performance 5 targets Wis save or are charmed. Failing doesn't notice the save. | |||
;Mantle of Majesty (Bonus action; Concentration) | |||
: Case ''Command'' w/o spending a spell slot and take on an unearthly beauty for 1min. | |||
: Creatures charmed by you automatically fail this save. | |||
;Countercharm | ;Countercharm | ||
: Perform until the end of my next turn; w/i 30' adv vs frightened/charmed | : Perform until the end of my next turn; w/i 30' adv vs frightened/charmed | ||
;Song of Rest (end of short rest) | ;Song of Rest (end of short rest) | ||
: Everyone gains +1d8 hp. | : Everyone gains +1d8 hp. | ||
;By Popular Demand (Background) | |||
:You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. | |||
== Feats == | |||
;Skilled | |||
: Gain 3 skills or tools | |||
;Inspiring Leader | ;Inspiring Leader | ||
: | : After 10 min pep talk, 6 targets w/i 30' gain 16 temp HP. | ||
: Cannot benefit again until after a short rest. | |||
== Skills == | == Skills == | ||
Line 84: | Line 86: | ||
: Use any skill with a +2 bonus. | : Use any skill with a +2 bonus. | ||
;Expertise | ;Expertise | ||
: Double proficiency bonus on four skills | : Double proficiency bonus on four skills (marked with an asterisk) | ||
* | * ☹️Animal Handling +4 | ||
* ☹️Arcana +3 | |||
* ☹️Athletics +3 | |||
* 👍Acrobatics +6 | |||
* 👍Deception +9 | |||
* ☹️History +3 | |||
* ❤️Insight* +10 | |||
* 👍Investigation +5 | |||
* 👍Intimidation +9 | |||
* ☹️Medicine +4 | |||
* ☹️Nature +3 | |||
* ❤️Perception* +10 | |||
* ❤️Persuasion* +13 | |||
* ❤️Performance* +13 | |||
* ☹️Religion +3 | |||
* ☹️Sleight of Hand +4 | |||
* ☹️Stealth +4 | |||
* ☹️Survival +4 | |||
Tools | |||
* Disguise kit | |||
* Entertainer's pack | |||
* Four musical instruments (flute, piano) | |||
'''Languages:''' 2 | '''Languages:''' 2 | ||
Line 92: | Line 118: | ||
== Passive Abilities == | == Passive Abilities == | ||
'''Proficiencies:''' Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments | '''Proficiencies:''' Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments <br> | ||
'''Jack of All Trades''' (see Skills) | '''Jack of All Trades''' (see Skills) | ||
=== | == Equipment == | ||
A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp | |||
== Personal == | == Personal == |
Revision as of 20:53, 15 March 2018
Name
Majestic Maestro (Bard 11)
Background: Entertainer
Neutral good | Human
Abilities Str 12 +1 | Dex 14 +2 | Con 14 +2 | Int 13 +1 | Wis 14 +2 | Cha 20 +5
4th: +2 to Cha; 8th: Feat
Proficiency Bonus: +4
Defenses
HP: 80 (11d8+22)
AC: 10
Saves: Dexterity, Charisma
Offense
Move: 30'
Melee [Rapier]: +0/+0 (0d0 type)
Ranged: <none> +6 (0 dmg)
Spells
Spell Descriptions
Save: 17 (8+prof(4)+Cha(5))
Spell Attack: +9
Spell Slots:
Two spells (<=5) can be from anywhere.
- 6th (1)
- empty
- 5th (2)
- empty
- empty
- 4th (3)
- empty
- empty
- 3rd (3)
- empty
- empty
- empty
- 2nd (3)
- empty
- empty
- 1st (4)
- empty
- empty
- empty
- empty
- empty
- Cantrips
- empty
- empty
- empty
- empty
Active Abilities
- Bardic Inspiration (5/day; Recharge short or long rest)
- w/i 60' get a d10. Use w/i 10 min on ability, attack, save
- Mantle of Inspiration (Bonus action; uses Bardic Insp)
- Grant yourself a wondrous appearance. 5 targets w/i 60' gain 11 temp HP and may use their reaction to move up to their speed w/o provoking.
- Enthralling Performance (Recharge short or long rest)
- After 1min performance 5 targets Wis save or are charmed. Failing doesn't notice the save.
- Mantle of Majesty (Bonus action; Concentration)
- Case Command w/o spending a spell slot and take on an unearthly beauty for 1min.
- Creatures charmed by you automatically fail this save.
- Countercharm
- Perform until the end of my next turn; w/i 30' adv vs frightened/charmed
- Song of Rest (end of short rest)
- Everyone gains +1d8 hp.
- By Popular Demand (Background)
- You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Feats
- Skilled
- Gain 3 skills or tools
- Inspiring Leader
- After 10 min pep talk, 6 targets w/i 30' gain 16 temp HP.
- Cannot benefit again until after a short rest.
Skills
- Jack of All Trades
- Use any skill with a +2 bonus.
- Expertise
- Double proficiency bonus on four skills (marked with an asterisk)
- ☹️Animal Handling +4
- ☹️Arcana +3
- ☹️Athletics +3
- 👍Acrobatics +6
- 👍Deception +9
- ☹️History +3
- ❤️Insight* +10
- 👍Investigation +5
- 👍Intimidation +9
- ☹️Medicine +4
- ☹️Nature +3
- ❤️Perception* +10
- ❤️Persuasion* +13
- ❤️Performance* +13
- ☹️Religion +3
- ☹️Sleight of Hand +4
- ☹️Stealth +4
- ☹️Survival +4
Tools
- Disguise kit
- Entertainer's pack
- Four musical instruments (flute, piano)
Languages: 2
Passive Abilities
Proficiencies: Light armor, Simple Weapons, Crossbow, Longsword, Short Sword, Rapier, (3) musical instruments
Jack of All Trades (see Skills)
Equipment
A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp
Personal
Personality trait I have a complicated relationship with the truth and straight answers, which is only amplified by my relationship with the fey.
Ideal I have faith that the work I do for Kelemvor putting the dead to rest makes the world a better place for the living and the dead.
Bond I do what I do to be able to someday put my grandmother's spirit to rest.
Flaw Beholden to a community of pixies.