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Difference between revisions of "User:Askewnotion/PCs/Sunshine Harpell/Spells"

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*xxx = Abjuration
*xxx = Abjuration
=== 0 ===
=== 0 ===
*Resistance: Subject gains +1 on saving throws.<br>
*'''Resistance:''' Subject gains +1 on saving throws.<br>
Acid Splash: Orb deals 1d3 acid damage.<br>
'''Acid Splash:''' Orb deals 1d3 acid damage.<br>
Amanuensis<sup>SpC</sup>: Copy nonmagical text.<br>
'''Amanuensis'''<sup>SpC</sup>''':''' Copy nonmagical text.<br>
Arcane Mark: Inscribes a personal rune (visible or invisible).<br>
'''Arcane Mark:''' Inscribes a personal rune (visible or invisible).<br>
Caltrops<sup>SpC</sup>: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).<br>
'''Caltrops'''<sup>SpC</sup>''':''' Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).<br>
Dancing Lights: Creates torches or other lights.<br>
'''Dancing Lights:''' Creates torches or other lights.<br>
Detect Magic: Detects spells and magic items within 60 ft.<br>
'''Detect Magic:''' Detects spells and magic items within 60 ft.<br>
Detect Poison: Detects poison in one creature or small object.<<br>
'''Detect Poison:''' Detects poison in one creature or small object.<<br>
Flare: Dazzles one creature (–1 on attack rolls).<br>
'''Flare:''' Dazzles one creature (–1 on attack rolls).<br>
Light: Object shines like a torch.<br>
'''Light:''' Object shines like a torch.<br>
Mage Hand: 5-pound telekinesis.<br>
'''Mage Hand:''' 5-pound telekinesis.<br>
Mending: Makes minor repairs on an object.<br>
'''Mending:''' Makes minor repairs on an object.<br>
Message: Whispered conversation at distance.<br>
'''Message:''' Whispered conversation at distance.<br>
Open/close: Opens or closes small or light things.<br>
'''Open/close:''' Opens or closes small or light things.<br>
Prestidigitation: Performs minor tricks.<br>
'''Prestidigitation:''' Performs minor tricks.<br>
Ray of Frost: Ray deals 1d3 cold damage.<br>
'''Ray of Frost:''' Ray deals 1d3 cold damage.<br>
Read Magic: Read scrolls and spellbooks.<br>
'''Read Magic:''' Read scrolls and spellbooks.<br>
Sonic Snap<sup>SpC</sup>: Subject takes 1 point of sonic damage
'''Sonic Snap'''<sup>SpC</sup>''':''' Subject takes 1 point of sonic damageand is deafened 1 round.<br>
and is deafened 1 round.<br>
'''Stick'''<sup>SpC</sup>''':''' Glues an object weighing 5 pounds or less toanother object.<br>
Stick<sup>SpC</sup>: Glues an object weighing 5 pounds or less to
another object.<br>


=== 1 ===
=== 1 ===
*Ectoplasmic Armor<sup>SpC</sup>: Gain armor bonus against incorporeal touch attacks.<br>
*'''Ectoplasmic Armor'''<sup>SpC</sup>''':''' Gain armor bonus against incorporeal touch attacks.<br>
*Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.<br>
*'''Endure Elements:'''Exist comfortably in hot or cold environments.
*Shield: Invisible disc gives +4 to AC, blocks ''magic missiles''.<br>
*'''Protection from Evil:''' +2 to AC and saves, counter mind control, hedge out elementals and outsiders.<br>
Feather Fall: Objects or creatures fall slowly.<br>
*'''Shield:''' Invisible disc gives +4 to AC, blocks ''magic missiles''.<br>
Mage Armor: Gives subject +4 armor bonus.<br>
'''Feather Fall:''' Objects or creatures fall slowly.<br>
Magic Weapon: Weapon gains +1 bonus.<br>
'''Mage Armor:''' Gives subject +4 armor bonus.<br>
Mount: Summons riding horse for 2 hours/level.<br>
'''Magic Weapon:''' Weapon gains +1 bonus.<br>
True Strike: +20 on your next attack roll.<br>
'''Mount:''' Summons riding horse for 2 hours/level.<br>
'''True Strike:''' +20 on your next attack roll.<br>


=== 2 ===
=== 2 ===
*Luminous Armor<sup>BoED</sup>: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. ''Sacrifice:'' 1d2 Strength damage.<br>
*'''Luminous Armor'''<sup>BoED</sup>''':''' Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. ''Sacrifice:'' 1d2 Strength damage.<br>
*Protection from Arrows: Subject immune to most ranged attacks.<br>
*'''Protection from Arrows:''' Subject immune to most ranged attacks.<br>
*Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.<br>
*'''Resist Energy:''' Ignores first 10 (or more) points of damage/attack from specified energy type.<br>
Bull's Strength: Subject gains +4 to Str for 1 min./level.<br>
'''Bull's Strength:''' Subject gains +4 to Str for 1 min./level.<br>
Whirling Blade<sup>SpC</sup>: Hurled slashing weapon magically attacks all foes in 60-ft. line.<br>
'''Whirling Blade'''<sup>SpC</sup>''':''' Hurled slashing weapon magically attacks all foes in 60-ft. line.<br>
Wraithstrike<sup>SpC</sup>: Your melee attacks strike as touch attacks for 1 round.<br>
'''Wraithstrike'''<sup>SpC</sup>''':''' Your melee attacks strike as touch attacks for 1 round.<br>


=== 3 ===
=== 3 ===
*Anticipate Teleportation<sup>SpC</sup>: Predict and delay the arrival of creatures teleporting into range by 1 round.<br>
*'''Anticipate Teleportation'''<sup>SpC</sup>''':''' Predict and delay the arrival of creatures teleporting into range by 1 round.<br>
*Dispel Magic: Cancels magical spells and effects.<br>
*'''Dispel Magic:''' Cancels magical spells and effects.<br>
Chain Missle<sup>SpC</sup>: Multiple missiles deal 1d4+1 damage each, then strike secondary targets.<br>
'''Chain Missle'''<sup>SpC</sup>''':''' Multiple missiles deal 1d4+1 damage each, then strike secondary targets.<br>
Dolorous Blow<sup>SpC</sup>: Weapon’s threat range is doubled and threats are automatically confirmed.<br>
'''Dolorous Blow'''<sup>SpC</sup>''':''' Weapon’s threat range is doubled and threats are automatically confirmed.<br>

Latest revision as of 18:10, 6 February 2009

Spellbook

  • xxx = Abjuration

0

  • Resistance: Subject gains +1 on saving throws.

Acid Splash: Orb deals 1d3 acid damage.
AmanuensisSpC: Copy nonmagical text.
Arcane Mark: Inscribes a personal rune (visible or invisible).
CaltropsSpC: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.<
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Sonic SnapSpC: Subject takes 1 point of sonic damageand is deafened 1 round.
StickSpC: Glues an object weighing 5 pounds or less toanother object.

1

  • Ectoplasmic ArmorSpC: Gain armor bonus against incorporeal touch attacks.
  • Endure Elements:Exist comfortably in hot or cold environments.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Feather Fall: Objects or creatures fall slowly.
Mage Armor: Gives subject +4 armor bonus.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
True Strike: +20 on your next attack roll.

2

  • Luminous ArmorBoED: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. Sacrifice: 1d2 Strength damage.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Bull's Strength: Subject gains +4 to Str for 1 min./level.
Whirling BladeSpC: Hurled slashing weapon magically attacks all foes in 60-ft. line.
WraithstrikeSpC: Your melee attacks strike as touch attacks for 1 round.

3

  • Anticipate TeleportationSpC: Predict and delay the arrival of creatures teleporting into range by 1 round.
  • Dispel Magic: Cancels magical spells and effects.

Chain MissleSpC: Multiple missiles deal 1d4+1 damage each, then strike secondary targets.
Dolorous BlowSpC: Weapon’s threat range is doubled and threats are automatically confirmed.