Drinking & Dragons

User:Askewnotion/PCs/Sunshine Harpell/Spells

From Drinking and Dragons

Spellbook

  • xxx = Abjuration

0

  • Resistance: Subject gains +1 on saving throws.

Acid Splash: Orb deals 1d3 acid damage.
AmanuensisSpC: Copy nonmagical text.
Arcane Mark: Inscribes a personal rune (visible or invisible).
CaltropsSpC: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.<
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Sonic SnapSpC: Subject takes 1 point of sonic damageand is deafened 1 round.
StickSpC: Glues an object weighing 5 pounds or less toanother object.

1

  • Ectoplasmic ArmorSpC: Gain armor bonus against incorporeal touch attacks.
  • Endure Elements:Exist comfortably in hot or cold environments.
  • Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  • Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Feather Fall: Objects or creatures fall slowly.
Mage Armor: Gives subject +4 armor bonus.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
True Strike: +20 on your next attack roll.

2

  • Luminous ArmorBoED: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. Sacrifice: 1d2 Strength damage.
  • Protection from Arrows: Subject immune to most ranged attacks.
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.

Bull's Strength: Subject gains +4 to Str for 1 min./level.
Whirling BladeSpC: Hurled slashing weapon magically attacks all foes in 60-ft. line.
WraithstrikeSpC: Your melee attacks strike as touch attacks for 1 round.

3

  • Anticipate TeleportationSpC: Predict and delay the arrival of creatures teleporting into range by 1 round.
  • Dispel Magic: Cancels magical spells and effects.

Chain MissleSpC: Multiple missiles deal 1d4+1 damage each, then strike secondary targets.
Dolorous BlowSpC: Weapon’s threat range is doubled and threats are automatically confirmed.