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Fuelwen
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[[Category:Wild]]
[[Category:Wild]]
[[Category:Wild:PC]]
[[Category:Wild:PC]]
{| class="noclass" style="float:right; margin:0 0em 0.5em 1em; padding-right: 1.5em; padding-top: 0.5em; clear:right; border: 1px solid #bdb76b; background-color: #fffacd; border-top: 3px solid #bdb76b; text-align:center;"
|-
|
[[Image:Fuelwen.png|200px]]<div class="noclass noprint"><br />
'''Quick links'''<br />
- [[Wild:PC/Fuelwen/Logsheet|Logsheet]] - [[Wild:PC/Fuelwen/Background|Background]] -
[[Wild:PC/Fuelwen/Personality_Profile|Personality Profile]] - [[Wild:PC/Fuelwen/HomeRegion|Home Region]] -<br /></div>
|}
<div class="noclass noprint">
__TOC__
__TOC__
</div>
= Fuelwen =
Pronounced: fewh-vfen
== Routines ==
:'''Keen 4-handed falchion''' +20 (2D4) (15-20 x2)
:'''Bastard Sword'''
::Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
:'''Unarmed'''
::Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
:'''Ranged'''
::Composite Longbow: +15/+10 (1D8+4)
:'''Net'''
::Net: +15 (ranged touch attack)
If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)
{|
|valign="top" width="70%"|


= Fuelwen =
== Temporal Stats ==
*AC: 20
** +3 studded leather
*BAB: -1 penalty due to non-proficient armor checks (effectively: +1)
*HP: 24
= Bio =
= Bio =
== Stats ==
== Stats ==
*Name: Fuelwen
*Name: Fuelwen
*Race: Sahuagin/Octopus
*Race: Sahuagin/Octopus
*Class: [None]
*Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)  
*Level: 0+2(Racial HD)+2(Racial LA)
**ECL: 15
**CL: 10
** HD 12
*Alignment: Lawful Neutral
*Alignment: Lawful Neutral
*Deity: Sekolah
*Deity: Sekolah
*Age: 16
*Age: 17
*Gender: M
*Gender: M
=== Specials ===
|valign="top"|
*DP: 2
*AP: 7
 
== Background ==
Off the coast of the island of Gnala, deep in an offshore trench, is the sunken city of Agol-nun. Inhabited by Sahuagin, it's a peaceful city, as things go. They get on well with the surface dwellers; there's no reason no too. What, are they going to try and capture our city? We theirs? Instead, the citizens of Gnala and Agol-nun have formed a mutually beneficial trading relationship. The Sahuagin hunt whales, giant squids and other ocean dwellers, and sell the meat to the surface dwellers. Agol-nun also has sprawling kelp farms, but hasn't been able to get the surface dwellers to develop a taste for it. The city also exports coral for jewelry. Considering the difficulties in archiving documents under water, running forges, and the like, they trade for space in the island's archives, tools and weapons.
 
Thanks to this relationship, Gnala is an industrial powerhouse- they have very few farmers, and rely on the food from Agol-nun. Agol-nun is a mostly agrarian, nearly tribal town, despite the large population.
 
Feulwen was raised in Agol-nun by his extended family. He's been to Gnala a few times, and has ventured to other, nearby islands in his own explorations. He's been raised and groomed to eventually join in the hunting parties, but until he has completed his coming of age quest, he will not be allowed to. If he fails his quest, he may return and work the farms. There is no shame in that, per se, but it's a fate no young man wants to suffer.
 
His sharp mind wowed his elders, and annoyed his peers, but there was little they could do about it- bullies rapidly found themselves with bloody faces and bruises. While he was bookish and quiet, he was always involved in physical games and activities. Large and strong for his age, he enjoyed luqash, an undersea game like lacrosse, but played with harpoon guns (crossbows). More than anything, he wants to return to his village with a successful quest beneath his belt, so that he may become a welcome hunter.
 
=== The Quest ===
At the age of sixteen, any young man or woman that wants to join the hunting parties must prove his or her fitness to do so. The village priestess receives divine inspiration from Sekolah, unique to each quester. They get only one quest, and that is the quest they must complete. There is no second attempt. A quester may return to Algo-nun and surrender on their quest, but they will never have a chance to become a Hunter.
 
==== Quest Notes ====
This is why Fuelwen is an adventurer. Daryl, I'm actually looking for you to suggest a quest that would link in with your general idea of the campaign. I'm figuring on this being my character's "hook" for the campaign.


= Attributes =
= Attributes =
*STR: 18
{| border="1px"
*DEX: 16
|-
*CON: 18
| Attr||Stat||Mod
*INT: 19
|-
*WIS: 8
| STR||19(23)||+6
*CHA: 14
|-
| DEX||12||+1
|-
| CON||18||+4
|-
| INT||20||+5
|-
| WIS||10||+0
|-
| CHA||14||+2
|}
== Misc ==
== Misc ==
*HP: 24
* HP: 127
*Base AC: 17 (FF 15)
** Touch: 14
** Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
*Speed: 30' (60' swimming)
*Speed: 30' (60' swimming)
*DP: 0
*AP: 10
|-
|


= Saves =
= Saves =
FORT: 4
*FORT:8+4:'''12'''(15)
REF: 5
*REF: 6+1:'''6'''(9)
WILL: 2
*WILL: 7 +2:'''9'''(11)
|


= Attacks =
BAB: 2
Melee: 6
Ranged: 4


== Routines ==
|-
Unarmed Full Attack: Talon +2/Talon/Bite* +0/Tentacle*/Tentacle*
|valign="top"|
|-
|colspan="2"|
<hr style="page-break-after: always"/>
 
= Skills =
|-
|
== Core ==
{| border="1px"
|-
| Name||Stat||Ranks||Stat Bonus||Other Bonuses
|-
| Acrobatics||DEX||
|-
| Animals||CHA||9||+2||+4 working with sharks;
|-
| Athletics||STR||3||+4||+8 to swim
|-
| Concentration||CON||8||+4, +4 combat casting
|-
| Craft||INT||
|-
| Deception||CHA||
|-
| Influence||CHA||1||+2
|-
| Heal||WIS||4||+0||+2 survivor
|-
| Inspect||INT||3||+5
|-
| Legerdemain||DEX||
|-
| Linguistics||INT||10||+5
|-
| Mechanics||DEX||
|-
| Notice||WIS||7||+0||+4 underwater
|-
| Perform||CHA||
|-
| Profession(Hunter)||WIS||14||+0||+2 racial,+2 stalker||free skill
|-
| Profession(Soldier) || WIS || 2 || +0 <!-- 1 point from recap 25 -->
|-
| Streetwise||WIS||3||+0
|-
| Spellcraft||INT||8||+5
|-
| Stealth||DEX||7||+1||+4 hide under water,+2 to move silently stalker
|-
| Survival||WIS||9||+0||+2 racial, +2 survivor
|-
| Use Magic Device||CHA||
|-
|}
 
|valign="top"|


Underwater Unarmed Full Attack: Talon +2/Talon +2/Bite* +0/Tentacle*/Tentacle*/Rake*/Rake*
== Knowledges ==
* Local: 2
* Nature: 3
* Tactics: 14 (free)
* Planes: 8
* Geography: 7 (1 from wiki bonus)
* Arcana: 2
* Dungeoneering: 4
* Religion: 4 <!-- wiki -->
=== Languages ===
* Sahuagin
* Common
* Aquan
* Elven
* Draconic
* Celestial
* Giant
* Infernal
* Goblin
* Dwarven
* Terran
* Halfling
* Ignan
* Gith
* Abyssal
|}


Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*
= Feats =
{|
|valign="top" width="15%"|
== Level ==
* [[Wild:PC/Fuelwen/Feats#Survivor|Survivor]]
* [[Wild:PC/Fuelwen/Feats#Improved Multiattack|Improved Multiattack]]
* [[Wild:PC/Fuelwen/Feats#Leadership|Leadership]]
* Improved Natural Attack(Talon)
* Practiced Spellcaster
|valign="top" width="15%"|


Underwater Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*/Rake*/Rake*
== DP ==
* [[Wild:PC/Fuelwen/Feats#Stalker|Stalker]]
* Exotic Weapon Prof (Net)
* Exotic Weapon Prof (Bastard Sword)
* Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
* Better Materials (+2 to CL when casting a spell, 4 uses)
* +1 to saves vs negative energy damage (hp damage only)
* 1/day (Ex) Master's Touch (CL=HD)
* Dimensional Anchor (CL=ECL) (once)
* Iron Will
* Cleave (Wiki)
<!-- used shield of law before putting it on my sheet -->
|valign="top" width="15%"|


Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.
== Class==
=== Duskblade ===
* Weapon Prof (Martial)
* Armor Prof (Light)
* Shield Prof (Light)
* Armor Prof (Medium)
* Shield Prof (Medium)
* [[Wild:PC/Fuelwen/Feats#Arcane Attunement(Sp)|Arcane Attunement(Sp)]]
* [[Wild:PC/Fuelwen/Feats#Armored Mage(Ex)|Armored Mage(Ex) (light only)]]
* Combat Casting (+4 Concentration)
* [[Wild:PC/Fuelwen/Feats#Arcane Channeling(Su)|Arcane Channeling(Su)]]
* Quick Cast (1/day)
* Spell Penetration +2
* Armored Mage (Heavy Shield)
|valign="top"|


= Skills =
= Feats =
*Animal Affinity: +2 to handle animal and ride checks.
== DP Feats ==
*Stealthy: +2 to hide and move silently checks.
== Racial ==
== Racial ==
* Blindsense (Ex):  A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
* [[Wild:PC/Fuelwen/Feats#Blindsense (Ex)|Blindsense (Ex)]]
* Freshwater Sensitivity (Ex):  A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
* [[Wild:PC/Fuelwen/Feats#Freshwater Sensitivity (Ex)|Freshwater Sensitivity (Ex)]]
* Light Blindness (Ex):  Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
* [[Wild:PC/Fuelwen/Feats#Light Blindness (Ex)|Light Blindness (Ex)]]
* Speak with Sharks (Ex):  Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the Handle Animal skill to befriend and train sharks.
* [[Wild:PC/Fuelwen/Feats#Speak with Sharks (Ex)|Speak with Sharks (Ex)]]
* Rake (Ex):  Secondary natural attack, damage 1d4+(1/2 Str). A sahuagin also gains two rake attacks when it attacks while swimming.
* [[Wild:PC/Fuelwen/Feats#Rake (Ex)|Rake (Ex)]]
* Tentacles (Ex):  This creature has two tentacles in addition to its two normal humanoid hands.  Each tentacle is a natural attack that deals 1d4 points of damage, plus strength modifier.  They can be primary attacks, but secondary attacks if used in conjunction with other attacks.  They also grant a +2 racial bonus to grapple checks.
* [[Wild:PC/Fuelwen/Feats#Tentacles (Ex)|Tentacles (Ex)]]
* Ink Cloud (Ex):  This creature can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the creature normally uses to escape a losing fight. All vision within the cloud is obscured.  This functions only underwater.
* [[Wild:PC/Fuelwen/Feats#Ink Cloud (Ex)|Ink Cloud (Ex)]]
* Amphibious (Ex):  Can breathe air and water equally well.
* [[Wild:PC/Fuelwen/Feats#Amphibious (Ex)|Amphibious (Ex)]]
* Darkvision 60'
* Darkvision 60'
* Bonus feat:  Multiattack (see [[Wild:Remy#Routines|Routines]])
* [[Wild:PC/Fuelwen/Feats#Multiattack|Multiattack]]
* Weapon Proficiency(Trident)
* Weapon Proficiency(Trident)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Natural Attacks)
* Weapon Proficiency(Natural Attacks)
* Skills:
* [[Wild:PC/Fuelwen/Feats#Skills|Skill Bonuses]]
** +8 racial bonus to swim checks and can always take 10 on swim checks.  Can use the run action while swimming.
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
** While underwater, a sahuagin has a +4 racial bonus on hide, listen and spot checks.
* [[Wild:PC/Fuelwen/Feats#Sahuagin Flip|Sahuagin Flip]]
** A sahuagin has a +4 racial bonus to survival and profession *hunter) checks within 50 miles of its home.
* Jet (Move 200' in straight line as a full round action, no AoO)
** A sahuagin has a +4 racial bonus on handle animal checks when working with sharks.
|}


= Spells =
= Spells =
{| border="1px"
|-
| valign="top" |
== Spell Like ==
(7/day)
* [http://www.d20srd.org/srd/spells/dancingLights.htm Dancing Lights]
* [http://www.d20srd.org/srd/spells/flare.htm Flare]
* [http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]
* [http://www.d20srd.org/srd/spells/ghostSound.htm Ghost Sound]
* [http://www.d20srd.org/srd/spells/readmagic.htm Read Magic]
| valign="top" |
== Level 0 ==
(6/day) ''2 + INT mod + 1/level past 1''
* [http://geekmatters.com/DD/Ray%20of%20Frost.htm Ray of Frost]
* [http://geekmatters.com/DD/Acid%20Splash.htm Acid Splash]
* [http://geekmatters.com/DD/Disrupt%20Undead.htm Disrupt Undead]
* [http://geekmatters.com/DD/Touch%20of%20Fatigue.htm Touch of Fatigue]
* Launch Item
* Launch Bolt
* Caltrops
* Electric Jolt
* Sonic Snap
| valign="top" |
== Level 1  ==
(9/day) ''2 + 1/level past one''
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
* Blood Wind
* [http://geekmatters.com/DD/Expeditious%20Retreat.htm Swift Expeditious Retreat]
* [http://geekmatters.com/DD/Shocking%20Grasp.htm Shocking Grasp]
* Corrosive Grasp (1D8 acid, touch, 1 time per caster level)
* True Strike (+20, ignore concealment)
== Level 2 ==
(8/day)
* Dimension Hop
* Touch of Idiocy
* Combust (1D8/CL fire, DC15 or subject catches fire)
* Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
* Rainbow Burst (PHB2)
* Summon Monster 2
* Summon Nature's Ally 2
|-
|valign="top"|
== Level 3 ==
(4/day)
* Regroup
* Vampiric Touch
*  Summon Monster 3
* Summon Nature's Ally 3 (Sharks only)
* Spell Vuln
|}
= Equipment =
= Equipment =
*Cash: 3110
== Weapons ==
*Aquatic Longbow +4(composite) (900gp)
{|border="1px"
** Normal longbow, but when it fires Sea Arrows, undersea range penalties are ignored.
|Item||Damage||Crit||Range||Weight||Type||Notes
*Masterwork Trident (315gp)
|-
** 1D8dam
|'''Masterwork Aquatic Longbow +4(composite)'''||1d8 + STR||x3||100'||3#||p||+1 accuracy,ignore underwater range penalties
** x2 crit
|-
** 10ft range increment
|'''Masterwork Trident'''||1D8+STR||x2||10'||4#||p||+1 accuracy,Colored metal(purple)
** 4lb
|-
** p.
|'''Bastard Sword of Spellstoring'''||1d10+STR||19-20x2||-||6#||s||masterwork, spellstoring
** +1 accuracy
|-
* Basalt Studded Whale Leather Armor (i.e. Studded Leather) (25 gp)
|'''Net'''||-||-||10'||6#||-||Ranged touch attack to entangle. See [http://www.d20srd.org/srd/equipment/weapons.htm#net Rules].
** AC bonus: +3
|}
** Max Dex: +5
 
** Check penalty: -1
== Armor and Protective Items ==
** Spell Failure: 15%
{|border="1px"
|Item||AC Bonus||Max Dex||Spell Fail||Weight||Notes
|-
|'''Mithral Breast Plate +1t'''||+5(+1 enhancement)||+6||10%||10#||For tentacled creature only
|-
|'''Ring of Prot'''||+2 deflection||-||-||-||-
|-
|'''Variable Shield'''||+1||+6||10%||5#||-
|-
|'''Amulet of Natural Armor'''||+1 natural armor enhancement bonus||-||-||-||-
|}
<div class="noclass noprint">
 
== Other Equipment ==
* Belt of Ogre Strength (STR+4)
* Backpack
* Arrows(40)
* Sea Arrows(20)
* Rope, Silk(50')
* Sundark Goggles
* 3 doses of gods' blood


= Comments =
= Comments =
plans to be an amphibious octopus/sahuagin duskblade, perhaps with a few levels of beastmaster.
Planned progression:
* get a few levels in '''Duskblade''' to build a decent magic repertoire.
* Pick up <strike>'''Improved Multiattack''' and '''Improved Natural Attack'''(Talon) along the way.</strike>
</div>

Latest revision as of 14:58, 18 October 2011

Fuelwen

Fuelwen.png

Fuelwen

Pronounced: fewh-vfen

Routines

Keen 4-handed falchion +20 (2D4) (15-20 x2)
Bastard Sword
Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
Unarmed
Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
Ranged
Composite Longbow: +15/+10 (1D8+4)
Net
Net: +15 (ranged touch attack)

If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)
    • ECL: 15
    • CL: 10
    • HD 12
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 17
  • Gender: M

Attributes

Attr Stat Mod
STR 19(23) +6
DEX 12 +1
CON 18 +4
INT 20 +5
WIS 10 +0
CHA 14 +2

Misc

  • HP: 127
    • Touch: 14
    • Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
  • Speed: 30' (60' swimming)
  • DP: 0
  • AP: 10

Saves

  • FORT:8+4:12(15)
  • REF: 6+1:6(9)
  • WILL: 7 +2:9(11)



Skills

Core

Name Stat Ranks Stat Bonus Other Bonuses
Acrobatics DEX
Animals CHA 9 +2 +4 working with sharks;
Athletics STR 3 +4 +8 to swim
Concentration CON 8 +4, +4 combat casting
Craft INT
Deception CHA
Influence CHA 1 +2
Heal WIS 4 +0 +2 survivor
Inspect INT 3 +5
Legerdemain DEX
Linguistics INT 10 +5
Mechanics DEX
Notice WIS 7 +0 +4 underwater
Perform CHA
Profession(Hunter) WIS 14 +0 +2 racial,+2 stalker free skill
Profession(Soldier) WIS 2 +0
Streetwise WIS 3 +0
Spellcraft INT 8 +5
Stealth DEX 7 +1 +4 hide under water,+2 to move silently stalker
Survival WIS 9 +0 +2 racial, +2 survivor
Use Magic Device CHA

Knowledges

  • Local: 2
  • Nature: 3
  • Tactics: 14 (free)
  • Planes: 8
  • Geography: 7 (1 from wiki bonus)
  • Arcana: 2
  • Dungeoneering: 4
  • Religion: 4

Languages

  • Sahuagin
  • Common
  • Aquan
  • Elven
  • Draconic
  • Celestial
  • Giant
  • Infernal
  • Goblin
  • Dwarven
  • Terran
  • Halfling
  • Ignan
  • Gith
  • Abyssal

Feats

Level

DP

  • Stalker
  • Exotic Weapon Prof (Net)
  • Exotic Weapon Prof (Bastard Sword)
  • Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
  • Better Materials (+2 to CL when casting a spell, 4 uses)
  • +1 to saves vs negative energy damage (hp damage only)
  • 1/day (Ex) Master's Touch (CL=HD)
  • Dimensional Anchor (CL=ECL) (once)
  • Iron Will
  • Cleave (Wiki)

Class

Duskblade

Racial

Spells

Spell Like

(7/day)

Level 0

(6/day) 2 + INT mod + 1/level past 1

Level 1

(9/day) 2 + 1/level past one

Level 2

(8/day)

  • Dimension Hop
  • Touch of Idiocy
  • Combust (1D8/CL fire, DC15 or subject catches fire)
  • Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
  • Rainbow Burst (PHB2)
  • Summon Monster 2
  • Summon Nature's Ally 2

Level 3

(4/day)

  • Regroup
  • Vampiric Touch
  • Summon Monster 3
  • Summon Nature's Ally 3 (Sharks only)
  • Spell Vuln

Equipment

Weapons

Item Damage Crit Range Weight Type Notes
Masterwork Aquatic Longbow +4(composite) 1d8 + STR x3 100' 3# p +1 accuracy,ignore underwater range penalties
Masterwork Trident 1D8+STR x2 10' 4# p +1 accuracy,Colored metal(purple)
Bastard Sword of Spellstoring 1d10+STR 19-20x2 - 6# s masterwork, spellstoring
Net - - 10' 6# - Ranged touch attack to entangle. See Rules.

Armor and Protective Items

Item AC Bonus Max Dex Spell Fail Weight Notes
Mithral Breast Plate +1t +5(+1 enhancement) +6 10% 10# For tentacled creature only
Ring of Prot +2 deflection - - - -
Variable Shield +1 +6 10% 5# -
Amulet of Natural Armor +1 natural armor enhancement bonus - - - -

Other Equipment

  • Belt of Ogre Strength (STR+4)
  • Backpack
  • Arrows(40)
  • Sea Arrows(20)
  • Rope, Silk(50')
  • Sundark Goggles
  • 3 doses of gods' blood

Comments

Planned progression:

  • get a few levels in Duskblade to build a decent magic repertoire.
  • Pick up Improved Multiattack and Improved Natural Attack(Talon) along the way.