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Fuelwen
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#  Class    BAB    FORT    REF    WILL   
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3  Dusk   1.00  0.50    0.33    0.50  
4  Dusk   1.00  0.50    0.33    0.50  
5  Dusk   1.00  0.50    0.33    0.50  
6  Dusk   1.00  0.50    0.33    0.50   
7  Dusk   1.00  0.50    0.33    0.50  
8  Dusk  1.00  0.50    0.33    0.50
9  Dusk  1.00  0.50    0.33    0.50
10 Dusk  1.00  0.50    0.33  0.50
11 Dusk  1.00  0.50    0.33  0.50
12 Dusk  1.00  0.50    0.33  0.50
13 Dusk 1.00    0.50    0.33  0.50
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13              13.00  8.16    6.66    8.50
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[[Category:Wild]]
[[Category:Wild]]
[[Category:Wild:PC]]
[[Category:Wild:PC]]
{| style="float:right; margin:0 0em 0.5em 1em; padding-right: 1.5em; padding-top: 0.5em; clear:right; border: 1px solid #bdb76b; background-color: #fffacd; border-top: 3px solid #bdb76b; text-align:center;"  
{| class="noclass" style="float:right; margin:0 0em 0.5em 1em; padding-right: 1.5em; padding-top: 0.5em; clear:right; border: 1px solid #bdb76b; background-color: #fffacd; border-top: 3px solid #bdb76b; text-align:center;"  
|-
|-
|
|
[[Image:Fuelwen.jpg|200px]]<br />
[[Image:Fuelwen.png|200px]]<div class="noclass noprint"><br />
'''Quick links'''<br />
'''Quick links'''<br />
- [[Wild:Fuelwen/Logsheet|Logsheet]] - [[Wild:Fuelwen/Background|Background]] -
- [[Wild:PC/Fuelwen/Logsheet|Logsheet]] - [[Wild:PC/Fuelwen/Background|Background]] -
[[Wild:Fuelwen/Personality_Profile|Personality Profile]] - [[Wild:Fuelwen/HomeRegion|Home Region]] -<br />
[[Wild:PC/Fuelwen/Personality_Profile|Personality Profile]] - [[Wild:PC/Fuelwen/HomeRegion|Home Region]] -<br /></div>
|}
|}
<div class="noclass noprint">
__TOC__
__TOC__
</div>
= Fuelwen =
= Fuelwen =
Pronounced: fewh-vfen
Pronounced: fewh-vfen
== Routines ==
:'''Keen 4-handed falchion''' +20 (2D4) (15-20 x2)


:'''Bastard Sword'''
::Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
:'''Unarmed'''
::Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
:'''Ranged'''
::Composite Longbow: +15/+10 (1D8+4)
:'''Net'''
::Net: +15 (ranged touch attack)
If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)
{|
{|
|valign="top" with="70%"|
|valign="top" width="70%"|
 
= Bio =
= Bio =
== Stats ==
== Stats ==
*Name: Fuelwen
*Name: Fuelwen
*Race: Sahuagin/Octopus
*Race: Sahuagin/Octopus
*Class: [None]
*Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)  
*Level: 0+2(Racial HD)+2(Racial LA)
**ECL: 15
**CL: 10
** HD 12
*Alignment: Lawful Neutral
*Alignment: Lawful Neutral
*Deity: Sekolah
*Deity: Sekolah
*Age: 16
*Age: 17
*Gender: M
*Gender: M
=== Specials ===
|valign="top"|
*DP: 2
*AP: 7


|valign="top"|
= Attributes =
= Attributes =
{| border="1px"
{| border="1px"
Line 35: Line 68:
| Attr||Stat||Mod
| Attr||Stat||Mod
|-
|-
| STR||18||+4
| STR||19(23)||+6
|-
|-
| DEX||12||+1
| DEX||12||+1
Line 41: Line 74:
| CON||18||+4
| CON||18||+4
|-
|-
| INT||19||+4
| INT||20||+5
|-
|-
| WIS||10||+0
| WIS||10||+0
Line 48: Line 81:
|}
|}
== Misc ==
== Misc ==
*HP: 24
* HP: 127
*Base AC: 16
** Touch: 14
** Flat Footed: 15
** Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
** Touch: 11
** Current Armor: 20
*Speed: 30' (60' swimming)
*Speed: 30' (60' swimming)
*DP: 0
*AP: 10
|-
|-
|
|
= Saves =
= Saves =
FORT: 4
*FORT:8+4:'''12'''(15)
REF: 5
*REF: 6+1:'''6'''(9)
WILL: 3
*WILL: 7 +2:'''9'''(11)
|
|
= Attacks =
BAB: 2
Melee: 6
Ranged: 3
|-
|
== Weapons ==
* Masterwork Trident
** Melee: 7
** Ranged: 5
** Damage: 1d8
* Aquatic Longbow Composite +4
** Ranged: 5 (-4 due to incompetence)
** Damage: 1d8 + STR + 4


|
== Routines ==
:'''Unarmed Full Attack'''
::Talon /Talon/Bite* -2/Tentacle*/Tentacle*
:'''Underwater Unarmed Full Attack'''
::Talon /Talon /Bite* -2/Tentacle*/Tentacle*/Rake*/Rake*
:'''Armed Full Attack'''
::Weapon /Talon* -2/Talon* -2/Bite*/Tentacle*/Tentacle*
:'''Underwater Armed Full Attack'''
::Weapon /Talon* -2/Talon* -2/Bite*/Tentacle*/Tentacle*/Rake*/Rake*


Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.
|-
|-
|
|valign="top"|
|-
|colspan="2"|
<hr style="page-break-after: always"/>
 
= Skills =
= Skills =
|-
|-
|
|
== Core ==
== Core ==
{| border="1px"
{| border="1px"
|-
|-
Line 101: Line 113:
| Acrobatics||DEX||
| Acrobatics||DEX||
|-
|-
| Animals||CHA||4||+2||+4 working with sharks;
| Animals||CHA||9||+2||+4 working with sharks;
|-
|-
| Athletics||STR||2||+4||+8 to swim
| Athletics||STR||3||+4||+8 to swim
|-
|-
| Concentration||CON||2||+4
| Concentration||CON||8||+4, +4 combat casting
|-
|-
| Craft||INT||
| Craft||INT||
Line 113: Line 125:
| Influence||CHA||1||+2
| Influence||CHA||1||+2
|-
|-
| Heal||WIS||2||+0||+2 survivor
| Heal||WIS||4||+0||+2 survivor
|-
|-
| Inspect||INT||1||+4
| Inspect||INT||3||+5
|-
|-
| Legerdemain||DEX||
| Legerdemain||DEX||
|-
|-
| Linguistics||INT||2||+4
| Linguistics||INT||10||+5
|-
|-
| Mechanics||DEX||
| Mechanics||DEX||
|-
|-
| Notice||WIS||3||+0||+4 underwater
| Notice||WIS||7||+0||+4 underwater
|-
|-
| Perform||CHA||
| Perform||CHA||
|-
|-
| Profession(Hunter)||WIS||5||+0||+4 within 50 miles of home,+2 stalker||free skill
| Profession(Hunter)||WIS||14||+0||+2 racial,+2 stalker||free skill
|-
| Profession(Soldier) || WIS || 2 || +0 <!-- 1 point from recap 25 -->
|-
|-
| Streetwise||WIS||2||+0
| Streetwise||WIS||3||+0
|-
|-
| Spellcraft||INT||
| Spellcraft||INT||8||+5
|-
|-
| Stealth||DEX||5||+1||+4 under water,+2 stalker
| Stealth||DEX||7||+1||+4 hide under water,+2 to move silently stalker
|-
|-
| Survival||WIS||3||+0||+4 within 50 miles of home, +2 survivor
| Survival||WIS||9||+0||+2 racial, +2 survivor
|-
|-
| Use Magic Device||CHA||
| Use Magic Device||CHA||
Line 142: Line 156:


|valign="top"|
|valign="top"|
== Knowledges ==
== Knowledges ==
*Local(Gnala/Algol-Nun): 2
* Local: 2
*Nature: 2
* Nature: 3
*Tactics: 5 (free)
* Tactics: 14 (free)
* Planes: 8
* Geography: 7 (1 from wiki bonus)
* Arcana: 2
* Dungeoneering: 4
* Religion: 4 <!-- wiki -->
=== Languages ===
=== Languages ===
*Sahuagin
* Sahuagin
*Common
* Common
*Aquan
* Aquan
*Elven
* Elven
*Draconic
* Draconic
* Celestial
* Giant
* Infernal
* Goblin
* Dwarven
* Terran
* Halfling
* Ignan
* Gith
* Abyssal
|}
|}
= Feats =
= Feats =
{|
{|
|valign="top" width="15%"|
|valign="top" width="15%"|
== Level ==
== Level ==
[[Wild:Fuelwen/Feats#Survivor|Survivor]]
* [[Wild:PC/Fuelwen/Feats#Survivor|Survivor]]
* [[Wild:PC/Fuelwen/Feats#Improved Multiattack|Improved Multiattack]]
* [[Wild:PC/Fuelwen/Feats#Leadership|Leadership]]
* Improved Natural Attack(Talon)
* Practiced Spellcaster
|valign="top" width="15%"|
|valign="top" width="15%"|
== DP ==
== DP ==
[[Wild:Fuelwen/Feats#Stalker|Stalker]]
* [[Wild:PC/Fuelwen/Feats#Stalker|Stalker]]
* Exotic Weapon Prof (Net)
* Exotic Weapon Prof (Bastard Sword)
* Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
* Better Materials (+2 to CL when casting a spell, 4 uses)
* +1 to saves vs negative energy damage (hp damage only)
* 1/day (Ex) Master's Touch (CL=HD)
* Dimensional Anchor (CL=ECL) (once)
* Iron Will
* Cleave (Wiki)
<!-- used shield of law before putting it on my sheet -->
|valign="top" width="15%"|
|valign="top" width="15%"|


== Class==
== Class==
=== Duskblade ===
* Weapon Prof (Martial)
* Armor Prof (Light)
* Shield Prof (Light)
* Armor Prof (Medium)
* Shield Prof (Medium)
* [[Wild:PC/Fuelwen/Feats#Arcane Attunement(Sp)|Arcane Attunement(Sp)]]
* [[Wild:PC/Fuelwen/Feats#Armored Mage(Ex)|Armored Mage(Ex) (light only)]]
* Combat Casting (+4 Concentration)
* [[Wild:PC/Fuelwen/Feats#Arcane Channeling(Su)|Arcane Channeling(Su)]]
* Quick Cast (1/day)
* Spell Penetration +2
* Armored Mage (Heavy Shield)
|valign="top"|
|valign="top"|
== Racial ==
== Racial ==
* [[Wild:Fuelwen/Feats#Blindsense (Ex)|Blindsense (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Blindsense (Ex)|Blindsense (Ex)]]
* [[Wild:Fuelwen/Feats#Freshwater Sensitivity (Ex)|Freshwater Sensitivity (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Freshwater Sensitivity (Ex)|Freshwater Sensitivity (Ex)]]
* [[Wild:Fuelwen/Feats#Light Blindness (Ex)|Light Blindness (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Light Blindness (Ex)|Light Blindness (Ex)]]
* [[Wild:Fuelwen/Feats#Speak with Sharks (Ex)|Speak with Sharks (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Speak with Sharks (Ex)|Speak with Sharks (Ex)]]
* [[Wild:Fuelwen/Feats#Rake (Ex)|Rake (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Rake (Ex)|Rake (Ex)]]
* [[Wild:Fuelwen/Feats#Tentacles (Ex)|Tentacles (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Tentacles (Ex)|Tentacles (Ex)]]
* [[Wild:Fuelwen/Feats#Ink Cloud (Ex)|Ink Cloud (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Ink Cloud (Ex)|Ink Cloud (Ex)]]
* [[Wild:Fuelwen/Feats#Amphibious (Ex)|Amphibious (Ex)]]
* [[Wild:PC/Fuelwen/Feats#Amphibious (Ex)|Amphibious (Ex)]]
* Darkvision 60'
* Darkvision 60'
* Multiattack (see [[Wild:Fuelwen#Routines|Routines]])
* [[Wild:PC/Fuelwen/Feats#Multiattack|Multiattack]]
* Weapon Proficiency(Trident)
* Weapon Proficiency(Trident)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Natural Attacks)
* Weapon Proficiency(Natural Attacks)
* [[Wild:Fuelwen/Feats#Skills|Skill Bonuses]]
* [[Wild:PC/Fuelwen/Feats#Skills|Skill Bonuses]]
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
* [[Wild:PC/Fuelwen/Feats#Sahuagin Flip|Sahuagin Flip]]
* Jet (Move 200' in straight line as a full round action, no AoO)
|}
|}


= Spells =
= Spells =
{| border="1px"
|-
| valign="top" |
== Spell Like ==
(7/day)
* [http://www.d20srd.org/srd/spells/dancingLights.htm Dancing Lights]
* [http://www.d20srd.org/srd/spells/flare.htm Flare]
* [http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]
* [http://www.d20srd.org/srd/spells/ghostSound.htm Ghost Sound]
* [http://www.d20srd.org/srd/spells/readmagic.htm Read Magic]
| valign="top" |
== Level 0 ==
(6/day) ''2 + INT mod + 1/level past 1''
* [http://geekmatters.com/DD/Ray%20of%20Frost.htm Ray of Frost]
* [http://geekmatters.com/DD/Acid%20Splash.htm Acid Splash]
* [http://geekmatters.com/DD/Disrupt%20Undead.htm Disrupt Undead]
* [http://geekmatters.com/DD/Touch%20of%20Fatigue.htm Touch of Fatigue]
* Launch Item
* Launch Bolt
* Caltrops
* Electric Jolt
* Sonic Snap
| valign="top" |
== Level 1  ==
(9/day) ''2 + 1/level past one''
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
* Blood Wind
* [http://geekmatters.com/DD/Expeditious%20Retreat.htm Swift Expeditious Retreat]
* [http://geekmatters.com/DD/Shocking%20Grasp.htm Shocking Grasp]
* Corrosive Grasp (1D8 acid, touch, 1 time per caster level)
* True Strike (+20, ignore concealment)
== Level 2 ==
(8/day)
* Dimension Hop
* Touch of Idiocy
* Combust (1D8/CL fire, DC15 or subject catches fire)
* Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
* Rainbow Burst (PHB2)
* Summon Monster 2
* Summon Nature's Ally 2
|-
|valign="top"|
== Level 3 ==
(4/day)
* Regroup
* Vampiric Touch
*  Summon Monster 3
* Summon Nature's Ally 3 (Sharks only)
* Spell Vuln
|}
= Equipment =
= Equipment =
*Cash: 1618
== Weapons ==
*Masterwork Aquatic Longbow +4(composite) (1100gp)
{|border="1px"
** Normal longbow, but when it fires Sea Arrows, undersea range penalties are ignored.
|Item||Damage||Crit||Range||Weight||Type||Notes
** 1d8 + STR + 4 DAM
|-
** x3 crit
|'''Masterwork Aquatic Longbow +4(composite)'''||1d8 + STR||x3||100'||3#||p||+1 accuracy,ignore underwater range penalties
** 100ft range increment
|-
** 3lb
|'''Masterwork Trident'''||1D8+STR||x2||10'||4#||p||+1 accuracy,Colored metal(purple)
** p.
|-
** +1 accuracy
|'''Bastard Sword of Spellstoring'''||1d10+STR||19-20x2||-||6#||s||masterwork, spellstoring
*Masterwork Trident (345gp)
|-
** 1D8dam
|'''Net'''||-||-||10'||6#||-||Ranged touch attack to entangle. See [http://www.d20srd.org/srd/equipment/weapons.htm#net Rules].
** x2 crit
|}
** 10ft range increment
 
** 4lb
== Armor and Protective Items ==
** p.
{|border="1px"
** +1 accuracy
|Item||AC Bonus||Max Dex||Spell Fail||Weight||Notes
** Colored metal: purple
|-
* Mithral Chain Shirt (1,000gp mithral cost, + (100gp armor cost * 2 for unusual creature))
|'''Mithral Breast Plate +1t'''||+5(+1 enhancement)||+6||10%||10#||For tentacled creature only
** AC: 4
|-
** Max Dex: +6
|'''Ring of Prot'''||+2 deflection||-||-||-||-
** Arcane Spell Failure: 10%
|-
** 10lb.
|'''Variable Shield'''||+1||+6||10%||5#||-
* Backpack (2gp)
|-
** 2lb.
|'''Amulet of Natural Armor'''||+1 natural armor enhancement bonus||-||-||-||-
* Arrows(40) (2gp)
|}
** 6#
<div class="noclass noprint">
* Sea Arrows(20) (2gp)
 
** 3#
== Other Equipment ==
* Rope, Silk (10gp)
* Belt of Ogre Strength (STR+4)
** 50'
* Backpack
** 5#
* Arrows(40)
* Sundark Goggles (10gp)
* Sea Arrows(20)
** Immune to dazzle
* Rope, Silk(50')
* Sundark Goggles
* 3 doses of gods' blood


= Comments =
= Comments =
Planned progression:
Planned progression:
* get a few levels in '''Duskblade''' to build a decent magic repertoire.
* get a few levels in '''Duskblade''' to build a decent magic repertoire.
* Pick up '''Improved Multiattack''' and '''Improved Natural Attack''' along the way.
* Pick up <strike>'''Improved Multiattack''' and '''Improved Natural Attack'''(Talon) along the way.</strike>
* get a couple levels of '''Beastmaster''' to get a sharky animal companion. That can fly. And breathe air.
</div>

Latest revision as of 22:58, 18 October 2011

Fuelwen

Fuelwen

Pronounced: fewh-vfen

Routines

Keen 4-handed falchion +20 (2D4) (15-20 x2)
Bastard Sword
Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
Unarmed
Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
Ranged
Composite Longbow: +15/+10 (1D8+4)
Net
Net: +15 (ranged touch attack)

If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)
    • ECL: 15
    • CL: 10
    • HD 12
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 17
  • Gender: M

Attributes

Attr Stat Mod
STR 19(23) +6
DEX 12 +1
CON 18 +4
INT 20 +5
WIS 10 +0
CHA 14 +2

Misc

  • HP: 127
    • Touch: 14
    • Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
  • Speed: 30' (60' swimming)
  • DP: 0
  • AP: 10

Saves

  • FORT:8+4:12(15)
  • REF: 6+1:6(9)
  • WILL: 7 +2:9(11)



Skills

Core

Name Stat Ranks Stat Bonus Other Bonuses
Acrobatics DEX
Animals CHA 9 +2 +4 working with sharks;
Athletics STR 3 +4 +8 to swim
Concentration CON 8 +4, +4 combat casting
Craft INT
Deception CHA
Influence CHA 1 +2
Heal WIS 4 +0 +2 survivor
Inspect INT 3 +5
Legerdemain DEX
Linguistics INT 10 +5
Mechanics DEX
Notice WIS 7 +0 +4 underwater
Perform CHA
Profession(Hunter) WIS 14 +0 +2 racial,+2 stalker free skill
Profession(Soldier) WIS 2 +0
Streetwise WIS 3 +0
Spellcraft INT 8 +5
Stealth DEX 7 +1 +4 hide under water,+2 to move silently stalker
Survival WIS 9 +0 +2 racial, +2 survivor
Use Magic Device CHA

Knowledges

  • Local: 2
  • Nature: 3
  • Tactics: 14 (free)
  • Planes: 8
  • Geography: 7 (1 from wiki bonus)
  • Arcana: 2
  • Dungeoneering: 4
  • Religion: 4

Languages

  • Sahuagin
  • Common
  • Aquan
  • Elven
  • Draconic
  • Celestial
  • Giant
  • Infernal
  • Goblin
  • Dwarven
  • Terran
  • Halfling
  • Ignan
  • Gith
  • Abyssal

Feats

Level

DP

  • Stalker
  • Exotic Weapon Prof (Net)
  • Exotic Weapon Prof (Bastard Sword)
  • Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
  • Better Materials (+2 to CL when casting a spell, 4 uses)
  • +1 to saves vs negative energy damage (hp damage only)
  • 1/day (Ex) Master's Touch (CL=HD)
  • Dimensional Anchor (CL=ECL) (once)
  • Iron Will
  • Cleave (Wiki)

Class

Duskblade

Racial

Spells

Spell Like

(7/day)

Level 0

(6/day) 2 + INT mod + 1/level past 1

Level 1

(9/day) 2 + 1/level past one

Level 2

(8/day)

  • Dimension Hop
  • Touch of Idiocy
  • Combust (1D8/CL fire, DC15 or subject catches fire)
  • Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
  • Rainbow Burst (PHB2)
  • Summon Monster 2
  • Summon Nature's Ally 2

Level 3

(4/day)

  • Regroup
  • Vampiric Touch
  • Summon Monster 3
  • Summon Nature's Ally 3 (Sharks only)
  • Spell Vuln

Equipment

Weapons

Item Damage Crit Range Weight Type Notes
Masterwork Aquatic Longbow +4(composite) 1d8 + STR x3 100' 3# p +1 accuracy,ignore underwater range penalties
Masterwork Trident 1D8+STR x2 10' 4# p +1 accuracy,Colored metal(purple)
Bastard Sword of Spellstoring 1d10+STR 19-20x2 - 6# s masterwork, spellstoring
Net - - 10' 6# - Ranged touch attack to entangle. See Rules.

Armor and Protective Items

Item AC Bonus Max Dex Spell Fail Weight Notes
Mithral Breast Plate +1t +5(+1 enhancement) +6 10% 10# For tentacled creature only
Ring of Prot +2 deflection - - - -
Variable Shield +1 +6 10% 5# -
Amulet of Natural Armor +1 natural armor enhancement bonus - - - -

Other Equipment

  • Belt of Ogre Strength (STR+4)
  • Backpack
  • Arrows(40)
  • Sea Arrows(20)
  • Rope, Silk(50')
  • Sundark Goggles
  • 3 doses of gods' blood

Comments

Planned progression:

  • get a few levels in Duskblade to build a decent magic repertoire.
  • Pick up Improved Multiattack and Improved Natural Attack(Talon) along the way.