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Difference between revisions of "Wild:PC/Fuelwen"

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Fuelwen
<!--
#  Class    BAB    FORT    REF    WILL   
1  Race    1.00  2.33    2.50  2.50   
2  Race    1.00  0.33    0.50  0.50   
3  Dusk   1.00  0.50    0.33    0.50  
4  Dusk   1.00  0.50    0.33    0.50  
5  Dusk   1.00  0.50    0.33    0.50  
6  Dusk   1.00  0.50    0.33    0.50   
7  Dusk   1.00  0.50    0.33    0.50  
8  Dusk  1.00  0.50    0.33    0.50
9  Dusk  1.00  0.50    0.33    0.50
10 Dusk  1.00  0.50    0.33  0.50
11 Dusk  1.00  0.50    0.33  0.50
12 Dusk  1.00  0.50    0.33  0.50
13 Dusk 1.00    0.50    0.33  0.50
====================================================================================
13              13.00  8.16    6.66    8.50
-->
[[Category:Wild]]
[[Category:Wild]]
[[Category:Wild:PC]]
[[Category:Wild:PC]]
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= Fuelwen =
= Fuelwen =
Pronounced: fewh-vfen
Pronounced: fewh-vfen
== Routines ==
:'''Keen 4-handed falchion''' +20 (2D4) (15-20 x2)


:'''Bastard Sword'''
::Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
:'''Unarmed'''
::Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
:'''Ranged'''
::Composite Longbow: +15/+10 (1D8+4)
:'''Net'''
::Net: +15 (ranged touch attack)
If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)
{|
{|
|valign="top" with="70%"|
|valign="top" width="70%"|
 
= Bio =
= Bio =
== Stats ==
== Stats ==
*Name: Fuelwen
*Name: Fuelwen
*Race: Sahuagin/Octopus
*Race: Sahuagin/Octopus
*Class: Duskblade 1
*Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)  
*Level: 2(Duskblade)+2(Racial HD)+2(Racial LA)  
**ECL: 15
**ECL: 6
**CL: 10
**CL: 2
** HD 12
** HD 3
*Alignment: Lawful Neutral
*Alignment: Lawful Neutral
*Deity: Sekolah
*Deity: Sekolah
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| Attr||Stat||Mod
| Attr||Stat||Mod
|-
|-
| STR||18||+4
| STR||19(23)||+6
|-
|-
| DEX||12||+1
| DEX||12||+1
Line 50: Line 81:
|}
|}
== Misc ==
== Misc ==
*HP: 35 //d8 to be added next session
* HP: 127
*Base AC: 16
** Touch: 14
** Flat Footed: 15
** Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
** Touch: 11
** Current Armor: 20
*Speed: 30' (60' swimming)
*Speed: 30' (60' swimming)
*DP: 0
*AP: 10
|-
|-
|
|


= Saves =
= Saves =
*FORT:1 4/6+4:'''5'''
*FORT:8+4:'''12'''(15)
*REF: 3 2/3+1:'''4'''
*REF: 6+1:'''6'''(9)
*WILL: 5+0:'''5'''
*WILL: 7 +2:'''9'''(11)
|
|


= Attacks =
 
BAB: 4
Melee: 8
Ranged: 5
|-
|-
|valign="top"|
|valign="top"|
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| Acrobatics||DEX||
| Acrobatics||DEX||
|-
|-
| Animals||CHA||6||+2||+4 working with sharks;
| Animals||CHA||9||+2||+4 working with sharks;
|-
|-
| Athletics||STR||3||+4||+8 to swim
| Athletics||STR||3||+4||+8 to swim
|-
|-
| Concentration||CON||3||+4
| Concentration||CON||8||+4, +4 combat casting
|-
|-
| Craft||INT||
| Craft||INT||
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| Heal||WIS||4||+0||+2 survivor
| Heal||WIS||4||+0||+2 survivor
|-
|-
| Inspect||INT||1||+5
| Inspect||INT||3||+5
|-
|-
| Legerdemain||DEX||
| Legerdemain||DEX||
|-
|-
| Linguistics||INT||2||+5
| Linguistics||INT||10||+5
|-
|-
| Mechanics||DEX||
| Mechanics||DEX||
|-
|-
| Notice||WIS||5||+0||+4 underwater
| Notice||WIS||7||+0||+4 underwater
|-
|-
| Perform||CHA||
| Perform||CHA||
|-
|-
| Profession(Hunter)||WIS||7||+0||+2 racial,+2 stalker||free skill
| Profession(Hunter)||WIS||14||+0||+2 racial,+2 stalker||free skill
|-
| Profession(Soldier) || WIS || 2 || +0 <!-- 1 point from recap 25 -->
|-
|-
| Streetwise||WIS||3||+0
| Streetwise||WIS||3||+0
|-
|-
| Spellcraft||INT||2||+5
| Spellcraft||INT||8||+5
|-
|-
| Stealth||DEX||7||+1||+4 hide under water,+2 to move silently stalker
| Stealth||DEX||7||+1||+4 hide under water,+2 to move silently stalker
|-
|-
| Survival||WIS||4||+0||+2 racial, +2 survivor
| Survival||WIS||9||+0||+2 racial, +2 survivor
|-
|-
| Use Magic Device||CHA||
| Use Magic Device||CHA||
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== Knowledges ==
== Knowledges ==
*Local(Gnala/Algol-Nun): 2
* Local: 2
*Nature: 3
* Nature: 3
*Tactics: 7 (free)
* Tactics: 14 (free)
*Planes: 2
* Planes: 8
* Geography: 7 (1 from wiki bonus)
* Arcana: 2
* Dungeoneering: 4
* Religion: 4 <!-- wiki -->
=== Languages ===
=== Languages ===
*Sahuagin
* Sahuagin
*Common
* Common
*Aquan
* Aquan
*Elven
* Elven
*Draconic
* Draconic
*Celestial
* Celestial
* Giant
* Infernal
* Goblin
* Dwarven
* Terran
* Halfling
* Ignan
* Gith
* Abyssal
|}
|}


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* [[Wild:PC/Fuelwen/Feats#Survivor|Survivor]]
* [[Wild:PC/Fuelwen/Feats#Survivor|Survivor]]
* [[Wild:PC/Fuelwen/Feats#Improved Multiattack|Improved Multiattack]]
* [[Wild:PC/Fuelwen/Feats#Improved Multiattack|Improved Multiattack]]
* [[Wild:PC/Fuelwen/Feats#Leadership|Leadership]]
* Improved Natural Attack(Talon)
* Practiced Spellcaster
|valign="top" width="15%"|
|valign="top" width="15%"|


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* [[Wild:PC/Fuelwen/Feats#Stalker|Stalker]]
* [[Wild:PC/Fuelwen/Feats#Stalker|Stalker]]
* Exotic Weapon Prof (Net)
* Exotic Weapon Prof (Net)
* Exotic Weapon Prof (Bastard Sword)
* Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
* Better Materials (+2 to CL when casting a spell, 4 uses)
* +1 to saves vs negative energy damage (hp damage only)
* 1/day (Ex) Master's Touch (CL=HD)
* Dimensional Anchor (CL=ECL) (once)
* Iron Will
* Cleave (Wiki)
<!-- used shield of law before putting it on my sheet -->
|valign="top" width="15%"|
|valign="top" width="15%"|


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* Armor Prof (Light)
* Armor Prof (Light)
* Shield Prof (Light)
* Shield Prof (Light)
* Armor Prof (Medium)
* Shield Prof (Medium)
* [[Wild:PC/Fuelwen/Feats#Arcane Attunement(Sp)|Arcane Attunement(Sp)]]
* [[Wild:PC/Fuelwen/Feats#Arcane Attunement(Sp)|Arcane Attunement(Sp)]]
* [[Wild:PC/Fuelwen/Feats#Armored Mage(Ex)|Armored Mage(Ex) (light only)]]
* [[Wild:PC/Fuelwen/Feats#Armored Mage(Ex)|Armored Mage(Ex) (light only)]]
* Combat Casting (+4 Concentration)
* Combat Casting (+4 Concentration)
* [[Wild:PC/Fuelwen/Feats#Arcane Channeling(Su)|Arcane Channeling(Su)]]
* Quick Cast (1/day)
* Spell Penetration +2
* Armored Mage (Heavy Shield)
|valign="top"|
|valign="top"|


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* [[Wild:PC/Fuelwen/Feats#Skills|Skill Bonuses]]
* [[Wild:PC/Fuelwen/Feats#Skills|Skill Bonuses]]
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
* [[Wild:PC/Fuelwen/Feats#Sahuagin Flip|Sahuagin Flip]]
* Jet (Move 200' in straight line as a full round action, no AoO)
|}
|}


= Spells =
= Spells =
[[Media:FuelwenSpells.pdf | Spellbook]]
{| border="1px"
{| border="1px"
|-
|-
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| valign="top" |  
| valign="top" |  
== Level 0 ==
== Level 0 ==
(4/day) ''2 + INT mod + 1/level past 1''
(6/day) ''2 + INT mod + 1/level past 1''
* [http://geekmatters.com/DD/Ray%20of%20Frost.htm Ray of Frost]
* [http://geekmatters.com/DD/Ray%20of%20Frost.htm Ray of Frost]
* [http://geekmatters.com/DD/Acid%20Splash.htm Acid Splash]
* [http://geekmatters.com/DD/Acid%20Splash.htm Acid Splash]
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* [http://geekmatters.com/DD/Touch%20of%20Fatigue.htm Touch of Fatigue]
* [http://geekmatters.com/DD/Touch%20of%20Fatigue.htm Touch of Fatigue]
* Launch Item
* Launch Item
* Launch Bolt
* Caltrops
* Caltrops
* Electric Jolt
* Electric Jolt
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== Level 1  ==
== Level 1  ==
(3/day) ''2 + 1/level past one''
(9/day) ''2 + 1/level past one''
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Magic%20Weapon.htm Magic Weapon]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
* [http://geekmatters.com/DD/Blade%20of%20Blood.htm Blade of Blood]
* [http://geekmatters.com/DD/Chill%20Touch.htm Chill Touch]
* Blood Wind
* [http://geekmatters.com/DD/Expeditious%20Retreat.htm Swift Expeditious Retreat]
* [http://geekmatters.com/DD/Shocking%20Grasp.htm Shocking Grasp]
* Corrosive Grasp (1D8 acid, touch, 1 time per caster level)
* True Strike (+20, ignore concealment)
 
== Level 2 ==
(8/day)
* Dimension Hop
* Touch of Idiocy
* Combust (1D8/CL fire, DC15 or subject catches fire)
* Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
* Rainbow Burst (PHB2)
* Summon Monster 2
* Summon Nature's Ally 2
|-
|-
|valign="top"|
== Level 3 ==
(4/day)
* Regroup
* Vampiric Touch
*  Summon Monster 3
* Summon Nature's Ally 3 (Sharks only)
* Spell Vuln
|}
|}


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|-
|-
|'''Masterwork Trident'''||1D8+STR||x2||10'||4#||p||+1 accuracy,Colored metal(purple)
|'''Masterwork Trident'''||1D8+STR||x2||10'||4#||p||+1 accuracy,Colored metal(purple)
|-
|'''Bastard Sword of Spellstoring'''||1d10+STR||19-20x2||-||6#||s||masterwork, spellstoring
|-
|-
|'''Net'''||-||-||10'||6#||-||Ranged touch attack to entangle. See [http://www.d20srd.org/srd/equipment/weapons.htm#net Rules].
|'''Net'''||-||-||10'||6#||-||Ranged touch attack to entangle. See [http://www.d20srd.org/srd/equipment/weapons.htm#net Rules].
Line 231: Line 318:
|Item||AC Bonus||Max Dex||Spell Fail||Weight||Notes
|Item||AC Bonus||Max Dex||Spell Fail||Weight||Notes
|-
|-
|'''Mithral Chain Shirt'''||+4||+6||10%||10#||For tentacled creature only
|'''Mithral Breast Plate +1t'''||+5(+1 enhancement)||+6||10%||10#||For tentacled creature only
|-
|'''Ring of Prot'''||+2 deflection||-||-||-||-
|-
|'''Variable Shield'''||+1||+6||10%||5#||-
|-
|'''Amulet of Natural Armor'''||+1 natural armor enhancement bonus||-||-||-||-
|}
|}
<div class="noclass noprint">
<div class="noclass noprint">
== Other Equipment ==
== Other Equipment ==
* Belt of Ogre Strength (STR+4)
* Backpack
* Backpack
* Arrows(40)
* Arrows(40)
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* Rope, Silk(50')
* Rope, Silk(50')
* Sundark Goggles
* Sundark Goggles
* 3 doses of gods' blood
= Comments =
= Comments =
Planned progression:
Planned progression:
* get a few levels in '''Duskblade''' to build a decent magic repertoire.
* get a few levels in '''Duskblade''' to build a decent magic repertoire.
* Pick up <strike>'''Improved Multiattack''' and</strike> '''Improved Natural Attack'''(Tentacles) along the way.
* Pick up <strike>'''Improved Multiattack''' and '''Improved Natural Attack'''(Talon) along the way.</strike>
* get a couple levels of '''Beastmaster''' to get a sharky animal companion. That can fly. And breathe air.
</div>
</div>

Latest revision as of 14:58, 18 October 2011

Fuelwen

Fuelwen.png

Fuelwen

Pronounced: fewh-vfen

Routines

Keen 4-handed falchion +20 (2D4) (15-20 x2)
Bastard Sword
Bastard Sword +20 (1d10+4) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Talon +19 (1d6+2) / Tentacle +19 (1d4+2) / Tentacle +19 (1d4+2) / Bite +19 (1d4+2) / Bastard +15 (1d10+4)
Unarmed
Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +20 (1d6+4) / Talon +19 (1d6+4) / Bite +20 (1d4+2) / Tentacle +20 (1d4+2) / Tentacle +20 (1d4+2) / Talon +15 (1d6+4)
Ranged
Composite Longbow: +15/+10 (1D8+4)
Net
Net: +15 (ranged touch attack)

If underwater add: Rake +20 (1d4+2) / Rake +20 (1d4+2)

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Level: 10(Duskblade)+2(Racial HD)+3(Racial LA)
    • ECL: 15
    • CL: 10
    • HD 12
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 17
  • Gender: M

Attributes

Attr Stat Mod
STR 19(23) +6
DEX 12 +1
CON 18 +4
INT 20 +5
WIS 10 +0
CHA 14 +2

Misc

  • HP: 127
    • Touch: 14
    • Current Armor: 28 (10 + 5 natural + 5 mithril breastplate + 1 natural enhancement + 1 armor enhancement + 1 insight + 2 variable shield (heavy shield) + 2 deflection + 1 DEX)
  • Speed: 30' (60' swimming)
  • DP: 0
  • AP: 10

Saves

  • FORT:8+4:12(15)
  • REF: 6+1:6(9)
  • WILL: 7 +2:9(11)



Skills

Core

Name Stat Ranks Stat Bonus Other Bonuses
Acrobatics DEX
Animals CHA 9 +2 +4 working with sharks;
Athletics STR 3 +4 +8 to swim
Concentration CON 8 +4, +4 combat casting
Craft INT
Deception CHA
Influence CHA 1 +2
Heal WIS 4 +0 +2 survivor
Inspect INT 3 +5
Legerdemain DEX
Linguistics INT 10 +5
Mechanics DEX
Notice WIS 7 +0 +4 underwater
Perform CHA
Profession(Hunter) WIS 14 +0 +2 racial,+2 stalker free skill
Profession(Soldier) WIS 2 +0
Streetwise WIS 3 +0
Spellcraft INT 8 +5
Stealth DEX 7 +1 +4 hide under water,+2 to move silently stalker
Survival WIS 9 +0 +2 racial, +2 survivor
Use Magic Device CHA

Knowledges

  • Local: 2
  • Nature: 3
  • Tactics: 14 (free)
  • Planes: 8
  • Geography: 7 (1 from wiki bonus)
  • Arcana: 2
  • Dungeoneering: 4
  • Religion: 4

Languages

  • Sahuagin
  • Common
  • Aquan
  • Elven
  • Draconic
  • Celestial
  • Giant
  • Infernal
  • Goblin
  • Dwarven
  • Terran
  • Halfling
  • Ignan
  • Gith
  • Abyssal

Feats

Level

DP

  • Stalker
  • Exotic Weapon Prof (Net)
  • Exotic Weapon Prof (Bastard Sword)
  • Avoid Frustration (free): 1/day, may use a knowledge skill to add to saves as a free action, per Dark Knowledge
  • Better Materials (+2 to CL when casting a spell, 4 uses)
  • +1 to saves vs negative energy damage (hp damage only)
  • 1/day (Ex) Master's Touch (CL=HD)
  • Dimensional Anchor (CL=ECL) (once)
  • Iron Will
  • Cleave (Wiki)

Class

Duskblade

Racial

Spells

Spell Like

(7/day)

Level 0

(6/day) 2 + INT mod + 1/level past 1

Level 1

(9/day) 2 + 1/level past one

Level 2

(8/day)

  • Dimension Hop
  • Touch of Idiocy
  • Combust (1D8/CL fire, DC15 or subject catches fire)
  • Belker Claws (2D12, lasts cl/3 rounds, doing 2D12 each round) (SC)
  • Rainbow Burst (PHB2)
  • Summon Monster 2
  • Summon Nature's Ally 2

Level 3

(4/day)

  • Regroup
  • Vampiric Touch
  • Summon Monster 3
  • Summon Nature's Ally 3 (Sharks only)
  • Spell Vuln

Equipment

Weapons

Item Damage Crit Range Weight Type Notes
Masterwork Aquatic Longbow +4(composite) 1d8 + STR x3 100' 3# p +1 accuracy,ignore underwater range penalties
Masterwork Trident 1D8+STR x2 10' 4# p +1 accuracy,Colored metal(purple)
Bastard Sword of Spellstoring 1d10+STR 19-20x2 - 6# s masterwork, spellstoring
Net - - 10' 6# - Ranged touch attack to entangle. See Rules.

Armor and Protective Items

Item AC Bonus Max Dex Spell Fail Weight Notes
Mithral Breast Plate +1t +5(+1 enhancement) +6 10% 10# For tentacled creature only
Ring of Prot +2 deflection - - - -
Variable Shield +1 +6 10% 5# -
Amulet of Natural Armor +1 natural armor enhancement bonus - - - -

Other Equipment

  • Belt of Ogre Strength (STR+4)
  • Backpack
  • Arrows(40)
  • Sea Arrows(20)
  • Rope, Silk(50')
  • Sundark Goggles
  • 3 doses of gods' blood

Comments

Planned progression:

  • get a few levels in Duskblade to build a decent magic repertoire.
  • Pick up Improved Multiattack and Improved Natural Attack(Talon) along the way.