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New page: Note that a spell slot can be turned into a cone of cold that is 30 feet in size and does 2d8 cold damage per level of the spell as a standard action. This is a supernatural ability (no at...
 
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CL = 11 (cold spells +1) (Aura: +2 to bear SR and PR)<br>
CL = 11 (cold spells +1) (Aura: +2 to bear SR and PR)<br>
0 - 6<br>
0 - 6<br>
1 - 13 (1 spent daily on mage armor)<br>
1 - 13 (1 spent daily on mage armor; normally 14)<br>
2 - 7<br>
2 - 7<br>
3 - 7<br>
3 - 7<br>
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=== 0 ===
=== 0 ===
*Caltrops
*'''Caltrops''' ''(SpC p42) -'' Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). 50' range. 11 rounds.
*Ghost Sound
*'''Ghost Sound''' ''(PHB 235) -'' Make noise equal to the of 20 humans. 50' range. 11 rounds.
*Light
*'''Light''' ''(PHB 248) -'' 20' light source. Touch. 110 minutes.
*Mage Hand
*'''Mage Hand''' ''(PHB 249) -'' Lift a 5 pound object. 50' range. Concentration.
*Prestidigitation
*'''Prestidigitation''' ''(PHB 264) -'' Do various minor tricks. 10' range. 1 hour.
*Read Magic
*'''Read Magic''' ''(PHB 269) -'' Decipher magic books and script. Personal. 110 minutes.


=== 1 ===
=== 1 ===
*Comprehend Languages
*'''Comprehend Languages''' ''(PHB 212) -'' You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Personal. 110 minutes.
*Feather Fall
*'''Feather Fall''' ''(PHB 229) -'' Fall only 60 feet per round (no damage from fall). Immediate action. Up to 11 targets within 20 feet. Until landing of 11 rounds.
*Mage Armor
*'''Mage Armor''' ''(PHB 249) -'' +4 armor bonus to AC. Touch. 11 hours.
*Magic Missile
*'''Magic Missile''' ''(PHB 251) -'' 5 1d4+1 force damage missiles. 210' range. May split missiles between various targets within 15 feet. SR.
*Orb of Cold, Lesser
*'''Orb of Cold, Lesser''' ''(SpC 151) -'' Ranged touch attack +7. 5d8 cold damage. 55' range.
*Ray of Clumsiness
*'''Ray of Clumsiness''' ''(SpC 166) -'' Ranged touch attack +7. 1d6+5 Dex penalty. 50' range. 11 minutes. SR.
*Ray of Enfeeblement
*'''Ray of Enfeeblement''' ''(PHB 269) -'' Ranged touch attack +7. 1d6+5 Str penalty. 50' range. 11 minutes. SR.


=== 2 ===
=== 2 ===
*Darkvision
*'''Darkvision''' ''(PHB 216) -'' Grants 60' darkvision. Touch. 11 hours.
*Glitterdust
*'''Glitterdust''' ''(PHB 236) -'' Blind creatures and outline invisible creatures. Imposes -40 hide penalty. 210' range. 10' radius burst. 11 rounds. Will 17 negates blinding.
*Ice Knife
*'''Ice Knife''' ''(SpC 119) -'' Normal ranged attack +19. 2d8 cold damage and 2 Dex damage on direct hit (Fort 18 negates Dex damage). Miss causes 1d8 cold damage in 10' radius burst (Ref 18 half). 880' range. SR.
*Mirror Image
*'''Mirror Image''' ''(PHB 254) -'' Create 1d4+3 mirror images with AC 11. Personal. 11 minutes.
*Ray of Ice
*'''Ray of Ice''' ''(SpC 167) -'' Ranged touch attack +7. 5d6 cold damage and frozen to ground (Ref 18 negates freeze). Freeze gives no movement, no dex bonus to AC, and -2 on attacks. Str check DC 18 or 15 damage to free from frozen. 55' range. SR.
*Snowball Swarm
*'''Snowball Swarm''' ''(SpC 194) -'' 5d6 cold damage in 10' radius burst. Ref 18 for half. 210' range. SR.


=== 3 ===
=== 3 ===
*Chain Missile
*'''Chain Missile''' ''(SpC 44) -'' Strike primary target for 5d4+5 force damage. Up to 5 secondary targets within 30' hit for 1d4+1 force damage. 880' range. SR.
*Dispel Magic
*'''Dispel Magic''' ''(PHB 223) -'' Targeted or 20' radius burst dispel (1d20+10). 210' range.
*Fly
*'''Fly''' ''(PHB 232) -'' Fly with speed 60 (40 if in medium or heavy armor or load). Touch. 11 minutes.
*Lightning Bolt
*'''Lightning Bolt''' ''(PHB 248) -'' 10d6 electricity in 120' line. Ref 18 half. SR.
*Protection from Elements
*'''Protection from Elements''' ''(PHB 266) -'' Absorb up to 120 damage of chosen element. Touch. 110 minutes.
*Wind Wall
*'''Wind Wall''' ''(PHB 302) -'' Deflects arrows and bolts and blocks gases. 110' long and 55' high. 210' range. 11 rounds. SR.


=== 4 ===
=== 4 ===
*Air Walk
*'''Air Walk''' ''(PHB 196) -'' Walk on air. Can climb at 45 degrees at half speed. Touch. 110' range.
*Dragon Breath
*'''Dragon Breath''' ''(SpC 73) -'' 15' cone of paralysis that last 1d6 rounds. Breathe only every 1d4 rounds. Fort 19 negates. Personal. 11 rounds.
*Fear
*'''Fear''' ''(PHB 229) -'' Creatues in 30' cone become panicked. 11 rounds. Fort 19 to be shaken for 1 round. SR.
*Orb of Cold
*'''Orb of Cold''' ''(SpC 151) -'' Ranged touch attack +7. 12d6 cold damage and blinded. Fort 20 negates blindness. 55' range.
*Wall of Ice
*'''Wall of Ice''' ''(PHB 299) -'' 12 10-foot-square areas with 36HP and break DC 27. 1d6+12 cold damage when part broken. Can also make 15' radius hemisphere. Ref 20 can interrupt wall. 210' range. 11 minutes. SR.


=== 5 ===
=== 5 ===
*Dimension Doog, Greater
*'''Dimension Doog, Greater''' ''(SpC 64) -'' Teleport up to 50' as a move action each round. Provokes no AoO. You and touched objects and creatures. 5 rounds.
*Draconic Might
*'''Draconic Might''' ''(SpC 72) -'' +4 enhancement Srt, Con, Cha, Natural Armor. Immune to magic sleep and paralysis. Touch. 12 minutes.
*Mind Fog
*'''Mind Fog''' ''(PHB 253) -'' Gives -10 penalty to Wisdom checks and Will saves while in fog and 2d6 rounds thereafter. Will 20 negates penalty and future saves. 20' radius fog. 210' range. SR.

Latest revision as of 20:05, 13 March 2009

Note that a spell slot can be turned into a cone of cold that is 30 feet in size and does 2d8 cold damage per level of the spell as a standard action. This is a supernatural ability (no attack of opportunity).

Spells

DC = 15 + spell level (cold spells +1)
CL = 11 (cold spells +1) (Aura: +2 to bear SR and PR)
0 - 6
1 - 13 (1 spent daily on mage armor; normally 14)
2 - 7
3 - 7
4 - 7
5 - 5

0

  • Caltrops (SpC p42) - Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). 50' range. 11 rounds.
  • Ghost Sound (PHB 235) - Make noise equal to the of 20 humans. 50' range. 11 rounds.
  • Light (PHB 248) - 20' light source. Touch. 110 minutes.
  • Mage Hand (PHB 249) - Lift a 5 pound object. 50' range. Concentration.
  • Prestidigitation (PHB 264) - Do various minor tricks. 10' range. 1 hour.
  • Read Magic (PHB 269) - Decipher magic books and script. Personal. 110 minutes.

1

  • Comprehend Languages (PHB 212) - You can understand the spoken words of creatures or read otherwise incomprehensible written messages. Personal. 110 minutes.
  • Feather Fall (PHB 229) - Fall only 60 feet per round (no damage from fall). Immediate action. Up to 11 targets within 20 feet. Until landing of 11 rounds.
  • Mage Armor (PHB 249) - +4 armor bonus to AC. Touch. 11 hours.
  • Magic Missile (PHB 251) - 5 1d4+1 force damage missiles. 210' range. May split missiles between various targets within 15 feet. SR.
  • Orb of Cold, Lesser (SpC 151) - Ranged touch attack +7. 5d8 cold damage. 55' range.
  • Ray of Clumsiness (SpC 166) - Ranged touch attack +7. 1d6+5 Dex penalty. 50' range. 11 minutes. SR.
  • Ray of Enfeeblement (PHB 269) - Ranged touch attack +7. 1d6+5 Str penalty. 50' range. 11 minutes. SR.

2

  • Darkvision (PHB 216) - Grants 60' darkvision. Touch. 11 hours.
  • Glitterdust (PHB 236) - Blind creatures and outline invisible creatures. Imposes -40 hide penalty. 210' range. 10' radius burst. 11 rounds. Will 17 negates blinding.
  • Ice Knife (SpC 119) - Normal ranged attack +19. 2d8 cold damage and 2 Dex damage on direct hit (Fort 18 negates Dex damage). Miss causes 1d8 cold damage in 10' radius burst (Ref 18 half). 880' range. SR.
  • Mirror Image (PHB 254) - Create 1d4+3 mirror images with AC 11. Personal. 11 minutes.
  • Ray of Ice (SpC 167) - Ranged touch attack +7. 5d6 cold damage and frozen to ground (Ref 18 negates freeze). Freeze gives no movement, no dex bonus to AC, and -2 on attacks. Str check DC 18 or 15 damage to free from frozen. 55' range. SR.
  • Snowball Swarm (SpC 194) - 5d6 cold damage in 10' radius burst. Ref 18 for half. 210' range. SR.

3

  • Chain Missile (SpC 44) - Strike primary target for 5d4+5 force damage. Up to 5 secondary targets within 30' hit for 1d4+1 force damage. 880' range. SR.
  • Dispel Magic (PHB 223) - Targeted or 20' radius burst dispel (1d20+10). 210' range.
  • Fly (PHB 232) - Fly with speed 60 (40 if in medium or heavy armor or load). Touch. 11 minutes.
  • Lightning Bolt (PHB 248) - 10d6 electricity in 120' line. Ref 18 half. SR.
  • Protection from Elements (PHB 266) - Absorb up to 120 damage of chosen element. Touch. 110 minutes.
  • Wind Wall (PHB 302) - Deflects arrows and bolts and blocks gases. 110' long and 55' high. 210' range. 11 rounds. SR.

4

  • Air Walk (PHB 196) - Walk on air. Can climb at 45 degrees at half speed. Touch. 110' range.
  • Dragon Breath (SpC 73) - 15' cone of paralysis that last 1d6 rounds. Breathe only every 1d4 rounds. Fort 19 negates. Personal. 11 rounds.
  • Fear (PHB 229) - Creatues in 30' cone become panicked. 11 rounds. Fort 19 to be shaken for 1 round. SR.
  • Orb of Cold (SpC 151) - Ranged touch attack +7. 12d6 cold damage and blinded. Fort 20 negates blindness. 55' range.
  • Wall of Ice (PHB 299) - 12 10-foot-square areas with 36HP and break DC 27. 1d6+12 cold damage when part broken. Can also make 15' radius hemisphere. Ref 20 can interrupt wall. 210' range. 11 minutes. SR.

5

  • Dimension Doog, Greater (SpC 64) - Teleport up to 50' as a move action each round. Provokes no AoO. You and touched objects and creatures. 5 rounds.
  • Draconic Might (SpC 72) - +4 enhancement Srt, Con, Cha, Natural Armor. Immune to magic sleep and paralysis. Touch. 12 minutes.
  • Mind Fog (PHB 253) - Gives -10 penalty to Wisdom checks and Will saves while in fog and 2d6 rounds thereafter. Will 20 negates penalty and future saves. 20' radius fog. 210' range. SR.