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Difference between revisions of "A:PC/Jayvin De-gaul"

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== Jayvin De-gaul (ECL2) ==
== Jayvin De-gaul (ECL5) ==
{| style="float:right; margin:0 0em 0.5em 1em; padding-right: 1.5em; padding-top: 0.5em; clear:right; border: 1px solid #bdb76b; background-color: #fffacd; border-top: 3px solid #bdb76b; text-align:center;"  
{| style="float:right; margin:0 0em 0.5em 1em; padding-right: 1.5em; padding-top: 0.5em; clear:right; border: 1px solid #bdb76b; background-color: #fffacd; border-top: 3px solid #bdb76b; text-align:center;"  
|-
|-
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<!-- Breakdown - Class, including racial skill point
<!-- Breakdown - Class, including racial skill point
#  Class    BAB    FORT    REF    WILL    HD/DP  Skill  Feats
#  Class    BAB    FORT    REF    WILL    HD/DP  Skill  Feats
1  Scot     .75    .33    2.5    .33    8/8     32     1HD, human
1  Scot     0.75    .33    2.5    .33    8/8     48     1HD, human
Warr     1.00   .33    .5    .33    8/5      8     -
Scot     0.75   .33    .5    .33    8/5      12     -
Warr     1.00   .33    .5    .33    8/5      8      3HD
Scot     0.75   .33    .5    .33    8/5      12      3HD
4  Scot    0.75    .33    .5    .33    8/5      12     ability: dex
5  Scot    0.75    .33    .5    .33    8/5      12      5HD
6  Scot    0.75    .33    .5    .33    8/5      12      --
====================================================================================
====================================================================================
3           2.75  1.00    3.5    1.00      18     48     2
5           4.5    2.00    5.50  2.00      33     108      


Human favored class:  Highest. Currently Warrior +2hp
Human favored class:  Highest. Currently Scout +6hp
-->
-->
Scout 1 / Expert 2<br/>
Scout 6<br/>
?? Medium human<br/>
Medium human<br/>
'''Citizen''' Coryani Empire<br/>
'''Citizen''' Coryani Empire<br/>
'''Init''' +3+1d2; '''Senses:''' Listen +6; Spot +6<br/>
'''Init''' +4+1d2; '''Senses:''' Listen +9; Spot +9<br/>
'''Action Points''' 5
'''Action Points''' 8
<hr>
<hr>
<!-- Details
<!-- Details
HP 18 base, 3 con, 2favored = 23
HP 33 base, 6con, 6favored = 45
F 1 base, 1 con = 2
F 2 base, 1 con, 1 scout = 4
R 3.5 base, 3 dex = 6
R 5 base, 3 dex = 8
W 1 base, 0 wis = 1
W 2 base, 0 wis = 2
-->
-->
'''AC:''' 18; '''Touch:''' 14; '''Flat-footed:''' 14<br/>(+3 dex; +1 dodge; +4 armor)<br/>
'''AC:''' 19; '''Touch:''' 14; '''Flat-footed:''' 15<br/>(+3 dex; +1 dodge; +5 armor)[add +1 if you move at least 10'; Additional +4 against AoOs from moving]<br/>
'''HP:''' 23 (3d8+3+2) '''Bloodied''' 11<br/>
'''HP:''' 45 (6d8+6+6) '''Bloodied''' 22<br/>
'''Fort:''' +2, '''Ref''' +6, '''Will''' +1<br/>
'''Fort:''' +4, '''Ref''' +8 Evasion, '''Will''' +2<br/>
<hr>
<hr>
'''Speed:''' 30'<br/>
'''Speed:''' 40' May move through difficult terrain with no penalty<br/>
'''Melee:''' Throwing Axe +3 (1d6+1 20&times;2) <br/>
'''Melee:''' Throwing Axe, mw +6 (1d6+1 20&times;2) <br/>
'''Ranged:''' Throwing Axe +5 (1d6+1 20&times;2 / 10') +1 if within 30'<br/>
'''Ranged:''' Throwing Axe, mw +8 (1d6+1 20&times;2 / 10') +1 if within 30'; Returning<br/>
'''Skirmish''' +1d6 if you move at least 10'<br/>
'''Skirmish''' +2d6 dmg and +1 AC if you move at least 10'<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; '''Grapple:''' +3<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +4; '''Grapple:''' +5<br/>
<hr>
<hr>
'''Abilities''' Str 12 +1 | Dex 16 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0 <br/>
'''Abilities''' Str 12 +1 | Dex 17 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0 <br/>
*'''Feats'''<br/>
'''Feats''' Hu: Point Blank; 1: Precise Shot; 3: Dodge; Scout4: Mobility; 5:Quickdraw
**Hu: Point Blank
**1: Precise Shot
**3: Dodge
<!-- ==================================================
 
Future feats likely are:  
5: Mobility
Scout4: Quickdraw
7: Avoidance
9: Hurling Charge (req's BAB 6)
 
======================================================= -->
*'''Skills'''
*'''Skills'''
{|
{|
| valign="top" width="40%" |
| valign="top" width="30%" |


;Acrobatics (Dex) (6 ranks)  
;Acrobatics (Dex) (9 ranks)  
: [[d20:skills.htm#balance|Balance]] +9
: [[d20:skills.htm#balance|Balance]] +12
: [[d20:skills.htm#tumble|Tumble]] +9
: [[d20:skills.htm#tumble|Tumble]] +12


;Athletics (Str) (2 ranks)
;Athletics (Str) (2 ranks)
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: [[d20:skills.htm#swim|Swim]] +3
: [[d20:skills.htm#swim|Swim]] +3


;Animals (0 ranks)
;Animals (4 ranks)
: [[d20:skills.htm#handleanimal|Handle Animal]] (Cha) +0
: [[d20:skills.htm#handleanimal|Handle Animal]] (Cha) +4
: [[d20:skills.htm#ride|Ride]] (Dex) +3
: [[d20:skills.htm#ride|Ride]] (Dex) +7


;Concentration (Con) (0 ranks)  
;Concentration (Con) (0 ranks)  
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: Skill (0 ranks)
: Skill (0 ranks)


;Deception (Cha) (6 ranks)  
;Deception (Cha) (9 ranks)  
: [[d20:skills.htm#bluff|Bluff]] +6
: [[d20:skills.htm#bluff|Bluff]] +9
: [[d20:skills.htm#disguise|Disguise]] +6
: [[d20:skills.htm#disguise|Disguise]] +9
 
;Influence (Cha)(5 ranks)
: [[d20:skills.htm#diplomacy|Diplomacy]] +5
: [[d20:skills.htm#intimidate|Intimidate]] +5


;Influence (Cha)(0 ranks)
;[[d20:skills.htm#heal|Heal]] (Wis) (4 ranks) +4
: [[d20:skills.htm#diplomacy|Diplomacy]] +0
: [[d20:skills.htm#intimidate|Intimidate]] +0


;[[d20:skills.htm#heal|Heal]] (Wis) (0 ranks) +0
| valign="top" width="30%" |


;Inspect (Int) (6 ranks)
;Inspect (Int) (9 ranks)
: [[d20:skills.htm#appraise|Appraise]] +9
: [[d20:skills.htm#appraise|Appraise]] +12
: [[d20:skills.htm#search|Search]] +9
: [[d20:skills.htm#search|Search]] +12


;Legerdemain (Dex) (5 ranks)
;Legerdemain (Dex) (5 ranks)
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: [[d20:skills.htm#forgery|Forgery]] +3
: [[d20:skills.htm#forgery|Forgery]] +3


| valign="top" width="40%" |
;Mechanics (Dex) (8 ranks)
 
: [[d20:skills.htm#disable device|Disable Device]] +11
;Mechanics (Dex) (6 ranks)
: [[d20:skills.htm#openlocks|Open Locks]] +11
: [[d20:skills.htm#disable device|Disable Device]] +9
: [[d20:skills.htm#openlocks|Open Locks]] +9


;Notice (Wis) (6 ranks)
;Notice (Wis) (9 ranks)
: [[d20:skills.htm#listen|Listen]] +6
: [[d20:skills.htm#listen|Listen]] +9
: [[d20:skills.htm#spot|Spot]] +6
: [[d20:skills.htm#spot|Spot]] +9


;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks) +0
;[[d20:skills.htm#perform|Perform]] (Cha) (0 ranks) +0
Line 113: Line 104:
;[[d20:skills.htm#profession|Profession]] (Wis) (0 ranks) +0
;[[d20:skills.htm#profession|Profession]] (Wis) (0 ranks) +0


;Streetwise (6 ranks)  
;Streetwise (9 ranks)  
: [[d20:skills.htm#gatherinformation|Gather Information]] (Cha) +6
: [[d20:skills.htm#gatherinformation|Gather Information]] (Cha) +9
: [[d20:skills.htm#sensemotive|Sense Motive]]  (Wis) +6
: [[d20:skills.htm#sensemotive|Sense Motive]]  (Wis) +9
 
| valign="top" width="30%" |


;Spellcraft (Int) (0 ranks)
;Spellcraft (Int) (1 ranks)
: [[d20:skills.htm#psicraft|Psicraft]] +3
: [[d20:skills.htm#psicraft|Psicraft]] +4
: [[d20:skills.htm#spellcraft|Spellcraft]] +3
: [[d20:skills.htm#spellcraft|Spellcraft]] +4


;Stealth (Dex) (6 ranks)  
;Stealth (Dex) (9 ranks)  
: [[d20:skills.htm#hide|Hide]] +9
: [[d20:skills.htm#hide|Hide]] +12
: [[d20:skills.htm#movesilently|Move Silently]] +9
: [[d20:skills.htm#movesilently|Move Silently]] +12


;Survival (2 ranks)
;Survival (9 ranks)
: [[d20:skills.htm#survival|Survival]] (Wis) +2
: [[d20:skills.htm#survival|Survival]] (Wis) +9
: [[d20:skills.htm#userope|Use Rope]] (Dex) +5
: [[d20:skills.htm#userope|Use Rope]] (Dex) +12


;Use Magic (Int) (0 ranks)
;Use Magic (Int) (0 ranks)
Line 133: Line 126:
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]] +0
: [[d20:skills.htm#usepsionicdevice|Use Psionic Device]] +0


;[[d20:skills.htm#knowledge|Knowledge]] (Local)  (3 ranks) +6
;[[d20:skills.htm#knowledge|Knowledge]] (Local)  (4 ranks) +7
;[[d20:skills.htm#knowledge|Knowledge]] (Nature)  (5 ranks) +8
;[[d20:skills.htm#knowledge|Knowledge]] (Geography)  (5 ranks) +8


;Initiative (n/a) (2 ranks)
;Initiative (n/a) (2 ranks)
Line 139: Line 134:
;[[d20:skills.htm#speaklanguage|Speak Language]]
;[[d20:skills.htm#speaklanguage|Speak Language]]
: Low Coryani
: Low Coryani
: Int: High Coryani; Eloran; Open to learn later
: Int: High Coryani; Eloran; SSethric


;Truespeak (Int) (0 ranks)
;Truespeak (Int) (0 ranks)
|}
|}
<hr>
<hr/>
;Skirmish (Ex)
;Skirmish (Ex)
: A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level).
: A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level).
Line 156: Line 151:
: A scout who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
: A scout who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.


;Battle Fortitude (Already added in above)
: At 2nd level, a scout gains a +1 competence bonus on Fortitude saves and initiative checks. This bonus increases to +2 at 11th level and +3 at 20th level. A scout loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
;Fast Movement (Ex)
: At 3rd level, a scout gains a +10' enhancement bonus to his speed. At 11th level, this bonus increases to +20'. A scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.
;Trackless Step (Ex)
: Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.




[[Category:Arcanis]]
[[Category:Arcanis]]
[[Category:A:PC]]
[[Category:A:PC]]
[[Category:A:Sanctorum of the Arcane]]
[[Category:Wizardoest:Character Build]]

Latest revision as of 11:04, 25 February 2010

Jayvin De-gaul (ECL5)

File:None.jpg
Quick links
Logsheet

Scout 6
Medium human
Citizen Coryani Empire
Init +4+1d2; Senses: Listen +9; Spot +9
Action Points 8


AC: 19; Touch: 14; Flat-footed: 15
(+3 dex; +1 dodge; +5 armor)[add +1 if you move at least 10'; Additional +4 against AoOs from moving]
HP: 45 (6d8+6+6) Bloodied 22
Fort: +4, Ref +8 Evasion, Will +2


Speed: 40' May move through difficult terrain with no penalty
Melee: Throwing Axe, mw +6 (1d6+1 20×2)
Ranged: Throwing Axe, mw +8 (1d6+1 20×2 / 10') +1 if within 30'; Returning
Skirmish +2d6 dmg and +1 AC if you move at least 10'
Space: 5'; Reach: 5'; BAB: +4; Grapple: +5


Abilities Str 12 +1 | Dex 17 +3 | Con 12 +1 | Int 16 +3 | Wis 10 +0 | Cha 10 +0
Feats Hu: Point Blank; 1: Precise Shot; 3: Dodge; Scout4: Mobility; 5:Quickdraw

  • Skills
Acrobatics (Dex) (9 ranks)
Balance +12
Tumble +12
Athletics (Str) (2 ranks)
Climb +3
Jump +3
Swim +3
Animals (4 ranks)
Handle Animal (Cha) +4
Ride (Dex) +7
Concentration (Con) (0 ranks)
Autohypnosis +1
Concentration +1
Craft (Int)
Skill (0 ranks)
Deception (Cha) (9 ranks)
Bluff +9
Disguise +9
Influence (Cha)(5 ranks)
Diplomacy +5
Intimidate +5
Heal (Wis) (4 ranks) +4
Inspect (Int) (9 ranks)
Appraise +12
Search +12
Legerdemain (Dex) (5 ranks)
Escape Artist +8
Sleight of Hand +8
Linguistics (Int) (0 ranks)
Decipher Script +3
Forgery +3
Mechanics (Dex) (8 ranks)
Disable Device +11
Open Locks +11
Notice (Wis) (9 ranks)
Listen +9
Spot +9
Perform (Cha) (0 ranks) +0
Profession (Wis) (0 ranks) +0
Streetwise (9 ranks)
Gather Information (Cha) +9
Sense Motive (Wis) +9
Spellcraft (Int) (1 ranks)
Psicraft +4
Spellcraft +4
Stealth (Dex) (9 ranks)
Hide +12
Move Silently +12
Survival (9 ranks)
Survival (Wis) +9
Use Rope (Dex) +12
Use Magic (Int) (0 ranks)
Use Magic Device +0
Use Psionic Device +0
Knowledge (Local) (4 ranks) +7
Knowledge (Nature) (5 ranks) +8
Knowledge (Geography) (5 ranks) +8
Initiative (n/a) (2 ranks)
Speak Language
Low Coryani
Int: High Coryani; Eloran; SSethric
Truespeak (Int) (0 ranks)

Skirmish (Ex)
A scout relies on mobility to deal extra damage and improve her defense. She deals an extra 1d6 points of damage on all attacks she makes during any round in which she moves at least 10 feet. The extra damage applies only to attacks taken during the scout’s turn. This extra damage increases by 1d6 for every four levels gained above 1st (2d6 at 5th, 3d6 at 9th, 4d6 at 13th, and 5d6 at 17th level).
The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well eough to pick out a vital spot and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.
At 3rd level, a scout gains a +1 competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as the scout has moved 10 feet, and lasts until the start of her next turn. This bonus improves by 1 for every four levels gained above 3rd (+2 at 7th, +3 at 11th, +4 at 15th, and +5 at 19th level).
A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stack.
Trapfinding
Scouts can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Scouts can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A scout who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
Battle Fortitude (Already added in above)
At 2nd level, a scout gains a +1 competence bonus on Fortitude saves and initiative checks. This bonus increases to +2 at 11th level and +3 at 20th level. A scout loses this bonus when wearing medium or heavy armor or when carrying a medium or heavy load.
Fast Movement (Ex)
At 3rd level, a scout gains a +10' enhancement bonus to his speed. At 11th level, this bonus increases to +20'. A scout loses this benefit when wearing medium or heavy armor or when carrying a medium or heavy load.
Trackless Step (Ex)
Starting at 3rd level, a scout leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.