Difference between revisions of "Wild talk:Custom/Spellbred"
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>Mqs (Created page with 'See spell-like ability "metamagic" feats in Complete Arcane. --~~~~') |
>Arz m |
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See spell-like ability "metamagic" feats in Complete Arcane. --[[User:Mqs|Mqs]] 11:40, 21 September 2010 (UTC) | See spell-like ability "metamagic" feats in Complete Arcane. --[[User:Mqs|Mqs]] 11:40, 21 September 2010 (UTC) | ||
==Muskling== | |||
;Duskling Medium Fey(extraplanar, incarnum) +0 | |||
:• +2 Constitution, -2 Intelligence | |||
:• Base land speed of 30 feet. For every point of essentia invested they gain a +5 enhancement bonus to speed. This only works in light armor or load. | |||
:• Dusklings gain one bonus point of essentia. | |||
:• Low-Light Vision | |||
;Mistling +6 Can be added to any fey | |||
:• Natural Armor +2 | |||
:• Natural Weapons: Claws (1d4) | |||
{| border="1px" | |||
|- | |||
| Size || Damage | |||
|- | |||
| Fine || 1 | |||
|- | |||
| Diminuitive || 1 | |||
|- | |||
| Tiny || 1d2 | |||
|- | |||
| Small || 1d3 | |||
|- | |||
| Medium || 1d4 | |||
|- | |||
| Large || 1d6 | |||
|- | |||
| Huge || 1d8 | |||
|- | |||
| Gargantuan || 2d6 | |||
|- | |||
| Colossal || 2d8 | |||
|- | |||
|} | |||
:• Aligned Strike(su): A mistlings natural weapons are treated as chaotic for overcoming damage reduction | |||
:• Magic Strike(su): A mistlings natural weapons are treated as magic for overcoming damage reduction | |||
:• Poison(Ex): A mistlings natural weapons deal poison damage to dex | |||
{| border="1px" | |||
|- | |||
| HD|| Damage | |||
|- | |||
| 1-3|| 1 Dex | |||
|- | |||
| 4-6|| 1d2 Dex | |||
|- | |||
| 7-9|| 1d3 Dex | |||
|- | |||
| 10-12|| 1d4 Dex | |||
|- | |||
| 13-15|| 1d6 Dex | |||
|- | |||
| 16-18|| 1d8 Dex | |||
|- | |||
| 19-20|| 2d6 Dex | |||
|- | |||
|} | |||
:• Conjure Living Spell(sp): Once per day a mistling can transform a spell or spell like ability into a living spell (ECS293). This requires a full round action and counts a one daily casting or use of the spell or spell like ability. The living spell lasts for a number of hours equal to the mistling HD and follows the mental orders of its creator. | |||
:• Spell-like Abilities: Retains all previous and gains the following additional abilities. Caster level equals HD and DC is based off charisma. | |||
{| border="1px" | |||
|- | |||
| HD|| Abilities | |||
|- | |||
| 1-2|| Obscuring mist 3/day | |||
|- | |||
| 3-4|| Tasha's hideous laughter | |||
|- | |||
| 5-6|| Confusion | |||
|- | |||
| 7-8|| Baleful polymorph | |||
|- | |||
| 9-10|| Phantasmal killer | |||
|- | |||
| 11-12|| True seeing 3/day | |||
|- | |||
| 13-14|| Baleful polymorph 3/day, Polymorph any object | |||
|- | |||
| 15-16|| Insanity | |||
|- | |||
| 17-18|| Antipathy | |||
|- | |||
| 19-20|| Polymorph any object 3/day | |||
|- | |||
|} | |||
:• +2 Strenght, +4 Constitution, -4 Wisdom. | |||
:• Darkvision 60 feet. | |||
:• Damage Reduction(Ex): 5/cold iron (or 10/cold iron if HD 12 or more). | |||
:• Immune: disease, poison, and polymorph | |||
:• Resistances: Acid, electricity, and fire 10 | |||
:• Spell resistance: HD+10 | |||
:• Madness(ex): Anyone targetign a mistling with thought detection, mind control, or telepathic abilities takes 1d4 wisdom damage | |||
:• Misty aura(su): Gains concealment (20% miss chance) and a +8 circumstance bonus to Hide in areas of fog, mist, smoke, or other vapor. | |||
:::The template is supposed to be applied to a fey that got nuked, I chose Duskling for you because most fey have real high ECL already. Book ref is Magic of Incarnum and Forge of War respectively. Hope this helps.--[[User:Arz|Arz]] 16:07, 24 September 2010 (UTC) |
Latest revision as of 08:07, 24 September 2010
See spell-like ability "metamagic" feats in Complete Arcane. --Mqs 11:40, 21 September 2010 (UTC)
Muskling
- Duskling Medium Fey(extraplanar, incarnum) +0
- • +2 Constitution, -2 Intelligence
- • Base land speed of 30 feet. For every point of essentia invested they gain a +5 enhancement bonus to speed. This only works in light armor or load.
- • Dusklings gain one bonus point of essentia.
- • Low-Light Vision
- Mistling +6 Can be added to any fey
- • Natural Armor +2
- • Natural Weapons: Claws (1d4)
Size | Damage |
Fine | 1 |
Diminuitive | 1 |
Tiny | 1d2 |
Small | 1d3 |
Medium | 1d4 |
Large | 1d6 |
Huge | 1d8 |
Gargantuan | 2d6 |
Colossal | 2d8 |
- • Aligned Strike(su): A mistlings natural weapons are treated as chaotic for overcoming damage reduction
- • Magic Strike(su): A mistlings natural weapons are treated as magic for overcoming damage reduction
- • Poison(Ex): A mistlings natural weapons deal poison damage to dex
HD | Damage |
1-3 | 1 Dex |
4-6 | 1d2 Dex |
7-9 | 1d3 Dex |
10-12 | 1d4 Dex |
13-15 | 1d6 Dex |
16-18 | 1d8 Dex |
19-20 | 2d6 Dex |
- • Conjure Living Spell(sp): Once per day a mistling can transform a spell or spell like ability into a living spell (ECS293). This requires a full round action and counts a one daily casting or use of the spell or spell like ability. The living spell lasts for a number of hours equal to the mistling HD and follows the mental orders of its creator.
- • Spell-like Abilities: Retains all previous and gains the following additional abilities. Caster level equals HD and DC is based off charisma.
HD | Abilities |
1-2 | Obscuring mist 3/day |
3-4 | Tasha's hideous laughter |
5-6 | Confusion |
7-8 | Baleful polymorph |
9-10 | Phantasmal killer |
11-12 | True seeing 3/day |
13-14 | Baleful polymorph 3/day, Polymorph any object |
15-16 | Insanity |
17-18 | Antipathy |
19-20 | Polymorph any object 3/day |
- • +2 Strenght, +4 Constitution, -4 Wisdom.
- • Darkvision 60 feet.
- • Damage Reduction(Ex): 5/cold iron (or 10/cold iron if HD 12 or more).
- • Immune: disease, poison, and polymorph
- • Resistances: Acid, electricity, and fire 10
- • Spell resistance: HD+10
- • Madness(ex): Anyone targetign a mistling with thought detection, mind control, or telepathic abilities takes 1d4 wisdom damage
- • Misty aura(su): Gains concealment (20% miss chance) and a +8 circumstance bonus to Hide in areas of fog, mist, smoke, or other vapor.
- The template is supposed to be applied to a fey that got nuked, I chose Duskling for you because most fey have real high ECL already. Book ref is Magic of Incarnum and Forge of War respectively. Hope this helps.--Arz 16:07, 24 September 2010 (UTC)