Drinking & Dragons

Wild talk:Custom/Spellbred

From Drinking and Dragons

See spell-like ability "metamagic" feats in Complete Arcane. --Mqs 11:40, 21 September 2010 (UTC)

Muskling

Duskling Medium Fey(extraplanar, incarnum) +0
• +2 Constitution, -2 Intelligence
• Base land speed of 30 feet. For every point of essentia invested they gain a +5 enhancement bonus to speed. This only works in light armor or load.
• Dusklings gain one bonus point of essentia.
• Low-Light Vision
Mistling +6 Can be added to any fey
• Natural Armor +2
• Natural Weapons: Claws (1d4)
Size Damage
Fine 1
Diminuitive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 2d8
• Aligned Strike(su): A mistlings natural weapons are treated as chaotic for overcoming damage reduction
• Magic Strike(su): A mistlings natural weapons are treated as magic for overcoming damage reduction
• Poison(Ex): A mistlings natural weapons deal poison damage to dex
HD Damage
1-3 1 Dex
4-6 1d2 Dex
7-9 1d3 Dex
10-12 1d4 Dex
13-15 1d6 Dex
16-18 1d8 Dex
19-20 2d6 Dex
• Conjure Living Spell(sp): Once per day a mistling can transform a spell or spell like ability into a living spell (ECS293). This requires a full round action and counts a one daily casting or use of the spell or spell like ability. The living spell lasts for a number of hours equal to the mistling HD and follows the mental orders of its creator.
• Spell-like Abilities: Retains all previous and gains the following additional abilities. Caster level equals HD and DC is based off charisma.
HD Abilities
1-2 Obscuring mist 3/day
3-4 Tasha's hideous laughter
5-6 Confusion
7-8 Baleful polymorph
9-10 Phantasmal killer
11-12 True seeing 3/day
13-14 Baleful polymorph 3/day, Polymorph any object
15-16 Insanity
17-18 Antipathy
19-20 Polymorph any object 3/day
• +2 Strenght, +4 Constitution, -4 Wisdom.
• Darkvision 60 feet.
• Damage Reduction(Ex): 5/cold iron (or 10/cold iron if HD 12 or more).
• Immune: disease, poison, and polymorph
• Resistances: Acid, electricity, and fire 10
• Spell resistance: HD+10
• Madness(ex): Anyone targetign a mistling with thought detection, mind control, or telepathic abilities takes 1d4 wisdom damage
• Misty aura(su): Gains concealment (20% miss chance) and a +8 circumstance bonus to Hide in areas of fog, mist, smoke, or other vapor.
The template is supposed to be applied to a fey that got nuked, I chose Duskling for you because most fey have real high ECL already. Book ref is Magic of Incarnum and Forge of War respectively. Hope this helps.--Arz 16:07, 24 September 2010 (UTC)