Duck:PC/Sam: Difference between revisions
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[[Category:Duck]][[Category:Duck:PC]] | [[Category:Duck]][[Category:Duck:PC]] | ||
__NOTOC__ | __NOTOC__ | ||
[[File: | [[File:SamScoter.jpg]] | ||
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<div style="width=100%;"> | <div style="width=100%;"> | ||
== Description == | == Description == | ||
{{ | {{Sam}}: Humphrey Bogart in duck form. Square beak, hard eyes, and a rumpled suit under a rumpled trench-coat. An independent detective working with Pinkerdown Detective Agency. | ||
</div> | </div> | ||
<!--- LEFT COLUMN ---> | <!--- LEFT COLUMN ---> | ||
<div style="float:left; width: 40%;"> | <div style="float:left; width: 40%;"> | ||
== Aspects == | == Aspects == | ||
;{{Aspect|Hard-boiled egg}} | ;{{Aspect|Hard-boiled egg}} | ||
: | : A tough egg to crack, Sam's cut from the same cloth as any other noir hero, just in duck form. | ||
: ''Sample Invoke'': | : ''Sample Invoke'': Boosting investigation when dramatically appropriate, during a case. | ||
: ''Sample Compel'': | : ''Sample Compel'': Getting involved when he really shouldn't. | ||
;{{Aspect|"I ain't backing down!"}} | ;{{Aspect|"I ain't backing down!"}} | ||
: | : Sam doesn't know when to give up, cut his losses, or just not bother with a fight that's not worth having. | ||
: ''Sample Invoke'': | : ''Sample Invoke'': Mustering up his courage | ||
: ''Sample Compel'': | : ''Sample Compel'': Refusing to concede | ||
;{{Aspect|Bald-eagle-eyed hunter}} | ;{{Aspect|Bald-eagle-eyed hunter}} | ||
: | : Sam has a sharp eye for detail, and uses that to track down whatever needs tracking down- crooks, ancient relics, etc. | ||
: ''Sample Invoke'': | : ''Sample Invoke'': Finding a clue | ||
: ''Sample Compel'': | : ''Sample Compel'': Missing the "big picture" | ||
;{{Aspect| | ;{{Aspect|No Brakes!}} | ||
: Guest starring {{Meow}} | : Guest starring {{Meow}} | ||
: ''Sample Invoke'': | : Sam's the kind of guy that'd jump into a situation without any prep. | ||
: ''Sample Compel'': | : ''Sample Invoke'': Controlling a car without any brakes. | ||
: ''Sample Compel'': Getting *into* a car that doesn't have any brakes. | |||
;{{Aspect|I'm on a job}} | |||
: Sam is good at his job, but that doesn't mean he's ''good''. It's a job, and a job means getting paid. If he isn't getting paid, it isn't a job, and he might not do it. Think ''Fistfull of Dollars''. | |||
: ''Sample Invoke'': Turning what he'd do anyway into a profit | |||
: ''Sample Compel'': Constrained against doing the "ethical" thing in favor of "the job" | |||
</div> | </div> | ||
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* +4 Investigate | * +4 Investigate | ||
* +3 Contacts, Burglary | * +3 Contacts, Burglary | ||
* +2 | * +2 Explosives, Will, Deceive | ||
* +1 | * +1 Shoot, Stealth, Physique, Rapport, Fight | ||
== Stunts == | == Stunts == | ||
;Reputation | ;The Weight of Reputation (Contacts) | ||
: | : You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself. You should have an appropriate aspect to pair with this stunt. ("I ain't backing down!") | ||
: ''Fate Core sample (contacts)'' | |||
;Security Specialist (Burglary) | ;Security Specialist (Burglary) | ||
: | : You don’t have to be present to provide active opposition to someone trying to overcome security measures you put in place or worked on. (Normally, a character would roll against passive opposition for that.) | ||
: ''Fate Core sample (burglary)'' | |||
;Lies and Damned Lies (Deceive) | |||
: You can use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack. | |||
: ''Fate Core sample (Deceive)'' | |||
Latest revision as of 18:10, 6 May 2014
Description
File:Samicon.gif Sam Scoter: Humphrey Bogart in duck form. Square beak, hard eyes, and a rumpled suit under a rumpled trench-coat. An independent detective working with Pinkerdown Detective Agency.
Aspects
- Hard-boiled egg
- A tough egg to crack, Sam's cut from the same cloth as any other noir hero, just in duck form.
- Sample Invoke: Boosting investigation when dramatically appropriate, during a case.
- Sample Compel: Getting involved when he really shouldn't.
- "I ain't backing down!"
- Sam doesn't know when to give up, cut his losses, or just not bother with a fight that's not worth having.
- Sample Invoke: Mustering up his courage
- Sample Compel: Refusing to concede
- Bald-eagle-eyed hunter
- Sam has a sharp eye for detail, and uses that to track down whatever needs tracking down- crooks, ancient relics, etc.
- Sample Invoke: Finding a clue
- Sample Compel: Missing the "big picture"
- No Brakes!
- Guest starring File:Meowicon.gif Dr. Meow
- Sam's the kind of guy that'd jump into a situation without any prep.
- Sample Invoke: Controlling a car without any brakes.
- Sample Compel: Getting *into* a car that doesn't have any brakes.
- I'm on a job
- Sam is good at his job, but that doesn't mean he's good. It's a job, and a job means getting paid. If he isn't getting paid, it isn't a job, and he might not do it. Think Fistfull of Dollars.
- Sample Invoke: Turning what he'd do anyway into a profit
- Sample Compel: Constrained against doing the "ethical" thing in favor of "the job"
Skills
- +4 Investigate
- +3 Contacts, Burglary
- +2 Explosives, Will, Deceive
- +1 Shoot, Stealth, Physique, Rapport, Fight
Stunts
- The Weight of Reputation (Contacts)
- You can use Contacts instead of Provoke to create advantages based on the fear generated by the sinister reputation you’ve cultivated for yourself. You should have an appropriate aspect to pair with this stunt. ("I ain't backing down!")
- Fate Core sample (contacts)
- Security Specialist (Burglary)
- You don’t have to be present to provide active opposition to someone trying to overcome security measures you put in place or worked on. (Normally, a character would roll against passive opposition for that.)
- Fate Core sample (burglary)
- Lies and Damned Lies (Deceive)
- You can use Deceive in place of Provoke to make mental attacks, as long as you can make up a clever lie as part of the attack.
- Fate Core sample (Deceive)
Fate, Refresh, Stress and Consequences
- Fate Points: 3
- Refresh: 3
- Stress
- Physical Stress: ☐☐☐
- Mental Stress: ☐☐☐
- Consequences
- Mild (2): __________
- Moderate (4): __________
- Severe (6): __________
- Extreme (8): __________
Extras
none
Story Notes
- Background story
- Background story text
- Guest story
- Guest story text