Difference between revisions of "13A:PC/Epsilon"
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__NOTOC__ | __NOTOC__ | ||
{{13A | {{13A}} | ||
<div style="margin-left:10px; float:right;"> | <div style="margin-left:10px; float:right;"> | ||
=== Epsilon === | === Epsilon === | ||
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{{:13thAge:Power | {{:13thAge:Power | ||
|Name=Melee Attack | |Name=Melee Attack | ||
|Type= | |Type=Greataxe | ||
|Freq=At-Will | |Freq=At-Will | ||
|Recharge= | |Recharge= | ||
|Effect= | |Effect= | ||
|Target=One enemy | |Target=One enemy | ||
|Attack= | |Attack=STR + Level vs. AC | ||
|Hit= | |Hit=1d10 + Stat damage | ||
|Miss= — | |Miss= — | ||
}}<br/> | }}<br/> | ||
{{:13thAge:Power | {{:13thAge:Power | ||
|Name=Ranged Attack | |Name=Ranged Attack | ||
|Type= | |Type=Throwing Axe | ||
|Freq=At-Will | |Freq=At-Will | ||
|Recharge= | |Recharge= | ||
|Effect= | |Effect= | ||
|Target=One enemy | |Target=One enemy | ||
|Attack= | |Attack=STR + Level vs. AC | ||
|Hit= | |Hit=1d6 + Stat damage | ||
|Miss= — | |Miss= — | ||
}} | }} | ||
Line 160: | Line 160: | ||
{{GP|0}} | {{GP|0}} | ||
==== Typical Arms ==== | ==== Typical Arms ==== | ||
* | * Greataxe (2 Hand, Heavy) | ||
* | * Throwing Axe (Light, Thrown) | ||
* Armor ( | * Leather Armor (Light) | ||
==== True Magic Items ==== | ==== True Magic Items ==== | ||
Line 196: | Line 195: | ||
==== Consumables ==== | ==== Consumables ==== | ||
==== Gear ==== | ==== Gear ==== | ||
50 ft Good Rope, 4 Iron Spikes | |||
==== [[13thAge:Gear|Arms]] Chart ==== | ==== [[13thAge:Gear|Arms]] Chart ==== | ||
<!-- This is the chart of your class's basic weapon/armor values. --> | <!-- This is the chart of your class's basic weapon/armor values. --> |
Latest revision as of 08:13, 13 February 2017
Epsilon
Dhampir
Barbarian
Level 1 (Adventurer)
Stats
STR | 18 | +4 | +5 |
---|---|---|---|
CON | 18 | +4 | +5 |
DEX | 14 | +2 | +3 |
INT | 8 | −1 | 0 |
WIS | 10 | 0 | +1 |
CHA | 8 | −1 | 0 |
Combat
Init: 3
HP: 33
Staggered: 16
AC: 15
PD: 16
MD: 10
Recoveries: 8
Roll: 1d12+4
Average: 10
Basic Attacks
Melee Attack
Greataxe
At-Will
Target: One enemy
Attack: STR + Level vs. AC
Hit: 1d10 + Stat damage
Miss: —
At-Will
Target: One enemy
Attack: STR + Level vs. AC
Hit: 1d10 + Stat damage
Miss: —
Ranged Attack
Throwing Axe
At-Will
Target: One enemy
Attack: STR + Level vs. AC
Hit: 1d6 + Stat damage
Miss: —
At-Will
Target: One enemy
Attack: STR + Level vs. AC
Hit: 1d6 + Stat damage
Miss: —
One Unique Thing
Only surviving subject of failed experiment by the Archmage to create a weapon against the Lich King.
Icon Relationships
File:Icon-LichKing.svg ✘ 1 File:Icon-Crusader.svg ✔ 1 File:Icon-Archmage.svg ❓ 1
Backgrounds
- Failed Experiment 4
- Epsilon is the leftovers from an experiment by the Archmage
- Street Rat of the city of Horizon 2
- Epsilon maintains some of his urban survival skills
- Hired muscle without scruples 2
- Epsilon is familiar with using his bulk without necessarily going straight to combat.
Class Features
- Barbarian Rage
- Once per day use a quick action to start rageing. A rage lasts until the end of a battle.
- While raging roll 2d20 to hit with barbarian melee attacks and use the higher. A natural 11+ on both dice and top dice hits makes the attack a critical.
- Recharge 16+ : After a battle in which you rage, roll a d20 and add your Constitution modifier; on a 16+, you can use Barbarian Rage again later in the day.
Talents
- Unstoppable
- Once per battle, declare you are using Unstoppable before making a barbarian melee attack. If your attack hits at least one target, you can heal using a recovery.
- Strongheart
- Your recovery dice are d12s instead of d10s like other barbarians.
- Barbarian Cleave
- Once per battle as a free action, make another barbarian melee attack after you have dropped one non-mook foe to 0 hp with a barbarian melee attack. (Dropping the last mook of a mook mob also qualifies.)
- Adventurer Feat : You gain a +2 attack bonus with Barbaric Cleave attacks. If the cleave attack hits, you can heal using a recovery.
Feats
- Barbaric Cleave (Adventurer)
- Bonuses to barbaric cleave attack
Powers
- Never Say Die
- Racial
- Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.
Possessions
0
Typical Arms
- Greataxe (2 Hand, Heavy)
- Throwing Axe (Light, Thrown)
- Leather Armor (Light)
True Magic Items
- None
Consumables
Gear
50 ft Good Rope, 4 Iron Spikes
Arms Chart
1h | 2h | Thrown | Xbow | Bow | |
---|---|---|---|---|---|
Small | 1d4 Dagger | 1d6 Club | 1d4 Dagger | 1d4 (-5 attack) Hand Crossbow | n/a |
Light | 1d6 Hand Axe | 1d8 Spear | 1d6 Throwing Axe | 1d6 (-5 Attack) Light Crossbow | 1d6 Shortbow |
Heavy | 1d8 Battleaxe | 1d10 Greataxe | n/a | 1d8 (-5 Attack) Heavy Crossbow | 1d8 Longbow |
Type | AC | Penalty |
---|---|---|
None | 10 | — |
Light | 12 | — |
Heavy | 13 | -2 |
Shield | +1 | — |
Incremental Advances
- None
Description
- Physical Description
- Bulgy, grey, 8 foot tall (but hunched over). Hideous, but very proud of his cleft chin.
- Mannerisms Description
- An object in motion stays in motion, an object at rest tends to stay at rest.
- Personal (non-Icon) Goals
- Epsilon wants to protect people from the predations of those in more powerful positions. Sometimes this protection looks an awful lot like Lemmy with a bunny.
- Action Heuristic (c.f., alignment)
- I'm why we don't have nice things, but I generally want to be nice to people.
- Religion
- Had it once, didn't stick
- Family, hometown, city/region of origin?
- Street urchine who was picked up by the archmage.
- Catchphrase, theme song, etc
- Here we go again!
- Languages Determined
- Low Imperial
- Graphic Representation (icon for maps)