Difference between revisions of "Wild talk:DP"
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<blockquote>The DP and its bonuses happen *after* all other level up actions.</blockquote> | <blockquote>The DP and its bonuses happen *after* all other level up actions.</blockquote> | ||
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::This is not something I currently included in my chart for available purchases. I'll have to consider such a thing. However, most domain powers are strong (War, for example, grants proficiency and focus, which would be a minimum of 6 points.) Repose's granted power (which, BTW, you never asked about that domain. Spells are limited to PHB, SpC, PHB2. Domains are like that... As it is, it's allowed though the 7th level spell is not from those sources) is the same as the death domain. It's fairly potent. By second level, it's "kill one commoner untraceably once per day". The cost in DP would be in excess of 5, for sure. --[[User:Mqs|Mqs]] 21:01, 12 January 2009 (UTC) | ::This is not something I currently included in my chart for available purchases. I'll have to consider such a thing. However, most domain powers are strong (War, for example, grants proficiency and focus, which would be a minimum of 6 points.) Repose's granted power (which, BTW, you never asked about that domain. Spells are limited to PHB, SpC, PHB2. Domains are like that... As it is, it's allowed though the 7th level spell is not from those sources) is the same as the death domain. It's fairly potent. By second level, it's "kill one commoner untraceably once per day". The cost in DP would be in excess of 5, for sure. --[[User:Mqs|Mqs]] 21:01, 12 January 2009 (UTC) | ||
:::Hurry Randy, run! He is on to you plan to slowly weed out commoners from the land! --[[User:Askewnotion|Askewnotion]] 14:46, 13 January 2009 (UTC) | :::Hurry Randy, run! He is on to you plan to slowly weed out commoners from the land! --[[User:Askewnotion|Askewnotion]] 14:46, 13 January 2009 (UTC) | ||
==Proficiencies== | |||
I'd downgrade exotic armor/wpn. I don't think its worth the cost. Its a single wpn/armor, not whole category. All exotic wpns for 4DP and single exotic wpn for 2DP seems more reasonable. Same for armor plus remove need to buy up to heavy to be proficient w/ light exotic etc. Personally think most exotics just aren't worth it.--[[User:Arz|Arz]] 15:26, 14 January 2009 (UTC) | |||
==Money== | |||
*How about pseudo-monetary awards? Purchase an NPC, property, or association? --[[User:Arz|Arz]] 15:26, 14 January 2009 (UTC) | |||
*I also don't think the monetary award paces ECL or other DP expenditures. How about raising it or spending it @ craft cost regardless of feats/skill? This would be 1/3 cost for normal items or ~1/2 cost for magical items. Also might encourage custom items vs. looted randomness.--[[User:Arz|Arz]] 15:26, 14 January 2009 (UTC) | |||
::Direct money is already in the list, at the bottom: "Each DP may be turned in to get 250 GP per ECL." I would be very amenable to alternate purchases as you list (NPC, property, etc). Craft costs, interesting idea. I can do that, I think. I'll crunch some numbers and get back to you. --[[User:Mqs|Mqs]] 15:40, 14 January 2009 (UTC) | |||
:::Let me emphasize. 250*ECL=gp is _diddly squat_! A unique way of spending it might make it feasible and fun. --[[User:Arz|Arz]] 16:41, 14 January 2009 (UTC) | |||
::::1DP, at the start of the campaign, is 1,000GP. That's not diddly squat. Although 250*1.5*ECL would be better. --[[User:T3knomanser|t3knomanser]] 16:45, 14 January 2009 (UTC) | |||
==Bizarre and Unlikely Uses== | |||
What if I wanted to buy these: | |||
* Levels | |||
* Skill ranks above allowed for level | |||
* Increases in saves, BAB, etc. | |||
* DP in lieu of prereq (could I use DP to buy a prestige class that I don't meet the prereqs for? Say, something requires a level of ranger that I don't want to take (or going back to buying levels with DP)). | |||
* Extra spell slots (Unless the "Activate Class Ability" with AP counts for this?) | |||
* Extra spells known (for spontaneous casters) | |||
* Exchange ratio with APs- DPs can turn into APs, but is there any exchange rate for the opposite direction? | |||
* Cast an unknown spell (for prepared casters)- I don't mean one you haven't memorized, I mean one that's not in your spellbook. | |||
* Buy class features for a class you aren't. Animal companion, sneak attack, etc. Can those be bought like feats? Not at all? Some special process? | |||
--[[User:T3knomanser|t3knomanser]] 15:43, 14 January 2009 (UTC) | |||
::The first three are definite nos. The prerequisiste one is something I already negotiate. --[[User:Mqs|Mqs]] 16:35, 14 January 2009 (UTC) | |||
:::Note that you CAN buy back levels lost due to death and resurrection. --[[User:Mqs|Mqs]] 16:35, 14 January 2009 (UTC) | |||
:::And that's why I labeled them as "unlikely". Figured I may as well ask.--[[User:T3knomanser|t3knomanser]] 16:53, 14 January 2009 (UTC) | |||
::::Extra spell slots and spells known are acquirable via feats. I do not want the opposite direction exchange. Casting an unknown spell could be a reasonable use of "plot twist". Buying class features not available to you is not intended with DP. If I wanted to do that, I would have used Buy the Numbers or True20 (and gone classless). --[[User:Mqs|Mqs]] 16:57, 14 January 2009 (UTC) | |||
== 2 point feat suggestion == | |||
Since there is a feat to make initiative a 1 point skill buy (imporved intiative), can we make one for speak language? --[[User:Askewnotion|Askewnotion]] 16:57, 30 December 2009 (UTC) | |||
:"Master Linguist" from Races of Eberron is 'learn one language per level'. Too much for a 2-point. None of the existing language feats work exactly this way (I thought they did, but they're all "instantly learn 3 languages" or "treat your intelligence higher at first level for your starting langauges" etc. --[[User:Mqs|Mqs]] 17:21, 30 December 2009 (UTC) |
Latest revision as of 09:21, 30 December 2009
The DP and its bonuses happen *after* all other level up actions.
When may DP be spent? Game Session uses are apparent, but the other categories could be clarified. --Randy (Talk) 18:42, 12 January 2009 (UTC)
- At any point except in the middle of a level up, really. Before and after level up, fine, but not during. And you don't gain the new DP until after the level up finishes (and is on the wiki). --Mqs 18:45, 12 January 2009 (UTC)
- I'm 1,000xp away from leveling up and gain another DP, bringing my total to five. Can I spent them right then for a feat or do PCs have to wait until the character gains their next level? --Randy (Talk) 18:47, 12 January 2009 (UTC)
- If you gain the DP, you can spend it immediately. Mid session even. --Mqs 18:48, 12 January 2009 (UTC)
- I'm 1,000xp away from leveling up and gain another DP, bringing my total to five. Can I spent them right then for a feat or do PCs have to wait until the character gains their next level? --Randy (Talk) 18:47, 12 January 2009 (UTC)
- At any point except in the middle of a level up, really. Before and after level up, fine, but not during. And you don't gain the new DP until after the level up finishes (and is on the wiki). --Mqs 18:45, 12 January 2009 (UTC)
HP/Toughness example backwards. Toughness yields 50% more.--Arz 18:59, 12 January 2009 (UTC)
- 9 DP buys you 9 HP directly. 9 DP buys you three copies of Toughness (first costs 2, then 3, then 4), at 3 HP each, for 9 HP.
DP cost for domain granted ability?
I'm considering taking Arcane Disciple again and gaining the Repose domain from Sandstorm (very appropriate for Wee Jas) and would like to have the granted power with it. What would that cost in DP? --Randy (Talk) 19:12, 12 January 2009 (UTC)
- This is not something I currently included in my chart for available purchases. I'll have to consider such a thing. However, most domain powers are strong (War, for example, grants proficiency and focus, which would be a minimum of 6 points.) Repose's granted power (which, BTW, you never asked about that domain. Spells are limited to PHB, SpC, PHB2. Domains are like that... As it is, it's allowed though the 7th level spell is not from those sources) is the same as the death domain. It's fairly potent. By second level, it's "kill one commoner untraceably once per day". The cost in DP would be in excess of 5, for sure. --Mqs 21:01, 12 January 2009 (UTC)
- Hurry Randy, run! He is on to you plan to slowly weed out commoners from the land! --Askewnotion 14:46, 13 January 2009 (UTC)
- This is not something I currently included in my chart for available purchases. I'll have to consider such a thing. However, most domain powers are strong (War, for example, grants proficiency and focus, which would be a minimum of 6 points.) Repose's granted power (which, BTW, you never asked about that domain. Spells are limited to PHB, SpC, PHB2. Domains are like that... As it is, it's allowed though the 7th level spell is not from those sources) is the same as the death domain. It's fairly potent. By second level, it's "kill one commoner untraceably once per day". The cost in DP would be in excess of 5, for sure. --Mqs 21:01, 12 January 2009 (UTC)
Proficiencies
I'd downgrade exotic armor/wpn. I don't think its worth the cost. Its a single wpn/armor, not whole category. All exotic wpns for 4DP and single exotic wpn for 2DP seems more reasonable. Same for armor plus remove need to buy up to heavy to be proficient w/ light exotic etc. Personally think most exotics just aren't worth it.--Arz 15:26, 14 January 2009 (UTC)
Money
- How about pseudo-monetary awards? Purchase an NPC, property, or association? --Arz 15:26, 14 January 2009 (UTC)
- I also don't think the monetary award paces ECL or other DP expenditures. How about raising it or spending it @ craft cost regardless of feats/skill? This would be 1/3 cost for normal items or ~1/2 cost for magical items. Also might encourage custom items vs. looted randomness.--Arz 15:26, 14 January 2009 (UTC)
- Direct money is already in the list, at the bottom: "Each DP may be turned in to get 250 GP per ECL." I would be very amenable to alternate purchases as you list (NPC, property, etc). Craft costs, interesting idea. I can do that, I think. I'll crunch some numbers and get back to you. --Mqs 15:40, 14 January 2009 (UTC)
- Let me emphasize. 250*ECL=gp is _diddly squat_! A unique way of spending it might make it feasible and fun. --Arz 16:41, 14 January 2009 (UTC)
- 1DP, at the start of the campaign, is 1,000GP. That's not diddly squat. Although 250*1.5*ECL would be better. --t3knomanser 16:45, 14 January 2009 (UTC)
- Let me emphasize. 250*ECL=gp is _diddly squat_! A unique way of spending it might make it feasible and fun. --Arz 16:41, 14 January 2009 (UTC)
- Direct money is already in the list, at the bottom: "Each DP may be turned in to get 250 GP per ECL." I would be very amenable to alternate purchases as you list (NPC, property, etc). Craft costs, interesting idea. I can do that, I think. I'll crunch some numbers and get back to you. --Mqs 15:40, 14 January 2009 (UTC)
Bizarre and Unlikely Uses
What if I wanted to buy these:
- Levels
- Skill ranks above allowed for level
- Increases in saves, BAB, etc.
- DP in lieu of prereq (could I use DP to buy a prestige class that I don't meet the prereqs for? Say, something requires a level of ranger that I don't want to take (or going back to buying levels with DP)).
- Extra spell slots (Unless the "Activate Class Ability" with AP counts for this?)
- Extra spells known (for spontaneous casters)
- Exchange ratio with APs- DPs can turn into APs, but is there any exchange rate for the opposite direction?
- Cast an unknown spell (for prepared casters)- I don't mean one you haven't memorized, I mean one that's not in your spellbook.
- Buy class features for a class you aren't. Animal companion, sneak attack, etc. Can those be bought like feats? Not at all? Some special process?
--t3knomanser 15:43, 14 January 2009 (UTC)
- The first three are definite nos. The prerequisiste one is something I already negotiate. --Mqs 16:35, 14 January 2009 (UTC)
- Note that you CAN buy back levels lost due to death and resurrection. --Mqs 16:35, 14 January 2009 (UTC)
- And that's why I labeled them as "unlikely". Figured I may as well ask.--t3knomanser 16:53, 14 January 2009 (UTC)
- Extra spell slots and spells known are acquirable via feats. I do not want the opposite direction exchange. Casting an unknown spell could be a reasonable use of "plot twist". Buying class features not available to you is not intended with DP. If I wanted to do that, I would have used Buy the Numbers or True20 (and gone classless). --Mqs 16:57, 14 January 2009 (UTC)
- The first three are definite nos. The prerequisiste one is something I already negotiate. --Mqs 16:35, 14 January 2009 (UTC)
2 point feat suggestion
Since there is a feat to make initiative a 1 point skill buy (imporved intiative), can we make one for speak language? --Askewnotion 16:57, 30 December 2009 (UTC)
- "Master Linguist" from Races of Eberron is 'learn one language per level'. Too much for a 2-point. None of the existing language feats work exactly this way (I thought they did, but they're all "instantly learn 3 languages" or "treat your intelligence higher at first level for your starting langauges" etc. --Mqs 17:21, 30 December 2009 (UTC)