Wild:PC/Fuelwen/Cohort/Splat/: Difference between revisions
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= Splat = | [[Category:Wild]][[Category:Wild:PC]] | ||
6th level cohort: | |||
== Splat == | |||
Size/Type: Small Aberration | |||
Hit Dice: 3d8+(3con) (8+2d8+3con) | |||
Initiative: +0 | |||
Speed: 20', fly 5' (clumbsy) | |||
Armor Class: 10 (?) | |||
[[ | Base Attack/Grapple: +2/-2 | ||
Attack: Slam +2 melee (1d4 plus 1d6 acid) or light ray +2 ranged touch (1d6) or slime +2 touch (1d6 acid) | |||
Space/Reach: 5 ft./5 ft. | |||
Special Attacks: Light ray, acid, aura of menace, spell like abilities | |||
Special Qualities: Darkvision 60 ft., weak anatomy, immune to poison, resilient saves, cold resistance 5, electricity resistance 5, and fire resistance 5, translucent, bright, DR5/magic, | |||
Saves: Fort 3, Ref 1, Will 1 (1/1/3 base) | |||
Abilities: Str 11 (0), Dex 11 (0), Con 15 (+2), Int 10 (0), Wis 7 (-2), Cha 12 (+1) | |||
Skills: 12 points | |||
Feats: 1,3 | |||
Alignment: N[L]G | |||
=== Abilities === | |||
;Light ray | |||
: Ignores DR but is not a magical attack. | |||
;Acid | |||
: Deals damage to organics, metals. Not stone. | |||
;Aura of Menace (Su) | |||
: See [[srd:Archon]] | |||
;Weak Anatomy | |||
: 50% resistant to critical hits, sneak attack and other precision damage. | |||
;Resilient | |||
: +2 saves vs: sleep, paralysis, petrification, polymorph, stun. | |||
;Spell like abilities | |||
: At will&emdash;''detect evil''. 1/day&emdash;''Magic Circle against Evil'' | |||
;Translucent and bright | |||
: Always emits light as a ''light'' spell. | |||
: +5 to hide checks when in brightly lit conditions. | |||
(Aberrations eat, sleep, and breathe.) |
Revision as of 01:58, 5 January 2010
6th level cohort:
Splat
Size/Type: Small Aberration
Hit Dice: 3d8+(3con) (8+2d8+3con)
Initiative: +0
Speed: 20', fly 5' (clumbsy)
Armor Class: 10 (?)
Base Attack/Grapple: +2/-2
Attack: Slam +2 melee (1d4 plus 1d6 acid) or light ray +2 ranged touch (1d6) or slime +2 touch (1d6 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Light ray, acid, aura of menace, spell like abilities
Special Qualities: Darkvision 60 ft., weak anatomy, immune to poison, resilient saves, cold resistance 5, electricity resistance 5, and fire resistance 5, translucent, bright, DR5/magic,
Saves: Fort 3, Ref 1, Will 1 (1/1/3 base)
Abilities: Str 11 (0), Dex 11 (0), Con 15 (+2), Int 10 (0), Wis 7 (-2), Cha 12 (+1)
Skills: 12 points
Feats: 1,3
Alignment: N[L]G
Abilities
- Light ray
- Ignores DR but is not a magical attack.
- Acid
- Deals damage to organics, metals. Not stone.
- Aura of Menace (Su)
- See srd:Archon
- Weak Anatomy
- 50% resistant to critical hits, sneak attack and other precision damage.
- Resilient
- +2 saves vs: sleep, paralysis, petrification, polymorph, stun.
- Spell like abilities
- At will&emdash;detect evil. 1/day&emdash;Magic Circle against Evil
- Translucent and bright
- Always emits light as a light spell.
- +5 to hide checks when in brightly lit conditions.
(Aberrations eat, sleep, and breathe.)