Wild:PC/Fuelwen/Cohort/Splat/: Difference between revisions
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Revision as of 02:10, 5 January 2010
6th level cohort:
Splat
Size/Type: Small Aberration
Hit Dice: 3d8+(3con) (8+2d8+3con)
Initiative: +0
Speed: 20', fly 5' (clumbsy)
Armor Class: 10 (?)
Base Attack/Grapple: +2/-2
Attack: Slam +2 melee (1d4 plus 1d6 acid) or light ray +2 ranged touch (1d6) or slime +2 touch (1d6 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Light ray, acid, aura of menace, spell like abilities
Special Qualities: Darkvision 60 ft., weak anatomy, immune to poison, resilient saves, cold resistance 5, electricity resistance 5, and fire resistance 5, translucent, bright, DR5/magic, spore form
Saves: Fort 3, Ref 1, Will 1 (1/1/3 base)
Abilities: Str 11 (0), Dex 11 (0), Con 15 (+2), Int 10 (0), Wis 7 (-2), Cha 12 (+1)
Skills: 12 points
Feats: 1,3
Alignment: N[L]G
Abilities
- Light ray
- Ignores DR but is not a magical attack.
- Acid
- Deals damage to organics, metals. Not stone.
- Aura of Menace (Su)
- See srd:monsters/archon.htm#lanternArchon
- Weak Anatomy
- 50% resistant to critical hits, sneak attack and other precision damage.
- Resilient
- +2 saves vs: sleep, paralysis, petrification, polymorph, stun.
- Spell like abilities
- At will—detect evil. 1/day—Magic Circle against Evil. Caster level 3.
- Translucent and bright
- Always emits light as a light spell.
- +5 to hide checks when in brightly lit conditions.
- Spore Form
- Aberrations eat, sleep, and breathe. However, instead of dying when Splat is denied food or drink, he instead dessicates into a form until such a time that food is available. Splat is not in any aware of his surroundings during the time, until awakened by the presence of food and drink.