Wild:PC/Fuelwen/Cohort/Splat/: Difference between revisions
>Mqs m size bonuses applied to AC/attacks |
>T3knomanser m per Daryl |
||
Line 6: | Line 6: | ||
Size/Type: Small Aberration | Size/Type: Small Aberration | ||
Hit Dice: | Hit Dice: 4d8+6 (8+2d8+6) | ||
Initiative: +0 | Initiative: +0 | ||
Speed: | Speed: fly 30' (clumsy) | ||
Armor Class: 11 (+1 size) | Armor Class: 11 (+1 size) | ||
Base Attack/Grapple: + | Base Attack/Grapple: +3/-1 | ||
Attack: Slam +3 melee (1d4 plus 1d6 acid) or light ray +3 ranged touch (1d6) or slime +3 touch (1d6 acid) | Attack: Slam +3 melee (1d4 plus 1d6 acid) or light ray +3 ranged touch (1d6) or slime +3 touch (1d6 acid) |
Revision as of 01:40, 24 January 2010
6th level cohort:
Splat
Size/Type: Small Aberration
Hit Dice: 4d8+6 (8+2d8+6)
Initiative: +0
Speed: fly 30' (clumsy)
Armor Class: 11 (+1 size)
Base Attack/Grapple: +3/-1
Attack: Slam +3 melee (1d4 plus 1d6 acid) or light ray +3 ranged touch (1d6) or slime +3 touch (1d6 acid)
Space/Reach: 5 ft./5 ft.
Special Attacks: Light ray, acid, aura of menace, spell like abilities
Special Qualities: Darkvision 60 ft., weak anatomy, immune to poison, resilient saves, cold resistance 5, electricity resistance 5, and fire resistance 5, translucent, bright, DR5/magic, spore form
Saves: Fort 3, Ref 1, Will 1 (1/1/3 base)
Abilities: Str 11 (0), Dex 11 (0), Con 15 (+2), Int 10 (0), Wis 7 (-2), Cha 12 (+1)
Skills: [ranks only] knowledge (religion) +1, knowledge (the plans) +1, Influence +5 ranks, Acrobatics +5 ranks
Feats: ability focus (aura of menace), point blank shot
Alignment: N[L]G
Abilities
- Light ray
- Ignores DR but is not a magical attack.
- Acid
- Deals damage to organics, metals. Not stone.
- Aura of Menace (Su)
- See srd:monsters/archon.htm#lanternArchon. DC 14.
- Weak Anatomy
- 50% resistant to critical hits, sneak attack and other precision damage.
- Resilient
- +2 saves vs: sleep, paralysis, petrification, polymorph, stun.
- Spell like abilities
- At will—detect evil. 1/day—Magic Circle against Evil. Caster level 3.
- Translucent and bright
- Always emits light as a light spell.
- +5 to hide checks when in brightly lit conditions.
- Spore Form
- Aberrations eat, sleep, and breathe. However, instead of dying when Splat is denied food or drink, he instead dessicates into a form until such a time that food is available. Splat is not in any aware of his surroundings during the time, until awakened by the presence of food and drink.