Drinking & Dragons

TOEE:CharacterCreation: Difference between revisions

From Drinking and Dragons
>Askewnotion
No edit summary
>Askewnotion
mNo edit summary
Line 20: Line 20:
== Skills ==
== Skills ==
According to the changes in skills, there are no cross-class skills. Skill points given in each class remain unchanged. For more information in how skills can be bought and applied go here '''[[Rules/Skills|Skills]]'''.
According to the changes in skills, there are no cross-class skills. Skill points given in each class remain unchanged. For more information in how skills can be bought and applied go here '''[[Rules/Skills|Skills]]'''.
== Spells ==
Most spells are unchanged. Go '''[[TOEE:Rules/Alterations#Spells|here]]''' to what has changed.


== Equipment ==
== Equipment ==
Characters start with max gold for their class at 1st level to buy their equipment with. Currently, equipment may only be taken from the 3.5 Players Handbook and Dungeon Masters guide. No more than 1/2 of your starting money can be spent on a single item.
Characters start with max gold for their class at 1st level to buy their equipment with. Currently, equipment may only be taken from the 3.5 Players Handbook and Dungeon Masters guide. No more than 1/2 of your starting money can be spent on a single item.

Revision as of 16:31, 24 December 2009

Races

Races in the 3.5 Players Handbook will be the only races allowed.

Stats

We are using a 32 point point buy. A link can be found to your left under "site-wide navigation" to help you build your character. Take note that racial bonuses take place after your scores are bought.

Level

Current and new characters will begin at level 1.

Classes

Available classes and any changes to these classes are listed here; Character Classes. I will not be using the favored class rule for the races. It is silly and punishs creativity and unique character creation.

Hit Points

You get max HP at 1st level as usual. When you level, you roll for your Hit Points. I will also roll for your hit points, but my roll is made in secret. You then choose your roll or my mystery roll.

Feats

Feats from the Players Handbook, Monster Manual, and Dungeon Masters Guide are allowed. For new feats, changes, and restrictions, go here; Feats.

Skills

According to the changes in skills, there are no cross-class skills. Skill points given in each class remain unchanged. For more information in how skills can be bought and applied go here Skills.

Spells

Most spells are unchanged. Go here to what has changed.

Equipment

Characters start with max gold for their class at 1st level to buy their equipment with. Currently, equipment may only be taken from the 3.5 Players Handbook and Dungeon Masters guide. No more than 1/2 of your starting money can be spent on a single item.