Drinking & Dragons

Difference between revisions of "Wild:41 Assassin Gnomes are Friendly"

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[[Category:Wild:Session|41]]
[[Category:Wild:Session|41]]


== To Tree, or Not to Tree ==
{{Fuelwen}}: At Drn'Tg, we discovered that the shack that had been deeded to our party (held by Brilla), actually represented a substantial quantity of land. This entangled Brilla into local politics. They wished to depose their king and replace him. This, somehow, involved interminable meetings and not would-be rulers killing the king and battling it out amongst themselves, like sane people. Dwarves are rarely sane.
Regardless, when we went to investigate Brilla's land (the buildings in the area had burned to the ground), we encountered some demons assaulting a tree. Instead of finding out, perhaps, if the tree had it coming, we launched in and slew the demons. No real loss there, and no real gain- this tree creature has attached itself to our party and signed onto our crew. I assigned it a rank of crewman, which should be within my purview- if Brilla wants it to be an officer, it can lay on her head.
== It's Quiet… too quiet ==
{{Fuelwen}}: For all that we have heard of gnomes, I had not heard what fantastic warriors they made. When we arrived at Wild Tentacles, we found First Landing deserted. I sensed the signs of a possible ambush, and we searched, ever wary. We found a mass grave, with the bodies inside it but a week old. The one we exhumed was Dwarf, and the site was large enough contain all of the Dwarves that lived here.
We shed no tears over the loss of this venal, foolish colony. Our lack of lamentation was noted by the people who did the slaughtering- a tribe of gnomes. Through covert action, they infiltrated the city, and killed everyone in their sleep. Not the most dramatic or noble battle, but a terribly effective use of force. A small (in more ways than one) force completely emptied the Dwarven settlement.
I was impressed- and wary. I spent some time asking tactical questions, and identifying their future plans. More competition for conquest is not desirable. And should I ever need to defend against them, knowing their tactics is invaluable.
== Big Country ==
{{Fuelwen}}: We found Big on his plateau, well. We ventured onto the moon, and found that the islands were not only moving (in groups), but that they were on their way to a gigantic island- like the one on the hags' map. The markings on the moon mapped to the islands and their courses. I made notes of all of this, although, sadly, I was unable to make useful predictions based on it. Still, we have updated charts and a tool that should help us keep the charts up to date without taking another trip back to the moon.
The moon ''also'' is nearing the large island. I think it will be unfortunate for anyone that may be beneath the moon, despite how tiny it actually is.


== Rewards ==
== Rewards ==

Revision as of 16:04, 28 July 2010

Starring: Bo-icon.gif Bo, Fuelwen-icon.gif Fuelwen, Pirate.gif Brilla, Tsktsk-icon.gif TskTsk
Guest Starring: The Gnomish Anti-Dwarf Liberation Legion, Big
Challenge: Red Slaad (×4), Blue Slaad
Location: Wild Tentacles, Moon
Date Played: 22 Jul 2010

To Tree, or Not to Tree

Fuelwen-icon.gif Fuelwen: At Drn'Tg, we discovered that the shack that had been deeded to our party (held by Brilla), actually represented a substantial quantity of land. This entangled Brilla into local politics. They wished to depose their king and replace him. This, somehow, involved interminable meetings and not would-be rulers killing the king and battling it out amongst themselves, like sane people. Dwarves are rarely sane.

Regardless, when we went to investigate Brilla's land (the buildings in the area had burned to the ground), we encountered some demons assaulting a tree. Instead of finding out, perhaps, if the tree had it coming, we launched in and slew the demons. No real loss there, and no real gain- this tree creature has attached itself to our party and signed onto our crew. I assigned it a rank of crewman, which should be within my purview- if Brilla wants it to be an officer, it can lay on her head.

It's Quiet… too quiet

Fuelwen-icon.gif Fuelwen: For all that we have heard of gnomes, I had not heard what fantastic warriors they made. When we arrived at Wild Tentacles, we found First Landing deserted. I sensed the signs of a possible ambush, and we searched, ever wary. We found a mass grave, with the bodies inside it but a week old. The one we exhumed was Dwarf, and the site was large enough contain all of the Dwarves that lived here.

We shed no tears over the loss of this venal, foolish colony. Our lack of lamentation was noted by the people who did the slaughtering- a tribe of gnomes. Through covert action, they infiltrated the city, and killed everyone in their sleep. Not the most dramatic or noble battle, but a terribly effective use of force. A small (in more ways than one) force completely emptied the Dwarven settlement.

I was impressed- and wary. I spent some time asking tactical questions, and identifying their future plans. More competition for conquest is not desirable. And should I ever need to defend against them, knowing their tactics is invaluable.

Big Country

Fuelwen-icon.gif Fuelwen: We found Big on his plateau, well. We ventured onto the moon, and found that the islands were not only moving (in groups), but that they were on their way to a gigantic island- like the one on the hags' map. The markings on the moon mapped to the islands and their courses. I made notes of all of this, although, sadly, I was unable to make useful predictions based on it. Still, we have updated charts and a tool that should help us keep the charts up to date without taking another trip back to the moon.

The moon also is nearing the large island. I think it will be unfortunate for anyone that may be beneath the moon, despite how tiny it actually is.

Rewards