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Difference between revisions of "Wild talk:Custom/Spellbred"

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>Mqs
(Created page with 'See spell-like ability "metamagic" feats in Complete Arcane. --~~~~')
 
>Arz
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See spell-like ability "metamagic" feats in Complete Arcane. --[[User:Mqs|Mqs]] 11:40, 21 September 2010 (UTC)
See spell-like ability "metamagic" feats in Complete Arcane. --[[User:Mqs|Mqs]] 11:40, 21 September 2010 (UTC)
==Muskling==
;Duskling Medium Fey(extraplanar, incarnum) +0
:• +2 Constitution, -2 Intelligence
:• Base land speed of 30 feet. For every point of essentia invested they gain a +5 enhancement bonus to speed. This only works in light armor or load.
:• Dusklings gain one bonus point of essentia.
:• Low-Light Vision
;Mistling +6 Can be added to any fey
:• Natural Armor +2
:• Natural Weapons: Claws (1d4)
{| border="1px"
|-
| Size || Damage
|-
| Fine || 1
|-
| Diminuitive ||  1
|-
| Tiny || 1d2
|-
| Small || 1d3
|-
| Medium || 1d4
|-
| Large || 1d6
|-
| Huge || 1d8
|-
| Gargantuan || 2d6
|-
| Colossal || 2d8
|-
|}
:• Aligned Strike(su): A mistlings natural weapons are treated as chaotic for overcoming damage reduction
:• Magic Strike(su): A mistlings natural weapons are treated as magic for overcoming damage reduction
:• Poison(Ex): A mistlings natural weapons deal poison damage to dex
{| border="1px"
|-
| HD|| Damage
|-
| 1-3|| 1 Dex
|-
| 4-6|| 1d2 Dex
|-
| 7-9|| 1d3 Dex
|-
| 10-12|| 1d4 Dex
|-
| 13-15|| 1d6 Dex
|-
| 16-18|| 1d8 Dex
|-
| 19-20|| 2d6 Dex
|-
|}
:• Conjure Living Spell(sp): Once per day a mistling can transform a spell or spell like ability into a living spell (ECS293). This requires a full round action and counts a one daily casting or use of the spell or spell like ability. The living spell lasts for a number of hours equal to the mistling HD and follows the mental orders of its creator.
:• Spell-like Abilities: Retains all previous and gains the following additional abilities. Caster level equals HD and DC is based off charisma.
{| border="1px"
|-
| HD|| Abilities
|-
| 1-2|| Obscuring mist 3/day
|-
| 3-4|| Tasha's hideous laughter
|-
| 5-6|| Confusion
|-
| 7-8|| Baleful polymorph
|-
| 9-10|| Phantasmal killer
|-
| 11-12|| True seeing 3/day
|-
| 13-14|| Baleful polymorph 3/day, Polymorph any object
|-
| 15-16|| Insanity
|-
| 17-18|| Antipathy
|-
| 19-20|| Polymorph any object 3/day
|-
|}
:• +2 Strenght, +4 Constitution, -4 Wisdom.
:• Darkvision 60 feet.
:• Damage Reduction(Ex): 5/cold iron (or 10/cold iron if HD 12 or more).
:• Immune: disease, poison, and polymorph
:• Resistances: Acid, electricity, and fire 10
:• Spell resistance: HD+10
:• Madness(ex): Anyone targetign a mistling with thought detection, mind control, or telepathic abilities takes 1d4 wisdom damage
:• Misty aura(su): Gains concealment (20% miss chance) and a +8 circumstance bonus to Hide in areas of fog, mist, smoke, or other vapor.
:::The template is supposed to be applied to a fey that got nuked, I chose Duskling for you because most fey have real high ECL already. Book ref is Magic of Incarnum and Forge of War respectively. Hope this helps.--[[User:Arz|Arz]] 16:07, 24 September 2010 (UTC)

Latest revision as of 08:07, 24 September 2010

See spell-like ability "metamagic" feats in Complete Arcane. --Mqs 11:40, 21 September 2010 (UTC)

Muskling

Duskling Medium Fey(extraplanar, incarnum) +0
• +2 Constitution, -2 Intelligence
• Base land speed of 30 feet. For every point of essentia invested they gain a +5 enhancement bonus to speed. This only works in light armor or load.
• Dusklings gain one bonus point of essentia.
• Low-Light Vision
Mistling +6 Can be added to any fey
• Natural Armor +2
• Natural Weapons: Claws (1d4)
Size Damage
Fine 1
Diminuitive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 2d8
• Aligned Strike(su): A mistlings natural weapons are treated as chaotic for overcoming damage reduction
• Magic Strike(su): A mistlings natural weapons are treated as magic for overcoming damage reduction
• Poison(Ex): A mistlings natural weapons deal poison damage to dex
HD Damage
1-3 1 Dex
4-6 1d2 Dex
7-9 1d3 Dex
10-12 1d4 Dex
13-15 1d6 Dex
16-18 1d8 Dex
19-20 2d6 Dex
• Conjure Living Spell(sp): Once per day a mistling can transform a spell or spell like ability into a living spell (ECS293). This requires a full round action and counts a one daily casting or use of the spell or spell like ability. The living spell lasts for a number of hours equal to the mistling HD and follows the mental orders of its creator.
• Spell-like Abilities: Retains all previous and gains the following additional abilities. Caster level equals HD and DC is based off charisma.
HD Abilities
1-2 Obscuring mist 3/day
3-4 Tasha's hideous laughter
5-6 Confusion
7-8 Baleful polymorph
9-10 Phantasmal killer
11-12 True seeing 3/day
13-14 Baleful polymorph 3/day, Polymorph any object
15-16 Insanity
17-18 Antipathy
19-20 Polymorph any object 3/day
• +2 Strenght, +4 Constitution, -4 Wisdom.
• Darkvision 60 feet.
• Damage Reduction(Ex): 5/cold iron (or 10/cold iron if HD 12 or more).
• Immune: disease, poison, and polymorph
• Resistances: Acid, electricity, and fire 10
• Spell resistance: HD+10
• Madness(ex): Anyone targetign a mistling with thought detection, mind control, or telepathic abilities takes 1d4 wisdom damage
• Misty aura(su): Gains concealment (20% miss chance) and a +8 circumstance bonus to Hide in areas of fog, mist, smoke, or other vapor.
The template is supposed to be applied to a fey that got nuked, I chose Duskling for you because most fey have real high ECL already. Book ref is Magic of Incarnum and Forge of War respectively. Hope this helps.--Arz 16:07, 24 September 2010 (UTC)