Drinking & Dragons

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Hours later, the world is on fire. Those dreams are back, and are they in force. But it's so silly! Who can take any of this seriously?
Hours later, the world is on fire. Those dreams are back, and are they in force. But it's so silly! Who can take any of this seriously?


== Session 1 - Vampire Deskwoman (Epoch) ==
== Session 1 - Vampire at the Front Desk (Epoch) ==
 
=== The Town of Borderfall ===
 
{{Tyrone}}: The longer that we're here, the more we're starting to remember things about Nest, like the name of the town up ahead is Borderfall. Usually, the gate is open—I always thought that it was decorative—but it is closed and there are a couple of guards. We all look at each other, expecting someone else to take charge and talk to the guards. Finally, my sister sighs and moves forward.
 
We're allowed inside and we take a homeless person in with our group under strict stipulation that we are in NO WAY to do anything heroic. At all. Which is super weird.
 
We find a shop that serves drinks and I remind my sister that "drinking age" is a fluid concept that changes based on where you are, for instance, the drinking age is much lower in Europe. She has none of it. And the argument turns out to be a moot point as the bartender informs us that they only serve milk—cow, goat, pig, oat, soy, almond, etc.


== Session 2 - ??? ==
== Session 2 - ??? ==

Revision as of 13:36, 18 July 2019

Game: Nest

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.

But now the realm you once protected is under attack. You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real.

Characters

Milestones and Advancement

PCs in Nest earn milestones by taking risks and facing foes. You can earn a milestone up to once per session, triggered by events in play. You can gain the benefits of the milestone immediately, or choose your benefit before the next session.

YOU CAN GAIN A MINOR MILESTONE UPON...
...taking physical stress or a mild consequence.
...succeeding with style on a difficult roll (whose difficulty is higher than the skill rank used).
...succeeding at a major cost on any roll.
YOU CAN GAIN A SIGNIFICANT MILESTONE, IF YOU HAVE ALREADY GAINED A MINOR MILESTONE, UPON...
...taking out an opponent.
...suffering a moderate consequence or higher.
YOU CAN GAIN A MAJOR MILESTONE, IF YOU HAVE ALREADY GAINED A SIGNIFICANT MILESTONE, UPON...
...conceding a high-stakes conflict (GM’s call).
...being taken out in a high-stakes conflict (GM’s call).
...defeating a major enemy, such as a Vulturine. In this case, the entire group is eligible for a major milestone.

Upon reaching a minor milestone, you can add a stunt; replace one stunt with another; swap two skills that are adjacent on the skill pyramid; or rewrite one of your two free aspects. If you are comfortable with handling a milestone during a session, you can refresh your pool of fate points. You also can begin to recover a moderate consequence.

Minor milestones represent the gradual recovery of a heroic identity.

Upon achieving a significant milestone, you can rewrite either your hook or mundane life aspect, or you can swap any two skills in your pyramid, no matter what the ranks. You can also begin to recover a severe consequence. You do not gain new skill ranks.

Significant milestones represent sudden transformations from the mundane to the heroic.

Upon achieving a major milestone, you gain a point of refresh. You can also rename your heroic concept. You can also begin to recover from an extreme consequence.

Major milestones represent near-total redefinitions of one’s identity as a hero.

Session 0 - Chararacter Generation & Arrival

📚🧒🏾 Tyrone: As I climbed up the lattice outside of my bedroom window, I heard a snap as some of the old wood gave way. I caught myself quickly, preventing a fall but the noise was loud. I was sure that Quianna would be coming to the back window any moment now, disappointed to find me clinging to the building instead of up in my room, reading university brochures.

After waiting long enough for a big ball of stinging sweat to plop into my eye, I feel safe from my sister and continue my climb. As I slide into my bedroom, I toss my bag atop the laundry corner and pull a tube out of my pocket. Lathering my arms relieves the itch from poison oak. Being able to recognize the plant only matters if you pay attention instead of worrying about your future as you aimlessly wander in the woods.

"I want to take a year off, before going to college." is what I want to say to my sister. She works so hard to provide for me since our parents died—I just want to make sure that I'm choosing a good direction. I'm uncertain what to do with "the rest of my life". Picking up the cornucopia of brochures, I throw away all the ones from schools that haven't offered me a "free ride" and jam the rest of the pile into my backpack. "I promise to read them tomorrow", I say to no one.

Exhausted, I throw myself down on my bed only to land on hard stone and I cough from the unexpected impact. Blinking the dust out of my eyes, the sun is out—but it was after dark when I got home—and there are other people here, too. I crouch defensively until I realize that everyone else is confused too. The standing Zebra person in the bath robe talks about how we're all his dream and I start to wonder if I hit my head on something in my room and this is a crazy concussion dream. Wait, sleeping through a concussion is bad, isn't it?

I do a fat pull on my vape and blow some sweet cotton as a hand reaches through that cloud and yanks it right out of my hands! "What did I tell you about vaping?" shrills the voice of my sister, whose anger with me seems to have cut through everyone's confusion and all eyes are on us. Before I can respond, shit gets crazy.

👿Mike: Get a job, my Mom said. Get a job? I HAVE a job. I'm working on my treatise, I'm exploring my will-to-power and how I can influence the world by altering my perceptions of it. This is real work! I'm finding the intersection of LaVey and Nietzsche and forging them in with Derrida and the primal chaos which defines the world! Nothing is True and I Permit What I Want!

The barista is giving me that look again. I bought a coffee three hours ago, so I don't see what her problem is.

I've been thinking a lot about the dreams I had as a kid. They were, well, they were SUCH kids stuff. Rocket ships and wrenches and giant engines the size of a house. The real world is more nuanced and more real than that, y'know. I don't know why that's been on my brain so much.

Hours later, the world is on fire. Those dreams are back, and are they in force. But it's so silly! Who can take any of this seriously?

Session 1 - Vampire at the Front Desk (Epoch)

The Town of Borderfall

📚🧒🏾 Tyrone: The longer that we're here, the more we're starting to remember things about Nest, like the name of the town up ahead is Borderfall. Usually, the gate is open—I always thought that it was decorative—but it is closed and there are a couple of guards. We all look at each other, expecting someone else to take charge and talk to the guards. Finally, my sister sighs and moves forward.

We're allowed inside and we take a homeless person in with our group under strict stipulation that we are in NO WAY to do anything heroic. At all. Which is super weird.

We find a shop that serves drinks and I remind my sister that "drinking age" is a fluid concept that changes based on where you are, for instance, the drinking age is much lower in Europe. She has none of it. And the argument turns out to be a moot point as the bartender informs us that they only serve milk—cow, goat, pig, oat, soy, almond, etc.

Session 2 - ???

Session 3 - ???