A:PC/Kweto Lucullus: Difference between revisions
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[[A:PC/Kweto Lucullus/Personality Profile|Personality Profile]] • [[A:PC/Kweto Lucullus/Build|Build]] • [[A:PC/Kweto Lucullus/Logsheet|Logsheet]] | [[A:PC/Kweto Lucullus/Personality Profile|Personality Profile]] • [[A:PC/Kweto Lucullus/Build|Build]] • [[A:PC/Kweto Lucullus/Logsheet|Logsheet]] | ||
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'''Warrior 2/ | '''Warrior 2/Ranger 1''' <br> | ||
Alignment: CG | Size: M | Type: Humanoid [Human] <br> | Alignment: CG | Size: M | Type: Humanoid [Human] <br> | ||
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== Defense == | == Defense == | ||
'''AC''' | '''AC''' 18, touch 14, flat-footed 14 | ''(+4 armor, +4 dex)'' <br> | ||
'''HP''' 24 (HD:3d8+6)<br> | '''HP''' 24 (HD:3d8+6)<br> | ||
'''Init''' +4 <br> | '''Init''' +4 <br> | ||
'''Speed''' 30' <br> | '''Speed''' 30' <br> | ||
'''Fort''' + | '''Fort''' +5, '''Ref''' +7, '''Will''' +1<br> | ||
<!-- =============================== | <!-- =============================== | ||
Saving Throw calculations: | Saving Throw calculations: | ||
F = 2.5rng + | F = 2.5rng + 1wrr + 2con = 5 | ||
R = 2.5rng + 0.66wrr + 4dex = 7 | R = 2.5rng + 0.66wrr + 4dex = 7 | ||
W = 0.33rng + 0.66wrr + 0wis = 1 | W = 0.33rng + 0.66wrr + 0wis = 1 | ||
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*Rng1: [[d20:feats.htm#track|Track]] | *Rng1: [[d20:feats.htm#track|Track]] | ||
*AR1: [[d20:feats.htm#exoticweaponproficieny|Exotic Weapon Proficiency]] Flintlock Pistol | *AR1: [[d20:feats.htm#exoticweaponproficieny|Exotic Weapon Proficiency]] Flintlock Pistol {PGtA80} | ||
*AR1: [[d20:feats.htm#exoticweaponproficieny|Exotic Weapon Proficiency]] Flintlock Rifle | *AR1: [[d20:feats.htm#exoticweaponproficieny|Exotic Weapon Proficiency]] Flintlock Rifle {PGtA80} | ||
*US1: '''Streetwise''' You gain a +1 bonus on all Black Market, Bluff, Gather Information, and Intimidate skill checks. | *US1: '''Streetwise''' You gain a +1 bonus on all Black Market, Bluff, Gather Information, and Intimidate skill checks. {PGtA81} | ||
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:Altherian and Shining Patrol Rangers: Rangers from Altheria or rangers possessing the Shining Patrol Service feat gain Exotic Weapon Proficiency (flintlock pistols and rifles) as bonus feats. These rangers may also choose the following combat style to replace the two general ranger choices. {PGtA80} | |||
:The Urban Sentinel: A Ranger Variant | |||
:Wild Empathy: Sentinels lose this ability since they are connected to urban areas, not the wilderness. As a replacement, all Urban Sentinels gain the Streetwise feat.{PGtA81} | |||
==================================== --> | |||
*3rd: [[d20:feats.htm#twoweaponfighting|Two Weapon Fighting]] | *3rd: [[d20:feats.htm#twoweaponfighting|Two Weapon Fighting]] | ||
*Rng2: [[d20:feats.htm#rapidshot|Rapid Shot]] | |||
== Abilities == | == Abilities == | ||
:Proficient in light armors & shields. | :Proficient in light armors & shields. | ||
:Proficient with simple & martial weapons, flintlock pistols & rifles, and kio sword. | :Proficient with simple & martial weapons, flintlock pistols & rifles, and kio sword. | ||
* | :Ranger alternates used - Altherian Ranger{PGtA:80}, Urban Sentinel{PGtA81}, Champion of the Wild{CC:50}, and Distracting Attack{PHB2:55} | ||
*'''Favored Enemy (Arcanists) +2''' | |||
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Revision as of 14:21, 1 May 2009
|
Warrior 2/Ranger 1
Alignment: CG | Size: M | Type: Humanoid [Human]
Sex: Male | Age: 16 | Height: 6'2" | Weight: 187# | Hair: Black | Eyes: Brown
Patron Deity: Althares | Region: Altheria
Abilities
Str 12 +1 |
Dex 18 +4 |
Con 14 +2 |
Int 14 +2 |
Wis 10 +0 |
Cha 10 +0
Defense
AC 18, touch 14, flat-footed 14 | (+4 armor, +4 dex)
HP 24 (HD:3d8+6)
Init +4
Speed 30'
Fort +5, Ref +7, Will +1
Action Points: 6
Attacks
- Footbow +8 | 1d12+1 | 20/*3 | P | Range 150' | 6 lbs.
Special: Mw, Str 18, Seated - Flintlock Rifle +8 | 4d4 | 19-20/*3 | P | Range 100' | 15 lbs.
Special: Mw - Flintlock Pistol +6/+6 | 3d4 | 19-20/*3 | P | Range 50' | 5 lbs.
Special: Mw, TWF - Kio Sword +5 | 1d8+1 | 18-20/*2 | P/S | Range - | 3 lbs.
Special: Mw - Lancea +5/+5 | 1d8+1 | 20/*3 | P | Range 25' | 3 lbs.
Special: +4 to resist disarm, TWF - Pilum +5/+5 | 1d6+1 | 20/*2 | P | Range 20' | 3 lbs.
Special: pierce shield, TWF - Mattiobarbuli +5/+5 | 1d4+1 | 20/*3 | P | Range 25' | 0.5 lbs.
Special: 8, Concealed DC:30
Base Attack +3 | Grapple +4 (+3 BAB, +1 Str)
Feats
• Pureblood Kio are nimbler than their crossbred kin, but not as powerfully built. Your racial ability traits are adjusted as follows: +2 Dexterity, -2 Strength. • Pureblood Kio use the half-elf table in Core Rulebook I to determine aging effects. • Pureblood Kio who choose the Heirloom feat may select a Kio sword (see Chapter 7 - Weapons and Equipment for details on Kio swords). • All Pureblood Kio gain Weapon Familiarity(Kio sword). This allows them to treat the Kio sword as a martial weapon. • Noble Rank: Val Pureblood Kio receive the Gentry feat as a bonus feat at first level. However, they only gain an additional 2d6 x 10 gold pieces as part of their starting funds instead of the usual amount specified by the Gentry feat. Human Pureblood Kio do not receive the Gentry feat for free, but they may still select it as normal. • A human Pureblood Kio is no longer considered to have mundane blood, and so may take levels in the Sorcerer class. This is an exception to the normal rules for human characters in Arcanis.
Abilities
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Skills
Languages: Altherin, Coryani, Kio, Khitani |