Drinking & Dragons

A:PC/Kweto Lucullus: Difference between revisions

From Drinking and Dragons
>Arz
m →‎Attacks: clean up
>Arz
m Lvl4? so soon
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#  Class    BAB    FORT    REF    WILL  HD/DP  Skill  Feats
#  Class    BAB    FORT    REF    WILL  HD/DP  Skill  Feats
1  Rang    1.00  2.50    2.50    .33    8/8    36    1HD, bonus feats
1  Rang    1.00  2.50    2.50    .33    8/8    36    1HD, bonus feats
2  Rang    1.00   .50    .50    .33    8/5      9    -
2  Rang    1.00     .50    .50    .33    8/5      9    -
3  Ftr       1.00    .50    .33    .34    10/7      5    3HD
3  Ftr         1.00    .50    .33    .34    10/7      5    3HD
4  Ftr        1.00    .50    .33    .33    10/7      5   
====================================================================================
====================================================================================
3            3.00  3.50   3.33   1.00     20     50     2+bonus
3            4.00  4.00   3.66   1.33     27     55     2+bonus


Human favored class:  Highest (Ranger) +2 hit points
Human favored class:  Highest (Ranger) +2 hit points
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== Defense ==
== Defense ==
'''AC''' 18, touch 14, flat-footed 14 (+4 armor, +4 dex) <br>
'''AC''' 18, touch 14, flat-footed 14 (+4 armor, +4 dex) <br>
'''HP''' 28 (HD:2d8+1d10+6+2) '''Bloodied''' 14<br>
'''HP''' 37 (HD:2d8+2d10+8+2) '''Bloodied''' 18<br>
'''Init''' +7 <br>
'''Init''' +7 <br>
'''Speed''' 30' <br>
'''Speed''' 30' <br>
'''Fort''' +5, '''Ref''' +7, '''Will''' +1<br>
'''Fort''' +6, '''Ref''' +7, '''Will''' +1<br>
<!-- ===============================
<!-- ===============================


     Saving Throw calculations:
     Saving Throw calculations:
     F = 3.0rng + 0.5ftr + 2con = 5
     F = 3.0rng + 1.0ftr + 2con = 6
     R = 3.0rng + 0.33ftr + 4dex = 7
     R = 3.0rng + 0.66ftr + 4dex = 7
     W = 0.66rng + 0.33ftr + 0wis = 1
     W = 0.66rng + 0.66ftr + 0wis = 1


==================================== -->
==================================== -->
'''Action Points:''' 3
'''Action Points:''' 7


==Attacks==
==Attacks==
*'''Melee''' +4
*'''Melee''' +4
*'''Two Weapon Fighting - Melee - Oversized''' +0/+0
*'''Two Weapon Fighting - Melee - Oversized''' +1/+1
*'''Two Weapon Fighting - Melee ''' +2/+2
*'''Two Weapon Fighting - Melee ''' +3/+3
*'''Two Weapon Fighting - Ranged''' +5/+5
*'''Two Weapon Fighting - Ranged''' +6/+6
*'''Ranged''' +7
*'''Ranged''' +8
*'''Rapid Shot''' +5/+5
*'''Rapid Shot''' +6/+6
*'''Rapid Shot & Two Weapon Fighting''' +3/+3/+3
*'''Rapid Shot & Two Weapon Fighting''' +4/+4/+4
*'''Damage +1 ''' {str} +4 {dex vs flat-footed} +2 {vs arcane} = +7
*'''Damage +1 ''' {str} +4 {dex vs flat-footed} +2 {vs arcane} = +7
:'''Base Attack''' +3 | '''Grapple''' +4 (+3 BAB, +1 Str)<br>
'''Base Attack''' +4 | '''Grapple''' +5 (+4 BAB, +1 Str)<br>
<!-- ===============================
<!-- ===============================


     BAB calculation:
     BAB calculation:
     +2 rng +1 ftr = 3
     +2 rng +2 ftr = 4


==================================== -->
==================================== -->
Line 85: Line 86:


*Ftr1: [[d20:feats.htm#combatreflexes|Combat Reflexes]]
*Ftr1: [[d20:feats.htm#combatreflexes|Combat Reflexes]]
*Ftr2: [[d20:feats.htm#combatexpertise|Combat Expertise]]


== Abilities ==
== Abilities ==
'''Fighter 1/Ranger 2''' <br>
''' Ranger 2 / Fighter 2 ''' <br>
:Proficient in light armors & shields.
:Proficient in light & medium armors & shields.
:Proficient with simple & martial weapons, flintlock pistols & rifles, and kio sword.
:Proficient with simple & martial weapons, flintlock pistols & rifles, and kio sword.
:Ranger alternates used - Altherian Ranger{PGtA:80}, Urban Sentinel{PGtA:81}
:Ranger alternates used - Altherian Ranger{PGtA:80}, Urban Sentinel{PGtA:81}, Arcane Hunter{CM:32}
*'''Favored Enemy''' (Arcanists) +2
*'''Favored Enemy''' (Arcanists) +2
:Fighter alternates used ?
:Fighter alternate used - Hit & Run Tactics{DotU:58}
*'''Hit & Run Tactics''' You gain a +2 bonus on initiative checks. In addition, when attacking a flat-footed opponent within 30 feet, you can add your Dexterity bonus (if any) as a competence bonus on weapon damage rolls. {DotU:58}
*'''Hit & Run Tactics''' You gain a +2 bonus on initiative checks. In addition, when attacking a flat-footed opponent within 30 feet, you can add your Dexterity bonus (if any) as a competence bonus on weapon damage rolls. {DotU:58}


== Skills==
== Skills==
Line 101: Line 103:
Int mod = 2
Int mod = 2
Rng 1-2: (6+int+1)*5 = 45
Rng 1-2: (6+int+1)*5 = 45
Ftr 3: (2+int+1)*1 = 5
Ftr 3-4: (2+int+1)*1 = 10
Ftr Craft +1


TOTAL = 51
TOTAL = 55


==================================== -->
==================================== -->
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;Int 14 +2  
;Int 14 +2  
*[[d20:skills.htm#craft|Craft]] (flintlocks)  (1 ranks) +1
*[[d20:skills.htm#craft|Craft]] (flintlocks)  (1 ranks) +1
*[[d20:skills.htm#craft|Craft]] (weaponsmith) (0 ranks)


*Inspect (0 ranks)
*Inspect (0 ranks)
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| valign="top" width="30%" |
| valign="top" width="30%" |


;Dex 18 +4
;Dex 19 +4
*Acrobatics (6 ranks)  
*Acrobatics (7 ranks)  
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#balance|Balance]]  
:[[d20:skills.htm#tumble|Tumble]]  
:[[d20:skills.htm#tumble|Tumble]]  


*Legerdemain (6 ranks)
*Legerdemain (7 ranks)
:[[d20:skills.htm#escapeartist|Escape Artist]]  
:[[d20:skills.htm#escapeartist|Escape Artist]]  
:[[d20:skills.htm#sleightofhand|Sleight of Hand]] +1
:[[d20:skills.htm#sleightofhand|Sleight of Hand]] +1


*Stealth (6 ranks)  
*Stealth (7 ranks)  
:[[d20:skills.htm#hide|Hide]]  
:[[d20:skills.htm#hide|Hide]]  
:[[d20:skills.htm#movesilently|Move Silently]] <br>
:[[d20:skills.htm#movesilently|Move Silently]] <br>
Line 172: Line 171:
:[[d20:skills.htm#spot|Spot]]
:[[d20:skills.htm#spot|Spot]]


*[[d20:skills.htm#profession|Profession]]()  (0 ranks)
*[[d20:skills.htm#profession|Profession]](gunner)  (1 ranks)


*Streetwise (6 ranks)  
*Streetwise (7 ranks)  
:[[d20:skills.htm#gatherinformation|Gather Information]] +1
:[[d20:skills.htm#gatherinformation|Gather Information]] +1
:[[d20:skills.htm#sensemotive|Sense Motive]]  
:[[d20:skills.htm#sensemotive|Sense Motive]]  


*Survival (6 ranks)
*Survival (7 ranks)
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#survival|Survival]]  
:[[d20:skills.htm#userope|Use Rope]]<br>
:[[d20:skills.htm#userope|Use Rope]]<br>

Revision as of 20:18, 22 August 2009


Quick links
Personality ProfileBuildLogsheet

Alignment: CG | Size: M | Type: Humanoid [Human]
Sex: Male | Age: 16 | Height: 6'2" | Weight: 187# | Hair: Black | Eyes: Brown
Patron Deity: Althares | Region: Altheria

Defense

AC 18, touch 14, flat-footed 14 (+4 armor, +4 dex)
HP 37 (HD:2d8+2d10+8+2) Bloodied 18
Init +7
Speed 30'
Fort +6, Ref +7, Will +1
Action Points: 7

Attacks

  • Melee +4
  • Two Weapon Fighting - Melee - Oversized +1/+1
  • Two Weapon Fighting - Melee +3/+3
  • Two Weapon Fighting - Ranged +6/+6
  • Ranged +8
  • Rapid Shot +6/+6
  • Rapid Shot & Two Weapon Fighting +4/+4/+4
  • Damage +1 {str} +4 {dex vs flat-footed} +2 {vs arcane} = +7

Base Attack +4 | Grapple +5 (+4 BAB, +1 Str)

Feats

  • 1st: Pureblood Kio Pureblood Kio characters follow all the guidelines governing their base race, with the following exceptions:

• Pureblood Kio are nimbler than their crossbred kin, but not as powerfully built. Your racial ability traits are adjusted as follows: +2 Dexterity, -2 Strength. • Pureblood Kio use the half-elf table in Core Rulebook I to determine aging effects. • Pureblood Kio who choose the Heirloom feat may select a Kio sword (see Chapter 7 - Weapons and Equipment for details on Kio swords). • All Pureblood Kio gain Weapon Familiarity(Kio sword). This allows them to treat the Kio sword as a martial weapon. • Noble Rank: Val Pureblood Kio receive the Gentry feat as a bonus feat at first level. However, they only gain an additional 2d6 x 10 gold pieces as part of their starting funds instead of the usual amount specified by the Gentry feat. Human Pureblood Kio do not receive the Gentry feat for free, but they may still select it as normal. • A human Pureblood Kio is no longer considered to have mundane blood, and so may take levels in the Sorcerer class. This is an exception to the normal rules for human characters in Arcanis.

  • US1: Streetwise You gain a +1 bonus on all Black Market, Bluff, Gather Information, and Intimidate skill checks. {PGtA:81}
  • Rng2: Rapid Shot

Abilities

Ranger 2 / Fighter 2

Proficient in light & medium armors & shields.
Proficient with simple & martial weapons, flintlock pistols & rifles, and kio sword.
Ranger alternates used - Altherian Ranger{PGtA:80}, Urban Sentinel{PGtA:81}, Arcane Hunter{CM:32}
  • Favored Enemy (Arcanists) +2
Fighter alternate used - Hit & Run Tactics{DotU:58}
  • Hit & Run Tactics You gain a +2 bonus on initiative checks. In addition, when attacking a flat-footed opponent within 30 feet, you can add your Dexterity bonus (if any) as a competence bonus on weapon damage rolls. {DotU:58}

Skills

Str 12 +1
  • Athletics (0 ranks)
Climb
Jump
Swim
Int 14 +2
  • Craft (flintlocks) (1 ranks) +1
  • Inspect (0 ranks)
Appraise
Search
  • Linguistics (1 ranks)
Decipher Script
Forgery
  • Mechanics (0 ranks)
Disable Device
Open Locks


Dex 19 +4
  • Acrobatics (7 ranks)
Balance
Tumble
  • Legerdemain (7 ranks)
Escape Artist
Sleight of Hand +1
  • Stealth (7 ranks)
Hide
Move Silently
Wis 10 +0
  • Notice (6 ranks)
Listen +1
Spot
  • Streetwise (7 ranks)
Gather Information +1
Sense Motive
  • Survival (7 ranks)
Survival
Use Rope
Other
  • Initiative (2 ranks)
Languages: Altherin, Coryani, Kio, Khitani
Con 14 +2
  • Concentration (4 ranks)
Autohypnosis
Concentration
Cha 10 +0
  • Animals (0 ranks)
Handle Animal
Ride
  • Deception (0 ranks)
Bluff +1
Disguise
  • Influence (0 ranks)
Diplomacy
Intimidate +1