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I'd like to propose an alternative to Exped. Retreat, because I think the spell is kinda stupid in one specific way: it only effects Land Speed. All of the other spells that affect other movement types ''give'' you that movement type as part of their effect. I'd like to propose this modification: when casting Exped. Retreat, you can declare what movement type it's operating on, and it adds +30 to ''that'' movement type, if you have that movement type. Basically, the +movement spells are all biased towards people who have only one movement type. --[[User:T3knomanser|t3knomanser]] 15:52, 24 July 2009 (UTC)
I'd like to propose an alternative to Exped. Retreat, because I think the spell is kinda stupid in one specific way: it only effects Land Speed. All of the other spells that affect other movement types ''give'' you that movement type as part of their effect. I'd like to propose this modification: when casting Exped. Retreat, you can declare what movement type it's operating on, and it adds +30 to ''that'' movement type, if you have that movement type. Basically, the +movement spells are all biased towards people who have only one movement type. --[[User:T3knomanser|t3knomanser]] 15:52, 24 July 2009 (UTC)
: I would propose a spell named ''Expeditious Swim'' that would be identical to ''Expeditious Retreat'' except that it would apply only to swim speeds. Usually movement spells are all separate spells.
* Branch to Branch, Druid/Ranger 1, grants brachiation and +10 movement
* Rapid Burrowing, Druid/Ranger 1, +20 burrow speed
* Burrow, Druid/Ranger 2, grants burrow speed of 30 (20 in light armor)
* Cloud Wings, Druid 2, +30 fly speed for 1 hour@CL
* Master Air, Druid 2, grant 90 fly for 1 rnd@CL
* Swim, Druid/Sorc-Wiz 2, grant swim 30
--<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 16:44, 24 July 2009 (UTC)

Revision as of 16:44, 24 July 2009

I'd like to propose an alternative to Exped. Retreat, because I think the spell is kinda stupid in one specific way: it only effects Land Speed. All of the other spells that affect other movement types give you that movement type as part of their effect. I'd like to propose this modification: when casting Exped. Retreat, you can declare what movement type it's operating on, and it adds +30 to that movement type, if you have that movement type. Basically, the +movement spells are all biased towards people who have only one movement type. --t3knomanser 15:52, 24 July 2009 (UTC)

I would propose a spell named Expeditious Swim that would be identical to Expeditious Retreat except that it would apply only to swim speeds. Usually movement spells are all separate spells.
  • Branch to Branch, Druid/Ranger 1, grants brachiation and +10 movement
  • Rapid Burrowing, Druid/Ranger 1, +20 burrow speed
  • Burrow, Druid/Ranger 2, grants burrow speed of 30 (20 in light armor)
  • Cloud Wings, Druid 2, +30 fly speed for 1 hour@CL
  • Master Air, Druid 2, grant 90 fly for 1 rnd@CL
  • Swim, Druid/Sorc-Wiz 2, grant swim 30

--Randy (Talk) 16:44, 24 July 2009 (UTC)