Drinking & Dragons

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Flurry(Unarmed): 13/6/11/4 (-2 to all attacks until next round, including AOO) - 1d10+1
Flurry(Unarmed): 13/6/11/4 (-2 to all attacks until next round, including AOO) - 1d10+1
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==Racial==
==Feats & Abilities==


{|
{|
| valign="top" width="60%" |
| valign="top" width="60%" |
== Feats ==  
=== Class ===
{|
|valign="top"|
==== Fighter ====
* Two weapon fighting
* Imp. Two Weapon fighting
* Weapon Focus (Unarmed)
* Greater Weapon Focus (Unarmed)
* Weapon Finess)
==== Racial ====
* Blind-Fight
|valign="top"|
==== Monk ====
* Stunning Fist (10/day)
* Combat Reflexes: Make 5 AoOs, never flatfooted for AoO
* Improved Disarm: no AoO on disarm, no chance of disarm, +4 to disarm (eff. +0 for unarmed)
* Evasion: no damage on successful reflex save
* Fast Movement (+20')
* Still Mind (+2 save vs. Enchantment)
* Ki Strike (all unarmed attacks are magical for DR)
* Slow Fall (40'): reduce all falls by 40' if monk can reach a wall
* Purity of Body: Immune to disease
* Wholeness of Body: Heal 16hp/day, as an action?
==== Level ====
* Lightning Reflexes (+2 reflex)
* Iron Will (+2 will)
* Deflect Arrows
|}


| valign="top" |
=== Race ===


| valign="top" |
| valign="top" |
== Abilities ==
=== Level ===


|}
|}

Revision as of 22:23, 11 January 2010

Fonz

Alignment: LN | Size: M | Type: Human
Sex: Male | Height: 6' | Weight: 200# | Hair: Black | Eyes: Green
Patron Deity: Silent contemplation
Abilities Str 10Template:12 +1 | Dex 18{20} +5 | Con 10 +0 | Int 8 -2 | Wis 18{20} +5 | Cha 6 -4


Defense

AC 25, touch 22, flat-footed: 18
HP

Init
Speed 50'
Fort +6, Ref +9, Will +9

Attacks

BAB: 8/1 Unarmed(Base): 15/8 - 1d10+1 Double Punch:13/6 - 1d10+1 Flurry(Unarmed): 13/6/11/4 (-2 to all attacks until next round, including AOO) - 1d10+1

Feats & Abilities

Class

Fighter

  • Two weapon fighting
  • Imp. Two Weapon fighting
  • Weapon Focus (Unarmed)
  • Greater Weapon Focus (Unarmed)
  • Weapon Finess)

Racial

  • Blind-Fight

Monk

  • Stunning Fist (10/day)
  • Combat Reflexes: Make 5 AoOs, never flatfooted for AoO
  • Improved Disarm: no AoO on disarm, no chance of disarm, +4 to disarm (eff. +0 for unarmed)
  • Evasion: no damage on successful reflex save
  • Fast Movement (+20')
  • Still Mind (+2 save vs. Enchantment)
  • Ki Strike (all unarmed attacks are magical for DR)
  • Slow Fall (40'): reduce all falls by 40' if monk can reach a wall
  • Purity of Body: Immune to disease
  • Wholeness of Body: Heal 16hp/day, as an action?

Level

  • Lightning Reflexes (+2 reflex)
  • Iron Will (+2 will)
  • Deflect Arrows

Race

Level

Skills

Equipment

  • Bracers of Armor +2 (4000gp)
  • Periapt of Wis +2 (4000gp)
  • Gloves of Dex +2 (4000gp)
  • Belt of Str +2 (4000gp)
  • Ring of Protection +2 (8000gp)