Wild:49 Beat Down(s): Difference between revisions
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{{Starring | |||
|pc={{Bo}}, {{Fuelwen}}, {{Brilla}}, and {{TskTsk}} | |||
|npc=Marenien (elderly elf), Gitteh (Leonel), Malathion (Marut), Aciphex (Cleric to Pholtus), Keoghton Hobgoblin Tribe, Gyrix (Malabranche), Charles (Paeliryon) | |||
|foe=Entropic Reaper / Cleric 11 / Lightning Hex Trap | |||
|location=Celestian dungeon | |||
|date=20 Oct 2010 | |||
}} | |||
[[Category:Wild]] | |||
[[Category:Wild:Session | 49]] | |||
== x == | |||
== Rewards == | |||
Found in Celestine Dungeon: | |||
* Full matching set of [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#figurinesofWondrousPower Figurines of Wondrous Power] | |||
* Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again. | |||
* Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%. | |||
* 14,000 GP in various artwork. (Much of it is heavy and fragile.) | |||
* Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo | |||
** The Inevitables kept the key for Mechanus. | |||
** The portal to Ooze did not seem to need a key. |
Revision as of 13:50, 4 November 2010
Starring: Bo, Fuelwen, Brilla, and TskTsk
Guest Starring: Marenien (elderly elf), Gitteh (Leonel), Malathion (Marut), Aciphex (Cleric to Pholtus), Keoghton Hobgoblin Tribe, Gyrix (Malabranche), Charles (Paeliryon)
Challenge: Entropic Reaper / Cleric 11 / Lightning Hex Trap
Location: Celestian dungeon
Date Played: 20 Oct 2010
x
Rewards
Found in Celestine Dungeon:
- Full matching set of Figurines of Wondrous Power
- Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again.
- Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.
- 14,000 GP in various artwork. (Much of it is heavy and fragile.)
- Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo
- The Inevitables kept the key for Mechanus.
- The portal to Ooze did not seem to need a key.