Drinking & Dragons

Wild:49 Beat Down(s): Difference between revisions

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{{Starring
|pc={{Bo}}, {{Fuelwen}}, {{Brilla}}, and {{TskTsk}}
|npc=Marenien (elderly elf), Gitteh (Leonel), Malathion (Marut), Aciphex (Cleric to Pholtus), Keoghton Hobgoblin Tribe, Gyrix (Malabranche), Charles (Paeliryon)
|foe=Entropic Reaper / Cleric 11 / Lightning Hex Trap
|location=Celestian dungeon
|date=20 Oct 2010
}}
 
[[Category:Wild]]
[[Category:Wild:Session | 49]]
 
== x ==
 
== Rewards ==
Found in Celestine Dungeon:
* Full matching set of [http://www.d20srd.org/srd/magicItems/wondrousItems.htm#figurinesofWondrousPower Figurines of Wondrous Power]
* Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again.
* Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.
* 14,000 GP in various artwork. (Much of it is heavy and fragile.)
* Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo
** The Inevitables kept the key for Mechanus.
** The portal to Ooze did not seem to need a key.

Revision as of 13:50, 4 November 2010

Starring: Bo, Fuelwen, Brilla, and TskTsk
Guest Starring: Marenien (elderly elf), Gitteh (Leonel), Malathion (Marut), Aciphex (Cleric to Pholtus), Keoghton Hobgoblin Tribe, Gyrix (Malabranche), Charles (Paeliryon)
Challenge: Entropic Reaper / Cleric 11 / Lightning Hex Trap
Location: Celestian dungeon
Date Played: 20 Oct 2010

x

Rewards

Found in Celestine Dungeon:

  • Full matching set of Figurines of Wondrous Power
  • Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again.
  • Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.
  • 14,000 GP in various artwork. (Much of it is heavy and fragile.)
  • Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo
    • The Inevitables kept the key for Mechanus.
    • The portal to Ooze did not seem to need a key.