Drinking & Dragons

Wild talk:49 Beat Down(s)

From Drinking and Dragons

Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.

Shouldn't the greater effect be 200%? This would be a proper balance to the 50%. Also, a one-in-four odds of being halved makes me less inclined to use it at all. --Randy (Talk) 14:43, 4 November 2010 (UTC)

Making it 200% turns the item into an "out of combat, heal party to full" item. --Mqs 14:44, 4 November 2010 (UTC)

Added 5 NPCs

FYI. --Randy (Talk) 21:15, 12 November 2010 (UTC)