RPM:PCs/Ildefons: Difference between revisions
From Drinking and Dragons
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Previously... | Previously... | ||
Family Bought My Rank | Family Bought My Rank | ||
If Doctors Won't Treat Wildblood, I Guess I Will Do My Best | |||
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</div></div> | </div></div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
: '''Aspect:''' {{Aspect| | : '''Aspect:''' {{Aspect|Associate Member of Firefighters: Wildblood Advocate}} | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
:: Origin: He performed the amputation, cauterization, and cleanup on [[RPM:PCs/OneTusk|OneTusk]] when everyone else would leave him to his musth-rampage and death. | :: Origin: He performed the amputation, cauterization, and cleanup on [[RPM:PCs/OneTusk|OneTusk]] when everyone else would leave him to his musth-rampage and death. | ||
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: '''+3''' [[User:Wizardoest/Fate/Survival Skill|Survival]] ◆ [[fate:/fate-core/empathy|Empathy]] | : '''+3''' [[User:Wizardoest/Fate/Survival Skill|Survival]] ◆ [[fate:/fate-core/empathy|Empathy]] | ||
: '''+2''' [[fate:/fate-core/lore|Lore (A&S)]] ◆ [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/athletics|Athletics]] | : '''+2''' [[fate:/fate-core/lore|Lore (A&S)]] ◆ [[fate:/fate-core/fight|Weapons]] ◆ [[fate:/fate-core/athletics|Athletics]] | ||
: '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] | : '''+1''' [[fate:/fate-core/stealth|Stealth]] ◆ [[fate:/frontier-spirit/skills#mythology|Lore (Myth)]] ◆ [[fate:/fate-core/physique|Physique]] ◆ [[fate:/fate-core/deceive|Deceive]] ◆ [[fate:/fate-core/shoot|Shoot]] ◆ [[fate:/fate-core/shoot|Rapport]] ◆ +1 more somewhere | ||
=== Stunts and Extras === | === Stunts and Extras === | ||
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;Thick Skinned | ;Thick Skinned | ||
: You have Armor:1 versus all attacks. {{Det|cf, [[fate:/fate-core/more-examples-extras#extra-super-resilience|Example Extras]] but Armor:1 vs both tracks instead of Armor:2 vs physical}} | : You have Armor:1 versus all attacks. {{Det|cf, [[fate:/fate-core/more-examples-extras#extra-super-resilience|Example Extras]] but Armor:1 vs both tracks instead of Armor:2 vs physical}} | ||
;Anatomy | |||
: Once per session you can reduce someone else's consequence by one level of severity (severe to moderate, moderate to mild, mild to nothing at all) by succeeding on an Empathy roll with a difficulty of Fair (+2) for a mild consequence, Good (+3) for moderate, or Great (+4) for severe. You need to work with the person you're treating for at least half an hour in order for them to receive the benefits of this stunt, and you can’t use it on yourself. (Normally, this roll would only start the recovery process, instead of changing the consequence level.) {{Det|cf, Fate Core, 109}} | |||
--> | --> | ||
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;Hawk & Hound (reskin of Power, Creature Summoning) | ;Hawk & Hound (reskin of Power, Creature Summoning) | ||
: https://fate-srd.com/venture-city/creature-summoning | : https://fate-srd.com/venture-city/creature-summoning | ||
: Drawback: {{Aspect|I Love Them}} | : '''Drawback''': {{Aspect|I Love Them}} | ||
: Collateral: When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. {{Det|As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}} | : '''Collateral''': When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. {{Det|Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.}} | ||
: '''Enhancement''': ''Menagerie'' You can now summon two other creatures, each with a different aspect and skill. When you summon your creature, you can pick any one from your stable. | |||
: Current Stable: Bihotz the coyote (f), Oroitz the raven (m), and a Berta the prize-winning hawk (f) | : Current Stable: Bihotz the coyote (f), Oroitz the raven (m), and a Berta the prize-winning hawk (f) | ||
;Loaded Blunderbuss | ;Loaded Blunderbuss | ||
: Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts. | : Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts. | ||
: Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait) | : Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait) | ||
* Currently loaded: Soil from Blighter's grove. | * Currently loaded: Soil from Blighter's grove. | ||
; Profiler | |||
: https://paper.dropbox.com/doc/Wealth-Favors-Revision-BrcjSX3KUc8vmp6XpNKhg | |||
: You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene. | |||
=== Stress and Consequences === | === Stress and Consequences === | ||
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=== Conditions === | === Conditions === | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Wealth | '''Wealth & Favors''' || 1 ▢ 2 ▢ <!-- Contacts or Resources --> | ||
<div class="mw-collapsible-content"><p> | <div class="mw-collapsible-content"><p>This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.</p></div> | ||
</div> | |||
== Menagerie == | |||
<div> | |||
<div style="float:left;"> | |||
[[File:Oroitz-raven.png|150px]]<br/> | |||
Oroitz<br/> | |||
{{Aspect|Trouble-making Raven}}<br/> | |||
'''+3''' Tricksy | |||
</div> | </div> | ||
= | <div style="float:left;"> | ||
[[File: | [[File:Bihotz-coyote.png|150px]]<br/> | ||
Bihotz<br/> | |||
[[File:Berta-hawk.png]] | {{Aspect|Too-friendly Coyote}}<br/> | ||
'''+3''' Hunt | |||
</div> | |||
<div style="float:left;"> | |||
[[File:Berta-hawk.png|150px]]<br/> | |||
Berta<br/> | |||
{{Aspect|Prize-winning Hawk}}<br/> | |||
'''+3''' Savage | |||
</div> | |||
<div style="float:left;"> | |||
{| | |||
|+ Current One's Stress | |||
| '''Physical''' || 1 ▢ 2 ▢ | |||
|- | |||
| '''Mental''' || 1 ▢ 2 ▢ | |||
|- | |||
| '''Mild''' || 2 {{Aspect|empty}} | |||
|- | |||
| '''Moderate''' || 4 {{Aspect|empty}} | |||
|} | |||
</div> | |||
</div> |
Revision as of 15:52, 5 April 2017
Ildefons (Refresh 2)
Aspects
- Concept: Master of the Hunt
- Detail: I see him as adept at hunting even people in an urban environment (bounty hunting). Thus not quite "master of the wild".
- Invoke: Any rolls to tracking, or to invoke for Hound or Hawk's attacks in conflicts.
- Compel: See talk page.
- Trouble: Poster Person for the Purchased Position
- ...though I am competent at the job.
- Invoke: To pull family out of the woodwork for resources or name-dropping. Bonus on social interactions with other not-from-the-ranks officers.
- Compel: Penalty when interacting with enlisted soldiers who don't know him directly. Others might not trust his opinion when trying to convince them of something.
- Aspect: Mystic Connection To The Land
- Origin: This aspect shows relation to the Sorcier.
- Invoke: When using Survival to size up a region, he can get a reading from the land itself for bonus. Bonus when using Empathy with nature.
- Compel: When in Sorcier-polluted areas, it's an easy compel to give penalty. It'd also be an easy compel to make him more-susceptible to the magic that's strongly reflective of the area's dragon-magic.
- Aspect: Associate Member of Firefighters: Wildblood Advocate
- Origin: He performed the amputation, cauterization, and cleanup on OneTusk when everyone else would leave him to his musth-rampage and death.
- Invoke: Bonus to rolls for consequence recovery. Bonus when interacting with wildblood socially.
- Compel: To miss a scene because he was taking care of someone who asked just nicely enough.
- Aspect: Raised in a Caravan Abroad
- Origin: Ildefons grew up constantly traveling with his merchant extended family on caravans throughout all the known world and its front. He made multiple trips to Mallory's homeland of Wurud, including her joining one caravan trip back to Lisway when she left.
- Invoke: Ildefons learned the traveling-merchant's way of life in his youth, and he met a lot of people along the way. Invoke either: to gain a bonus when interacting with the merchant class, or to declare he has a (tenuous) relationship to some foreigner.
- Compel: Ildefons didn't grow up with many solid non-family friends, but an ever-changing cast, many of whom would not have been so friendly. He also never necessarily learned all the proper manors at home. Compel either: to keep him suspicious of new companions, or to make him look "undomesticated" at court.
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
- +4 Will
- +3 Survival ◆ Empathy
- +2 Lore (A&S) ◆ Weapons ◆ Athletics
- +1 Stealth ◆ Lore (Myth) ◆ Physique ◆ Deceive ◆ Shoot ◆ Rapport ◆ +1 more somewhere
Stunts and Extras
- Patience of the Tortoise
- Use Will for Empathy and Rapport situations with animals. cf, Survival, Animal Ken
- Hawk & Hound (reskin of Power, Creature Summoning)
- https://fate-srd.com/venture-city/creature-summoning
- Drawback: I Love Them
- Collateral: When your creature is released into the scene, it does so with blinding speed, possibly startling the opposition. It can show up in any zone, and it immediately attacks any one target, ignoring any Armor it may have. Compare "dramatic Entrance", As with all powers, if using the collateral bonus, the GM gets a free scene aspect.
- Enhancement: Menagerie You can now summon two other creatures, each with a different aspect and skill. When you summon your creature, you can pick any one from your stable.
- Current Stable: Bihotz the coyote (f), Oroitz the raven (m), and a Berta the prize-winning hawk (f)
- Loaded Blunderbuss
- Once per scene, when using Survival in a conflict, you can Create an Advantage on all targets from a whole-zone without having to divide up your shifts.
- Narrate with a flashback to what the blunderbuss is filled with (E.g, Aspect on all targets "Choking On Smells of Burning Death" -> "Soil from a graveyard, and a little bit of rock from the fire drake's nest.") This is slightly "magic" (see: campaign's "magic is in the soil" trait)
- Currently loaded: Soil from Blighter's grove.
- Profiler
- https://paper.dropbox.com/doc/Wealth-Favors-Revision-BrcjSX3KUc8vmp6XpNKhg
- You have connections and you know how to put them to use to learn more about people. When you check off a Wealth and Favor box you may ask the GM to tell you an aspect of any character you interact with in a scene.
Stress and Consequences
Physical | 1 ▢ 2 ▢ ▢ |
Mental | 1 ▢ 2 ▢ ▢ ▢ |
Mild | 2 empty Scene |
Moderate | 4 empty Session |
Severe | 6 empty Scenario |
Extreme | 8 empty Major milestones; replaces existing aspect. |
Conditions
Wealth & Favors || 1 ▢ 2 ▢
This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.