User:Askewnotion/PCs/Sunshine Harpell/Spells: Difference between revisions
>Askewnotion New page: == Spellbook == *xxx = Abjuration === 0 === *Resistance: Subject gains +1 on saving throws.<br> Acid Splash: Orb deals 1d3 acid damage.<br> Amanuensis<sup>SC</sup>: Copy nonmagical text.<b... |
>Askewnotion No edit summary |
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*Resistance: Subject gains +1 on saving throws.<br> | *Resistance: Subject gains +1 on saving throws.<br> | ||
Acid Splash: Orb deals 1d3 acid damage.<br> | Acid Splash: Orb deals 1d3 acid damage.<br> | ||
Amanuensis<sup> | Amanuensis<sup>SpC</sup>: Copy nonmagical text.<br> | ||
Arcane Mark: Inscribes a personal rune (visible or invisible).<br> | Arcane Mark: Inscribes a personal rune (visible or invisible).<br> | ||
Caltrops<sup> | Caltrops<sup>SpC</sup>: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).<br> | ||
Dancing Lights: Creates torches or other lights.<br> | Dancing Lights: Creates torches or other lights.<br> | ||
Detect Magic: Detects spells and magic items within 60 ft.<br> | Detect Magic: Detects spells and magic items within 60 ft.<br> | ||
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Ray of Frost: Ray deals 1d3 cold damage.<br> | Ray of Frost: Ray deals 1d3 cold damage.<br> | ||
Read Magic: Read scrolls and spellbooks.<br> | Read Magic: Read scrolls and spellbooks.<br> | ||
Sonic Snap<sup> | Sonic Snap<sup>SpC</sup>: Subject takes 1 point of sonic damage | ||
and is deafened 1 round.<br> | and is deafened 1 round.<br> | ||
Stick<sup> | Stick<sup>SpC</sup>: Glues an object weighing 5 pounds or less to | ||
another object.<br> | another object.<br> | ||
=== 1 === | === 1 === | ||
*Ectoplasmic Armor<sup> | *Ectoplasmic Armor<sup>SpC</sup>: Gain armor bonus against incorporeal touch attacks.<br> | ||
*Protection from Evil<br> | *Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.<br> | ||
*Shield<br> | *Shield: Invisible disc gives +4 to AC, blocks ''magic missiles''.<br> | ||
Feather Fall<br> | Feather Fall: Objects or creatures fall slowly.<br> | ||
Mage Armor<br> | Mage Armor: Gives subject +4 armor bonus.<br> | ||
Magic Weapon<br> | Magic Weapon: Weapon gains +1 bonus.<br> | ||
Mount<br> | Mount: Summons riding horse for 2 hours/level.<br> | ||
True Strike<br> | True Strike: +20 on your next attack roll.<br> | ||
=== 2 === | === 2 === | ||
*Luminous Armor<sup>BoED</sup><br> | *Luminous Armor<sup>BoED</sup>: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. ''Sacrifice:'' 1d2 Strength damage.<br> | ||
*Protection from Arrows<br> | *Protection from Arrows: Subject immune to most ranged attacks.<br> | ||
*Resist Energy<br> | *Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.<br> | ||
Bull's Strength<br> | Bull's Strength: Subject gains +4 to Str for 1 min./level.<br> | ||
Whirling Blade<sup> | Whirling Blade<sup>SpC</sup>: Hurled slashing weapon magically attacks all foes in 60-ft. line.<br> | ||
Wraithstrike<sup> | Wraithstrike<sup>SpC</sup>: Your melee attacks strike as touch attacks for 1 round.<br> | ||
=== 3 === | === 3 === | ||
*Anticipate Teleportation<sup> | *Anticipate Teleportation<sup>SpC</sup>: Predict and delay the arrival of creatures teleporting into range by 1 round.<br> | ||
*Dispel Magic<br> | *Dispel Magic: Cancels magical spells and effects.<br> | ||
Chain Missle<sup> | Chain Missle<sup>SpC</sup>: Multiple missiles deal 1d4+1 damage each, then strike secondary targets.<br> | ||
Dolorous Blow<sup> | Dolorous Blow<sup>SpC</sup>: Weapon’s threat range is doubled and threats are automatically confirmed.<br> |
Revision as of 22:18, 7 July 2008
Spellbook
- xxx = Abjuration
0
- Resistance: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
AmanuensisSpC: Copy nonmagical text.
Arcane Mark: Inscribes a personal rune (visible or invisible).
CaltropsSpC: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
Dancing Lights: Creates torches or other lights.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.<
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
Read Magic: Read scrolls and spellbooks.
Sonic SnapSpC: Subject takes 1 point of sonic damage
and is deafened 1 round.
StickSpC: Glues an object weighing 5 pounds or less to
another object.
1
- Ectoplasmic ArmorSpC: Gain armor bonus against incorporeal touch attacks.
- Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Feather Fall: Objects or creatures fall slowly.
Mage Armor: Gives subject +4 armor bonus.
Magic Weapon: Weapon gains +1 bonus.
Mount: Summons riding horse for 2 hours/level.
True Strike: +20 on your next attack roll.
2
- Luminous ArmorBoED: Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a –4 penalty on opponents’ melee attacks. Sacrifice: 1d2 Strength damage.
- Protection from Arrows: Subject immune to most ranged attacks.
- Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Whirling BladeSpC: Hurled slashing weapon magically attacks all foes in 60-ft. line.
WraithstrikeSpC: Your melee attacks strike as touch attacks for 1 round.
3
- Anticipate TeleportationSpC: Predict and delay the arrival of creatures teleporting into range by 1 round.
- Dispel Magic: Cancels magical spells and effects.
Chain MissleSpC: Multiple missiles deal 1d4+1 damage each, then strike secondary targets.
Dolorous BlowSpC: Weapon’s threat range is doubled and threats are automatically confirmed.