Drinking & Dragons

Difference between revisions of "Disposable:The Hunting of the Crimson Lord/PCs/DMPC"

From Drinking and Dragons
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'''Init''' +0; '''Senses:''' Listen +0; Spot +0
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
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<hr>
'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; )<br/>
'''AC:''' 17; '''Touch:''' 10; '''Flat-footed:''' 17<br/>(+0 dex; +7 armor )<br/>
'''HP:''' 93 (15d8+15)<br/>
'''HP:''' 93 (15d8+15)<br/>
'''Fort:''' +9, '''Ref''' +5, '''Will''' +9<br/><!--
'''Fort:''' +9, '''Ref''' +5, '''Will''' +9<br/><!--
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'''Speed:''' 30'<br/>
'''Speed:''' 30'<br/>
'''Melee:''' Touch +0 <br/>
'''Melee:''' Touch +7 <br/>
'''Ranged:''' Touch +0 <br/>
'''Ranged:''' Touch +7 <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +7/2; '''Grapple:''' +0<br/><!--
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +7/2; '''Grapple:''' +7<br/><!--
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'''Class Spells''' {{#vardefine:CL|1}} CL{{#var:CL}} '''DC''' 10+lvl<br/>
'''Class Spells''' CL15 '''DC''' 18+lvl<br/>
'''Close''' {{#expr:25+(({{#var:CL}}/2)*5)}} [5] '''Medium''' 110' '''Long''' 440'<br/>
'''Close''' 60' '''Medium''' 250' '''Long''' far<br/>
*'''8th (3)'''
*'''8th (3)'''
**'''Heal, Mass''' Cures 158 hp to 15 creatures; Immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
**'''Heal, Mass''' Cures 158 hp to 15 creatures; Immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
**'''Heal, Mass'''
**'''Heal, Mass'''
**'''Cure Serious Wounds, Mass [Max-MM]''' 15 creatures within 30' of each other; 47 healing
**'''Santuary [Heightened]''' 15 rounds
*'''7th (4)'''
*'''7th (4)'''
**'''Resurrection [Rapid-MM]''' 1 min casting time.
**'''Resurrection [Rapid-MM]''' 1 min casting time.
**'''Cure Critical Wounds, Mass''' 15 creatures within 30' of each other; 4d8+23 healing
**'''Cure Critical Wounds, Mass''' 15 creatures within 30' of each other; 4d8+23 healing
**'''Cure Critical Wounds [Quicken-MM]''' 4d8+23 healing
**'''Cure Critical Wounds [Quicken-MM]''' 4d8+23 healing
**'''Sanctuary [Heightened]''' 15 rounds
*'''6th (5)'''
*'''6th (5)'''
**'''Heroes’ Feast''' Every creature is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; gains 1d8+7 temporary hit points; +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.  
**'''Heroes’ Feast''' Every creature is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; gains 1d8+7 temporary hit points; +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.  
**'''Heal''' 158 hp
**'''Heal''' 158 hp
**'''Heal''' 158 hp
**'''Heal''' 158 hp
*'''5th (5)''' Spells
*'''5th (5)''' Spells
**'''Revivify''' Must cast within 1 round of death; Target is -1 and stable
**'''Revivify''' Must cast within 1 round of death; Target is -1 and stable
**'''True Seeing''' 150 minutes; Creature touched;
**'''True Seeing''' 150 minutes; Creature touched;
**'''True Seeing''' 150 minutes; Creature touched;
*'''4th (6)''' Spells
*'''4th (6)''' Spells
**'''Freedom of Movement''' 150 minutes
**'''Freedom of Movement''' 150 minutes
**'''Freedom of Movement''' 150 minutes
**'''Cure Critical Wounds''' 4d8+23 hp
**'''Cure Critical Wounds''' 4d8+23 hp
**'''Cure Critical Wounds''' 4d8+23 hp
*'''3rd (6)''' Spells
*'''3rd (6)''' Spells
**'''Neutralize Poison'''
**'''Remove Curse'''
**'''Remove Curse'''
**'''Status''' 15 hours
**'''Close Wounds''' Imm; 1d4+13 hp
**'''Close Wounds''' Imm; 1d4+13 hp
*'''2nd (6)''' Spells
*'''2nd (6)''' Spells
**'''Restoration, Lesser''' 3 rounds to cast; 1d4 ability restored
**'''Restoration, Lesser''' 3 rounds to cast; 1d4 ability restored
**'''Restoration, Lesser''' 3 rounds to cast; 1d4 ability restored
**'''Restoration, Lesser''' 3 rounds to cast; 1d4 ability restored
**'''Restoration, Lesser''' 3 rounds to cast; 1d4 ability restored
**'''Calm Emotions''' 20' radius; Conc up to 15 rounds; No aggressive actions unless attacked
*'''1st (6)''' Spells
*'''1st (6)''' Spells
**'''Prot Evil'''
**'''Prot Evil'''
**'''Prot Evil'''
**'''Prot Evil'''
**'''Prot Evil'''
**'''Prot Evil'''
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'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 27 +8 <br/>
'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 16 +3 | Int 10 +0 | Wis 10 +0 | Cha 27 +8 <br/>
*'''Feats'''
*'''Feats'''
**Hu: Improved Toughness
**Hu: Improved Toughness
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'''Skills''' Skill
'''Skills''' Skill
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'''Items''' Gear
'''Items''' Amulet of Health +6; Cloak of Charisma +6; Vest of Resistance +5; +4 leafweave studded leather armor;
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*'''Cleanse Paralysis''' (Su) 1/day (per ''Remove Paralysis'')
*'''Cleanse Paralysis''' (Su) 1/day (per ''Remove Paralysis'')

Revision as of 22:15, 29 November 2008

Healer (ECL15)

Healer 15
NG Medium human
Init +0; Senses: Listen +0; Spot +0


AC: 17; Touch: 10; Flat-footed: 17
(+0 dex; +7 armor )
HP: 93 (15d8+15)
Fort: +9, Ref +5, Will +9


Speed: 30'
Melee: Touch +7
Ranged: Touch +7
Space: 5'; Reach: 5'; BAB: +7/2; Grapple: +7


Class Spells CL15 DC 18+lvl
Close 60' Medium 250' Long far

  • 8th (3)
    • Heal, Mass Cures 158 hp to 15 creatures; Immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
    • Heal, Mass
    • Santuary [Heightened] 15 rounds
  • 7th (4)
    • Resurrection [Rapid-MM] 1 min casting time.
    • Cure Critical Wounds, Mass 15 creatures within 30' of each other; 4d8+23 healing
    • Cure Critical Wounds [Quicken-MM] 4d8+23 healing
    • Sanctuary [Heightened] 15 rounds
  • 6th (5)
    • Heroes’ Feast Every creature is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; gains 1d8+7 temporary hit points; +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
    • Heal 158 hp
    • Heal 158 hp
    • Heal 158 hp
    • Heal 158 hp
  • 5th (5) Spells
    • Revivify Must cast within 1 round of death; Target is -1 and stable
    • Revivify Must cast within 1 round of death; Target is -1 and stable
    • True Seeing 150 minutes; Creature touched;
    • True Seeing 150 minutes; Creature touched;
    • True Seeing 150 minutes; Creature touched;
  • 4th (6) Spells
    • Freedom of Movement 150 minutes
    • Freedom of Movement 150 minutes
    • Freedom of Movement 150 minutes
    • Cure Critical Wounds 4d8+23 hp
    • Cure Critical Wounds 4d8+23 hp
    • Cure Critical Wounds 4d8+23 hp
  • 3rd (6) Spells
    • Neutralize Poison
    • Remove Curse
    • Remove Curse
    • Status 15 hours
    • Close Wounds Imm; 1d4+13 hp
    • Close Wounds Imm; 1d4+13 hp
  • 2nd (6) Spells
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Calm Emotions 20' radius; Conc up to 15 rounds; No aggressive actions unless attacked
  • 1st (6) Spells
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil

Abilities Str 10 +0 | Dex 10 +0 | Con 16 +3 | Int 10 +0 | Wis 10 +0 | Cha 27 +8

  • Feats
    • Hu: Improved Toughness
    • 1: Spell Focus (Conj)
    • H2: Skill Focus (Heal)
    • 3: Metamagic School Focus
    • 6: Maximize +3
    • 9: Quicken +4
    • 12: Heighten
    • 15: Rapid Spell +1

Skills Skill


Items Amulet of Health +6; Cloak of Charisma +6; Vest of Resistance +5; +4 leafweave studded leather armor;


  • Cleanse Paralysis (Su) 1/day (per Remove Paralysis)
  • Cleanse Disease (Su) 1/day (per Remove Disease)
  • Cleanse Fear (Su) 1/day (per Remove Fear)
  • Cleanse Poison (Su) 1/day (per Neutralize Poison)
  • Effortless Healing (Ex) No AoO when casting Conjuration (Healing) spells
  • Cleanse Blindness (Su) 1/day (per Remove Blindness/Deafness)
  • Cleanse Spirit (Su) 1/day (per Restoration, Greater)
  • Cleanse Petrification (Su) 1/day (per Stone to Flesh)
  • New Limb (Su) 1/day (per Regenerate)