Drinking & Dragons

Disposable:The Hunting of the Crimson Lord/PCs/DMPC

From Drinking and Dragons

Healer (ECL15)

Healer 15
NG Medium human
Init +0; Senses: Listen +0; Spot +0


AC: 17; Touch: 10; Flat-footed: 17
(+0 dex; +7 armor )
HP: 93 (15d8+15)
Fort: +9, Ref +5, Will +9


Speed: 30'
Melee: Touch +7
Ranged: Touch +7
Space: 5'; Reach: 5'; BAB: +7/2; Grapple: +7


Class Spells CL15 DC 18+lvl
Close 60' Medium 250' Long far

  • 8th (3)
    • Heal, Mass Cures 158 hp to 15 creatures; Immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
    • Heal, Mass
    • Santuary [Heightened] 15 rounds
  • 7th (4)
    • Resurrection [Rapid-MM] 1 min casting time.
    • Cure Critical Wounds, Mass 15 creatures within 30' of each other; 4d8+23 healing
    • Cure Critical Wounds [Quicken-MM] 4d8+23 healing
    • Sanctuary [Heightened] 15 rounds
  • 6th (5)
    • Heroes’ Feast Every creature is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; gains 1d8+7 temporary hit points; +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
    • Heal 158 hp
    • Heal 158 hp
    • Heal 158 hp
    • Heal 158 hp
  • 5th (5) Spells
    • Revivify Must cast within 1 round of death; Target is -1 and stable
    • Revivify Must cast within 1 round of death; Target is -1 and stable
    • True Seeing 150 minutes; Creature touched;
    • True Seeing 150 minutes; Creature touched;
    • True Seeing 150 minutes; Creature touched;
  • 4th (6) Spells
    • Freedom of Movement 150 minutes
    • Freedom of Movement 150 minutes
    • Freedom of Movement 150 minutes
    • Cure Critical Wounds 4d8+23 hp
    • Cure Critical Wounds 4d8+23 hp
    • Cure Critical Wounds 4d8+23 hp
  • 3rd (6) Spells
    • Neutralize Poison
    • Remove Curse
    • Remove Curse
    • Status 15 hours
    • Close Wounds Imm; 1d4+13 hp
    • Close Wounds Imm; 1d4+13 hp
  • 2nd (6) Spells
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Restoration, Lesser 3 rounds to cast; 1d4 ability restored
    • Calm Emotions 20' radius; Conc up to 15 rounds; No aggressive actions unless attacked
  • 1st (6) Spells
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil
    • Prot Evil

Abilities Str 10 +0 | Dex 10 +0 | Con 16 +3 | Int 10 +0 | Wis 10 +0 | Cha 27 +8

  • Feats
    • Hu: Improved Toughness
    • 1: Spell Focus (Conj)
    • H2: Skill Focus (Heal)
    • 3: Metamagic School Focus
    • 6: Maximize +3
    • 9: Quicken +4
    • 12: Heighten
    • 15: Rapid Spell +1

Skills Skill


Items Amulet of Health +6; Cloak of Charisma +6; Vest of Resistance +5; +4 leafweave studded leather armor;


  • Cleanse Paralysis (Su) 1/day (per Remove Paralysis)
  • Cleanse Disease (Su) 1/day (per Remove Disease)
  • Cleanse Fear (Su) 1/day (per Remove Fear)
  • Cleanse Poison (Su) 1/day (per Neutralize Poison)
  • Effortless Healing (Ex) No AoO when casting Conjuration (Healing) spells
  • Cleanse Blindness (Su) 1/day (per Remove Blindness/Deafness)
  • Cleanse Spirit (Su) 1/day (per Restoration, Greater)
  • Cleanse Petrification (Su) 1/day (per Stone to Flesh)
  • New Limb (Su) 1/day (per Regenerate)