Disposable:The Hunting of the Crimson Lord/PCs/DMPC: Difference between revisions
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Revision as of 16:52, 10 February 2009
Healer (ECL15)
Healer 15
NG Medium human
Init +0; Senses: Listen +0; Spot +0
AC: 17; Touch: 10; Flat-footed: 17
(+0 dex; +7 armor )
HP: 93 (15d8+15)
Fort: +9, Ref +5, Will +9
Speed: 30'
Melee: Touch +7
Ranged: Touch +7
Space: 5'; Reach: 5'; BAB: +7/2; Grapple: +7
Class Spells CL15 DC 18+lvl
Close 60' Medium 250' Long far
- 8th (3)
- Heal, Mass Cures 158 hp to 15 creatures; Immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.
- Heal, Mass
- Santuary [Heightened] 15 rounds
- 7th (4)
- Resurrection [Rapid-MM] 1 min casting time.
- Cure Critical Wounds, Mass 15 creatures within 30' of each other; 4d8+23 healing
- Cure Critical Wounds [Quicken-MM] 4d8+23 healing
- Sanctuary [Heightened] 15 rounds
- 6th (5)
- Heroes’ Feast Every creature is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; gains 1d8+7 temporary hit points; +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
- Heal 158 hp
- Heal 158 hp
- Heal 158 hp
- Heal 158 hp
- 5th (5) Spells
- Revivify Must cast within 1 round of death; Target is -1 and stable
- Revivify Must cast within 1 round of death; Target is -1 and stable
- True Seeing 150 minutes; Creature touched;
- True Seeing 150 minutes; Creature touched;
- True Seeing 150 minutes; Creature touched;
- 4th (6) Spells
- Freedom of Movement 150 minutes
- Freedom of Movement 150 minutes
- Freedom of Movement 150 minutes
- Cure Critical Wounds 4d8+23 hp
- Cure Critical Wounds 4d8+23 hp
- Cure Critical Wounds 4d8+23 hp
- 3rd (6) Spells
- Neutralize Poison
- Remove Curse
- Remove Curse
- Status 15 hours
- Close Wounds Imm; 1d4+13 hp
- Close Wounds Imm; 1d4+13 hp
- 2nd (6) Spells
- Restoration, Lesser 3 rounds to cast; 1d4 ability restored
- Restoration, Lesser 3 rounds to cast; 1d4 ability restored
- Restoration, Lesser 3 rounds to cast; 1d4 ability restored
- Restoration, Lesser 3 rounds to cast; 1d4 ability restored
- Restoration, Lesser 3 rounds to cast; 1d4 ability restored
- Calm Emotions 20' radius; Conc up to 15 rounds; No aggressive actions unless attacked
- 1st (6) Spells
- Prot Evil
- Prot Evil
- Prot Evil
- Prot Evil
- Prot Evil
- Prot Evil
Abilities Str 10 +0 | Dex 10 +0 | Con 16 +3 | Int 10 +0 | Wis 10 +0 | Cha 27 +8
- Feats
- Hu: Improved Toughness
- 1: Spell Focus (Conj)
- H2: Skill Focus (Heal)
- 3: Metamagic School Focus
- 6: Maximize +3
- 9: Quicken +4
- 12: Heighten
- 15: Rapid Spell +1
Skills Skill
Items Amulet of Health +6; Cloak of Charisma +6; Vest of Resistance +5; +4 leafweave studded leather armor;
- Cleanse Paralysis (Su) 1/day (per Remove Paralysis)
- Cleanse Disease (Su) 1/day (per Remove Disease)
- Cleanse Fear (Su) 1/day (per Remove Fear)
- Cleanse Poison (Su) 1/day (per Neutralize Poison)
- Effortless Healing (Ex) No AoO when casting Conjuration (Healing) spells
- Cleanse Blindness (Su) 1/day (per Remove Blindness/Deafness)
- Cleanse Spirit (Su) 1/day (per Restoration, Greater)
- Cleanse Petrification (Su) 1/day (per Stone to Flesh)
- New Limb (Su) 1/day (per Regenerate)