Wild talk:PC/Fuelwen: Difference between revisions
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::::Good points all, but for direct damage, I'm better off focusing on touch spells, so they can be combined with attacks (and eventually, can be used as part of a full attack action). Thoughts on Corrosive Grasp (Shocking Grasp with acid damage instead). --[[User:T3knomanser|t3knomanser]] 15:55, 28 October 2009 (UTC) | ::::Good points all, but for direct damage, I'm better off focusing on touch spells, so they can be combined with attacks (and eventually, can be used as part of a full attack action). Thoughts on Corrosive Grasp (Shocking Grasp with acid damage instead). --[[User:T3knomanser|t3knomanser]] 15:55, 28 October 2009 (UTC) | ||
= Cohort Proposal = | |||
Since the spixie struck me as way too bland, I wanted to come up with something more exciting, and questionable. So here's my proposal: '''Grey Ooze/Lantern Archon''' Intelligent, but not only so much as your average mouth-breather. | |||
The Lantern Archon is ''totally'' broken (compared to the campaign), so I propose these fixes: | |||
# drop Tongues entirely | |||
# drop Teleportation entirely | |||
# give it a charisma bump to make ''Menacing Aura'' more useful | |||
# change fly speed to something more appropriate for an ooze | |||
The result would be a creature that presents as a bright area (the light from the Archon and the transparency of the ooze), which means in bright lighting conditions it should get a bonus to hiding, but in dim lighting, it should be easily spotted. | |||
I haven't written a coherent storyline yet, but presumably, such a creature would be drawn to our party thanks to our recent planar jaunts. | |||
Other modifications as Daryl sees fit, but I just wanted to make a proposal that wouldn't instantly get "yeah, that's not gonna work". | |||
--[[User:T3knomanser|t3knomanser]] 04:30, 3 November 2009 (UTC) |
Revision as of 04:30, 3 November 2009
I only get 2 1st level spells (and only two uses/day). I wanted to stick to good upfront combat ones. Looking at the DuskbladeSpellList, does anyone think there may be better options? --t3knomanser 16:07, 4 April 2009 (UTC)
- You need more direct dmg spells. Ray of enfeeblement and burning hands are your best dd. Duskblade is not a self buffing class per se but resist energy, jump, and true strike are good to have. Best bet on buffs is to ask Bo or buy spells for Nathaniels scriptorum.--Arz 14:26, 28 October 2009 (UTC)
- I would discourage (but allowe) you from selecting Beastland Ferocity. It's a good way to die. It doesn't prevent you from dying in any way. It just lets you act while negative. You still die at -10. --Mqs 14:36, 28 October 2009 (UTC)
- Good points all, but for direct damage, I'm better off focusing on touch spells, so they can be combined with attacks (and eventually, can be used as part of a full attack action). Thoughts on Corrosive Grasp (Shocking Grasp with acid damage instead). --t3knomanser 15:55, 28 October 2009 (UTC)
Cohort Proposal
Since the spixie struck me as way too bland, I wanted to come up with something more exciting, and questionable. So here's my proposal: Grey Ooze/Lantern Archon Intelligent, but not only so much as your average mouth-breather.
The Lantern Archon is totally broken (compared to the campaign), so I propose these fixes:
- drop Tongues entirely
- drop Teleportation entirely
- give it a charisma bump to make Menacing Aura more useful
- change fly speed to something more appropriate for an ooze
The result would be a creature that presents as a bright area (the light from the Archon and the transparency of the ooze), which means in bright lighting conditions it should get a bonus to hiding, but in dim lighting, it should be easily spotted.
I haven't written a coherent storyline yet, but presumably, such a creature would be drawn to our party thanks to our recent planar jaunts. Other modifications as Daryl sees fit, but I just wanted to make a proposal that wouldn't instantly get "yeah, that's not gonna work". --t3knomanser 04:30, 3 November 2009 (UTC)