Drinking & Dragons

A talk:The Hawk and the Shield

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Revision as of 04:53, 20 January 2009 by Wizardoest (talk | contribs) (→‎Time and length: new section)

So about "The Wall" setting, basicly the classes would be limited to barbarian, factotum (minus few abilities), fighter, knight, marshall, ranger (no spells), rouge, swashbuckler, samurai, and scout. I guess you could play a monk, ninja, or paladin, though you will be lacking nearly all of your abilities. Is this about correct? --Askewnotion 18:43, 27 July 2008 (UTC)

My thinking for classes for the campaign would be along the same vein as my thinking for the Hunting of the Crimson Lord, except that variants that depended on the existence of spells and spell-likes wouldn't be used. For instance, Paladins and Rangers would use the nonspellcasting variants, Dragonfire Adept would be permitted but would be an outcast were anyone to find out that they could breath fire, and I would be open to modifying other base classes to fit if it would fit. --Wizardoest 20:17, 27 July 2008 (UTC)
The Wall will allow spellcasting, unlike previously stated. The setting would however, make casters and magic rare. --Randy (Talk) 18:20, 23 December 2008 (UTC)

Just to put it in writing; order of pref 2,3=4,1. Not terribly opposed to playing Ist v3 for a few more years.--Arz 17:21, 23 December 2008 (UTC)

I would have no problem with continuing/expanding the current campaign with a rollout of new lower level PCs, allowing the campaign to go back and forth between the high-level and low-level PCs. Thoughts on that as an option? --Randy (Talk) 18:20, 23 December 2008 (UTC)

Time and length

We'll have to take a look at the bus schedule for good start and end times. I propose five hours gaming sessions. --Randy (Talk) 04:53, 20 January 2009 (UTC)