Drinking & Dragons

Wild:3 Maiden Voyage

From Drinking and Dragons
Revision as of 22:03, 20 February 2009 by >Askewnotion

Starring: Nathaniel, Brilla, Bo, Fuelwen, Rake
Guest Starring:
Date Played: 19 Feb 2009

Ahoy! Set sail aboard the Tumbler!

Brilla It seems that only a short while ago we were resting at the Pink Priapism upon our "triumphant" return, and now we are being shuffled off to Lull to give One Thumb's last will and testament to his relative, Willamina. Thankfully, Great Fortress was willing enough to find us passage aboard a ship.

Piere, captain of his ship called Tumbler, was more willing to accept a group of adventurers than most of his ilk. We were given quarters in the first-mates former domicile and told the trip would take from five to ten hours. The group was able to stay there since the first-mate was poisoned. In fact, we were warned not to drink the brandy, just in case. Another condition was that we were not to leave the quarters until we made port. Once agreements were made, sails were set, and sails ho!

Some Trips are Rougher than Others

Brilla It appears that our party is not the most stellar of seafarers. Ironically, Fuelwen gets seasick very easily. If that did not make the trip disgusting enough, Ko seems to enjoy the predigested fish that Fwelwen felt to deliver in a bucket. There are bit still matted in his fur.

During the tip I was approached by Nathaniel about forming an "arcane lifebond." He said that there are no ill effects, and I'm virtually immune to all things arcane by virtue of my great ancestor Sergei, I accepted. I currently feel no ill effects or noticed anything out of the ordinary, so it is no problem on my behalf. I also was able to get Nathaniel to record my travels so that if I die they can be delived to my family so they can know of my deeds and maybe call upon my power in the future.

The trip was taking longer than expected, though I'm sure it just felt that way in being stuck in a small room with the rank smell of vomit, so we decided to explore the room. We found an encrypted rutter as well as some coins, a wonderful dress that I can't wait to wear around town, a coin that always flips heads, and a questionable bottle of brandy. Being one for experimentation, Bo found that the bottle was in fact poisoned.

Unexpected Stop at Sea

Brilla The raid of the previous first-mate's cabin was brought to a halt when we dropped anchor only about three hours into the trip. Knowing that the winds could not have been that good, we decided that we would investigate despite the captains orders. Bo, Ko, Fwelwen, and Nathaniel decided to go topside while Rake wandered the bottom deck. Seeing how Rake took out Ko with a single swipe of his claw, I decided to go with him.

Coming up from underneath, we saw four seawolves ready to spring an ambush from under the cargo grates. Rake made his presence known by invoking a power to grow in size and challenge the four seawolves to combat.

Unfortunately, there were more than four. Fwelwen ran directly into two of them on the other side of the ship while Bo, Ko, and Nathaniel were dodging arrows fired from the crows nest. Fwelwen was able to take care of the two seawolves in a timely manner with a little help and their attention was quickly shifted elsewhere.

Sadly, Rake did not share in Fwelwen's success. The seawolves quickly took him down, though Rake was able to cause some damage to the pack before his fall. Seeing Rake drop to the ground, I knew I was outmatched and I ran to the other side of the ship to the surface to get some help. It seems, though, that the others were already headed in that direction to do such a thing.

Nathaniel's incredibly lagged kobold zombies soon appeared and burst through the grating that the seawolves were planning to attack from. All but Nathaniel and I made their way down below deck to fight the remaining four seawolves while we were left with the sniper.

Combat was not going well with Nathaniel trying to lash at the sniper with his tongue while I was firing off eldritch blast to little effect. I called upon the powers of Naberius and ordered the creature to jump down from the crows nest. Luckyly my ancestors were with me and the creature jumped to it's death.

Rake decided to celebrate the victory by wearing the corpses as leggings.

Yo-ho, Yo-ho, a Sailor's Life for Me

Brilla After combat was over and the spoils of war were gathered we came to a dellima; no one really knew how to sail this ship. While pondering how we were to handle this task, Bo spotted a a small ship in the distance. Seeing as how we had no real way of getting over there Fwelwen volunteered to swim over to the ship and check things out.

I appears that the seawolves were not truly aquatic beings and required a ship to reach us this far away form the coast. Inside of the small vessel was one of the seawolves, the shipmaster one would assume. Fwelwen tried to communicate in vain and decided it would be best to bring the small ship to us.

It appears that seawolves (or at least this one) speak Sylvan, a language in which Bo and Nathaniel were fluent. The captured seawolf is named Denar. With a little negotiation, and some physical punishment from Nathaniel, Denar was convinced to help us sail to Lull. To better get in the mood of things and in case we ran across any ships the recognized the vessel I decided to disguise myself as the captain.

The going was tough, and it was obvious that we were not sailors, but after a rough start we were soon with the wind to our back and on our way.

Lull, at Last!

Brilla We sailed for many, many hours without sight of land. We were starting to get concerned that Denar was up to some form of trickery. As the crew was getting ready to turn on Denar, Rake yelled out that land was up ahead.

Thinking quickly as to elicit the least amount of questions, we dumped the bodies over the side of the ship and put Bo to what he does best; mopping. I also dropped the disguise, noting that if anyone knew the captain, they would easily see I did not possess his mannerisms.

When we arrived at port we were soon boarded by a harbour-master. He asked for the captain and we were all bewildered for a second. Realizing that I am still wearing the captain's clothes, I step forward and claim the ship as my own. We eventually get permission to dock though a semi-bumbling conversation with the harbour-master, only saved by some quick thinking from everyone in the party.

After a brief talk, the party decides to keep the ship and send Denar out to help us find a hardy crew. Sadly, during this talk Denar found his way to the first-mates room and found the poisoned bottle of brandy. It did not kill him, but it looks like he has seen much healthier days. A very potent poison indeed!

Plans are made for us to be docked for one week while the wheat on board is to be auctioned off (though 10% goes to the city as tribute) and for us to make room at The Salty Dog. Bo, Ko, Rake, and Fwelwen head out to find this inn while Nathaniel, Denar, and myself stay aboard the ship.

Downtime

If given downtime, write what you'ld like done here.

Brilla I'd like to get my father's dastana refitted and made masterwork. I know items after being created can't be given the masterwork property, so I am going to pay for a new masterwork set and have it be called a refitting for in game purposes if allowed (175GP as opposed to 150GP).

Loot and XP

Loot recorded in the Slush

+???? XP each