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User:Askewnotion/PCs/Gnosis/Spells

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Revision as of 17:14, 23 May 2009 by >Askewnotion (Created page with '== Wizard == Close 25<br> Medium 110<br> Long 440<br> DC 14 + spell lvl === 0 === *'''Amanuensis'''<sup>SpC 9</sup> Copies 250 words per minute. Close. 10 minutes. Will 14. SR. *...')
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Wizard

Close 25
Medium 110
Long 440
DC 14 + spell lvl

0

  • AmanuensisSpC 9 Copies 250 words per minute. Close. 10 minutes. Will 14. SR.
  • DazePHB 217 Humanoid creature of 4 HD or less dazed for 1 round. Close. Will 14. SR.
  • Detect MagicPHB 219 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. 60' cone. Concentration, up to 1 min./level (D)
  • Launch ItemSpC 130 One Fine item in your possession, weighing up to 10# launched medium range.
  • Mage HandPHB 249 As a move action, propel a object 5# or less as far as 15 feet in any direction. Close. Concentration.
  • Open/ClosePHB 258 Open and close things weighing 30# or less. Close. Will 14. SR.
  • PrestidigitationPHB 264 Does a variety of small tricks and task. 10'. 1 hour.
  • Quicken StrideMoA 191 Land speed +5. Touch. 1 round. Will 14. SR.
  • Read MagicPHB 269 Decipher magical inscriptions on objects that would otherwise be unintelligible. Personal. 10 minutes.
  • ResistancePHB 272 +1 resistance bonus on saves. Touch. 1 minute. Will 14. SR.
  • ScatterMoA 194 Move any object weighing less than 1 ounce up to 5 feet away. 15' range, 10' area. Attended object Will 14.

1

  • Appraising TouchSpC 15 +10 insight bonus on Appraise checks. Personal. 1 hour.
  • Feather FallPHB 229 Float 60'/round to ground. Immediate action. Close. 1 subject. 1 round. Will 15. SR.
  • IdentifyPHB 243 Determines all magic properties. 1 hour. Touch. 100gp pearl.
  • Mage ArmorPHB 249 +4 armor bonus to AC. Touch. 1 hour. Will 15.
  • Targeting RaySpC 219 +1 insight bonus per three caster levels on ranged attacks. +2 hit. Medium. 1 round.
  • Telepathic ScanMoA 1991st round: Presence or absence of emotional states above those of animal intelligence. 2nd round: The most powerful emotional states within the area of effect in order of intensity. If the highest Intelligence is 28 or higher, you are stunned for 1 round and the spell ends. This spell does not determine the location of this powerful emotion if you can’t see the creatures whose thoughts you are detecting. 3rd round: Emotional conductivity. 60' cone. Concentration, up to 1 round/level (D). Will 15
  • True StrikePHB 296 +20 insight to hit and ignore concealment. 1 round. Personal.

Sorcerer

Close 25
Meduim 100
Long 400
DC 12 + spell lvl

0

1