Wild:30 Cycloptic Hags
Starring: Brilla, Fuelwen & Splat, Nathaniel
Guest Starring: Bo (run by DM), Cycloptic Hag Covey
Challenge: HUGE hill giants, frigid hag
Location: Bone Island
Date Played: 24 Jan 2010
Mundane morning preparations
Nathaniel: In the morning our group awakens to discover that the food stores have all gone rancid. Bo uses his divine blessings to recover the food with Purify Food and Drink, as well as casting Endure Elements generously. As I study my daily spells I remember our goals while on the island; 1) locate the missing dwarves, and 2) find the cycloptic hag on the island, who may be related to the hag who wrote the formula for our bar, the Pink Priaprism.
While preparing for the day, Bo bottles an insect with the intention of enlarging it if needed later in the day. Splat, our glowing, floating, ooze companion reveals that he can detect evil. He tells me that I waver on the edge of being a "bad guy", as he puts it.
Giants "guard" the trail
Nathaniel: As we follow the only obvious trail, it turns away from the coast, inland. Bo, riding his bat, spots giants ahead. I volunteer to sneak ahead, as does Fuelwen. While creeping along I spot a pit trap and attempt to alert Fuelwen, who doesn't understand my hand gestures and falls in anyway.
Miraculously this does not bring us to the attention of the giants, who I now recognize distinctly as well fed, read HUGE, hill giants. The terrain leading up to them is mostly open, with a few scattered boulders for cover. One of the giants wears a pendant of some sort, which is very out of place on the rags and hides it wears.
I return to our group after securely hiding Fuelwen in an ambush position. Brilla volunteers to do the talking and I sneak ahead into my own ambush position. Brilla is able to get a little information from them, about "mommy". As part of getting by the giants, Brilla has Bo cast Purify Food and Drink on my corpse collection to feed the giants.
Cavern
Nathaniel: Following the trail to it's terminus, we pass a large pile of skeletal remains, which we identify as dwarven. I pull a few of the skulls out that are in good shape. The party reminds me that I can't animate them, but I reply that I'm keeping them as decoration for my quarters.
Venturing forth into the cavern, I cling to the ceiling and sneak ahead. In a nearby room I spot a frigid hag. Frigid hags are nasty creatures whose powers are tied to their staffs. I return to the group, where Brilla summons an ancestor who excels at breaking things. We stride forward, surround her, and the fight begins. I descrate the area, feeling power surge into me as I summon a ghast. With but a single touch the fight is over, as the frigid hag is paralyzed.
There is much debate over what to do with hag. Ultimately it is decided that we tie her up and leave her there unconscious.
Junk room
Nathaniel: We find a room to be filled with discarded junk, but amoung the ruins Brilla discovers a battle standard in pristine condition. The markings reveal it to belong to an archery unit.
A sea of notes
Nathaniel: Further along in the cave complex there is a room that is filled with papers, written in a language that no one is familiar with. I care little for the written word, and continue on.
🎲 DM: The papers were revealed to be written in gnomish. (-Randy)