Wild:49 Beat Down(s)
Starring: Bo, Fuelwen, Brilla, and TskTsk
Guest Starring: Marenien (elderly elf), Gitteh (Leonel), Malathion (Marut), Aciphex (Cleric to Pholtus), Keoghton Hobgoblin Tribe, Gyrix (Malabranche), Charles (Paeliryon)
Challenge: The Hobgoblins, Malabranche
Location: Celestian dungeon
Date Played: 04 Nov 2010
Hobgoblin Message
Brilla: We were interrupted yet again after talking to Gitteh, except this time it was by a skip-rock with a note attached. It wanted one of us to approach to blood room, alone, to negotiate. I was ready to rise and take my usual job when TskTsk stopped me, asking to have a hand at negotiations. Seeing as it was a skip rock and coming to the conclusion it was most likely halfling paladins, I let him go. What harm could he really do?
Beatdown
Brilla: So TskTsk killed a few hobgoblins that he was to negotiate with. They, in turn, knocked him out. I feel like he will be off this duty for the foreseeable future. Yet again a single one of us was called out to negotiate with the hobgoblins. Fuelwen volunteered this time. Thing may have been rough, and I know the feud between TskTsk and Fuelwen has to have some form of one-upmanship. It is better it happens now than in a situation where they create artificial danger. Bo decided to tag along in snake form as well. I sensed more disaster, but sometimes people need to learn through example. If things go I'll I'm sure I can buy their lives with their share of the treasure that will be found here.
Trading with the Hobgoblins
Brilla: Much to my surprise, Fuelwen pulled through. Fuelwen bought the dungeon and TskTsk for 1000GP. I was able to negotiate getting a key to a random plane here for but a small sliver of the slush fund. As we later found out, it leads us to the Outlands. Gitteh found this to be a good avenue to get back home and we used the key to take him on his path.
Fuelwen took his time working with the hobgoblins to negotiate how the dungeon will be cared for in his leave. I swear, sometimes he does the most random things...
Exploring the Temple
Brilla: Over the next two days we explored the dungeon and found various items of power and goods to sell. The art will fetch a good price to the right collector or historian.
Bringing down the Law
Brilla: The inevitables returned with a cleric named Aciphex to remove the curse from Fuelwen and myself. After being cured of my curse I was taken to another room to discuses matters.
It appears that my personal alignment has become more lawful, disjointing the powers granted to me through my father's pact. I was offered to be aligned with Pholtus to regain my power. It was an interesting offer, though I was cautious. Making deals with powerful beings often leads to trouble. I agreed, though, as I feel that perhaps this will lead to some form of redemption for me and my family in the long run. Also, it does make quite the leap for my personal path in case I pass on into the ancestral stream.
This gift was sullied, though, as I found that Charles was the one giving them the information they had in knowing exactly what we needed and have done. That silver lining can be a real bitch sometimes... and tarnished...
Departure
Brilla: When leaving the dungeon we were ambushed by a hulking devil that smelt of Bo after leaving a whore house. We corralled inside the mouth of the dungeon to gain protection. I luckily tagged the creature with my shield ability and beckoned it to try to take a swing at me. TskTsk, in the confusion, swung at me. That tactic proved super effective, if not painful, in passing the creatures powerful defenses. I have to say, though, that this hurt GREATLY and I will not be doing this again unless the situation becomes dire.
It was all for not, though, as TskTsk was snatched up by the devil and flown away. We have to chase after him, in the least to recover his body.
Out-of-game Decisions
Fuelwen's requests of the hobgoblins
Rewards from the Inevitables
🎲 DM Remember, they're very lawful.
Brilla: I am assuming mine is the realignment of warlock powers. I would also like to have my homebrew vestige available now if possible. It is lawful-ish in nature!
- 🎲 DMI already have plans for your homebrew. And, the realignment was Aciphex acting on his own.
Where from here?
Brilla: Now that the elf is taken care of and we have our loot we should be off to the main city. There are some answers that we need to the nature of this island and we need a larger economy to get full value for our loot. Also, this would be a grand time to put Bo's crafting to the test and see how good of a ship we can make.
Rewards
Found in Celestine Dungeon:
- Full matching set of Figurines of Wondrous Power
- Portable Hole (50 charges) -- each application uses one charge. Once the last charge is used, it cannot be picked up again.
- Rod of Channeling -- +1 Light Mace; 30' range to drain your own HP to heal a willing ally. Supernatural. Roll a 1d4 after deciding how much HP you want to lose: 1 = heal 50% (truncate); 2,3: heal 100%; 4: heal 150%.
- 14,000 GP in various artwork. (Much of it is heavy and fragile.)
- Keys for gates in the Celestine dungeon: Acheron, Abyss, The Outlands, Limbo
- The Inevitables kept the key for Mechanus.
- The portal to Ooze did not seem to need a key.
Wiki edit reward:
- Control combat. 1 reroll of an attack, damage, spell effect, SR check, etc. (Not skill checks or defensive rolls.) Uses no action and can stack with action point. Brilla.