Drinking & Dragons

LRC:Muireachadh

From Drinking and Dragons
Revision as of 15:49, 7 December 2007 by Wizardoest (talk | contribs) (done)

File:SeaElves.jpg
Quick links
Personality ProfileLogsheet

Barbarian 2/Rogue 2/Fighter 2/Reaping Mauler 1
Race:Half-aquatic elf
Alignment: ? | Size: M
Patron Deity: Deep Sashelas
Abilities Str 18 +4 (20 +5)| Dex 14 +2 | Con 14 +2 | Int 12 +1 | Wis 10 +0 | Cha 9 -1

Defense

AC: 19 / Touch: 12, Flatfooted: 15
(+5 sharkskin armor [+2]; +2 buckler [+1]; +2 Dex )
+4 dodge bonus against AoOs from moving

HP: 63 / HD: 2d12+3d10+2d6+14

Initiative: +2 / Speed: 30', Swim 20'

Fort: 11 / Reflex: 8 / Will: 1
Immunity to sleep; +2 vs enchantment.

Attacks

  • Short Sword +12/7 / 1d6+6 / 19x2 / b
    +1 magical
  • Aquatic Longbow +8/+3 / 1d8+4 /20x3 /p / 60'
    Functions properly underwater with sea arrows.
  • Touch +11
    For initiating a grapple.

Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +15 (+6 bab; +5 str; +4 feat)

Feats

  • 1st: Knife Fighter (PGtF, p40)
    You can use a light weapon to attack from within a grapple with no penalty to the attack roll. Additionally, you need not make a grapple check to draw a light weapon while grappling, though it still takes a move action to do so.
  • 3rd: Water Adaptation
    Can breathe underwater; Swim speed of 20'; +8 racial bonus to swim checks and can always take 10.
  • F1: Improved Unarmed Strike
  • F2: Clever Wrestling (CW, p97)
    Gain a circumstance bonus to escape a grapple or pin based on opponents size: Large +2; Huge +4; Gargantuan +6; Colossal +8.
  • 6th: Close Quarters Fighting (CW, p97)
    Gain AoO when an opponent attempts to grapple you, even if the opponent has improved grab or the like. If you damage the foe the grapple fails, unless they have improved grab, in which case the damage is a bonus to your grapple check to resist being grappled.
  • RM1: Improved Grapple
    +4 on all grapple checks.
  • RM1: Mobility

Skills

Languages: Common, Elven, Sea Elven
Additional Bonuses: +1 racial bonus on Search; +2 racial bonus on Diplomacy and Gather Information.

Special Abilities

Barbarian

  • Fast Movement (Ex):
    +10 feet when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
  • Rage (Ex): 1/day gain a +4 bonus to Strength and Constitution; +2 morale bonus on Will saves; -2 penalty to Armor Class. Duration is 3+new Con mod.
  • Uncanny Dodge (Ex):Retains your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker.

Rogue

  • Sneak Attack: +1d6 dmg
  • Trapfinding: Can use the Search skill to locate traps with a DC higher than 20.
  • Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor.