Drinking & Dragons

LRC talk:Muireachadh

From Drinking and Dragons

Rowdy Patron

BAB: +4

Skills: Escape Artist 8 ranks, Intimidate 8 ranks, Tumble 6 ranks

Feats: Improved Grapple, Destructive Rage

Special: Ability to Rage, Evasion

HD = d10

LEVEL

BAB

FORT

REF

WILL

SPECIAL

1

1

2

0

0

Improvised Weapon Proficiency, Drink Like a Demon

2

2

3

0

0

+1 on Strength and Grapple checks

3

3

3

1

1

Throw Anything

4

4

4

1

1

+2 on Strength and Grapple checks

5

5

4

1

1

Oversized Improvised Weapons, +1 Rage/day

Skill points per level: 2 + Int modifier. Craft, Escape Artist, Intimidate, Perform, Profession, and Tumble

Improvised Weapon Proficiency: While bottles and barstools are the rowdy patron's preferred weapon, he can use anything at hand to attack his foes. To determine the damage of an improvised weapon see Table 4-7, page 159 of Complete Warrior.

Drink Like a Demon: Your body handles alcohol differently from other people's. You can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every unit of alcohol he consumes during combat reduces his Intelligence and Wisdom by 2 points each, but increases either his Strength or Constitution by 2 points. A rowdy patron may benefit from a number of drinks equal to his class level. The duration of the penalty and the bonus is a number of rounds equal to your class level + 3.

Throw Anything: You gain the Throw Anything feat.

Oversized Improvised Weapons: The character may now wield anything their weighs up to their light load.

Comments

I would lower the BAB requirement to +4 and give an option of choosing either a strong Fort or Reflex. --Wizardoest 09:51, 30 January 2008 (EST)

Response

Sounds good, though I figure the Fort save fits since it "prevent alcohol poisoning" aspect that seems to go with Drink Like a Demon ^_^. Could also throw in Grace +1 at 4th level as per the Swashbuckler. --Askewnotion 12:25, 30 January 2008 (EST)

Brutal Throw

I would recommend tossing in the Brutal Throw feat from Complete Adventurer. (Use STR instead of DEX on attack rolls with thrown weapons.) I agree with Fort-only save. I'm not terribly keen on the "+1 rage per day" at 5th level, but I don't think it's necessarily bad. --Robhim 15:51, 30 January 2008 (EST)

Rage

As in it doesn't need the rage or the rage comes too late? Your thoughts Randy? --Askewnotion 23:17, 30 January 2008 (EST)

I think that the +1 rage is fine the way it is. It comes at the end of the prestige class, which means the character will be 10th level minimum and will be able to rage 2/day. It's fine by me. Brutal Throw would be a great feat for a character using this prestige class but I wouldn't add it in (without removing something else). --Wizardoest 11:57, 31 January 2008 (EST)


I kinda agree that rage doesn't fit in. Instead, I'd like to see some lucky drunk abilities. Mayhaps a 1/day reroll after which you sober up(come out of rage unexhasted)? I think a 5th lvl ability should be a real capstone and main reason for the class. -- Arz


What about the following in lieu of the +1 rage per day.
Sober Up (Ex): Once a day while the Rowdy Patron is raging and has activated his Drink Like A Demon ability, he may pour his drunken rage into one moment of drunken glory, gaining an additional +8 bonus to str and con for one round. At the end of this round the Rowdy Patron is no longer under the effects of Drink Like A Demon ability and is no longer raging and is not fatigued. --Wizardoest 08:49, 7 February 2008 (EST)


I'd have to say that "Sober Up" looks full of flavorful fun. At that point being able to use a grappled large creature as an improvised weapon just brings all kinda fun images into mind. Estimated Str running at level 5 full buffed would be around 42 (2768lb light load). Though since it is at the end of a round I'd have to make sure to not be holding whatever I'm lifting in the air at the end of those 6 seconds. That would very much be an ACME moment... and sadly in character. --Askewnotion 12:18, 9 February 2008 (EST)

Proficiency

Are racial proficiencies reasonable to gain for a reincarnate? They always (to me) felt like they were cultural... -Daryl

I agree

I don't think that I should have the racial proficiencies either. It always seemed like it came from being raised in that culture. I do appriciate the racial section being added to the character sheet though, for whomever did it.

To a degree I agree, but for simplicity and consistency when you switch races, a character will lose all the former racial abilities and gain all of the new ones. --Wizardoest 08:49, 7 February 2008 (EST)


Also one can think of it as less of a proficiency and more that certain body types have a natural balance and coordination related to bone length and flexibility of supportive tissue. This just makes certain weapons feel right. ---Arz