Disposable:The Hunting of the Crimson Lord/PCs/Eric/Logsheet
From Drinking and Dragons
Combat Gear
- +4 Wooden Heavy Shield ACP -1; 5 lbs
- +1 Mithril Breastplate ACP -1; 7.5 lbs
- MW Cold Iron Heavy Pick 3 lbs
- MW Silver Heavy Pick 3 lbs
- MW Longbow 1.5 lbs
- 20 Arrows 1.5 lbs
Random Gear
- Boots of Striding and Sprinting: +10 speed and +5 jump .5 lbs
- Shroud of Night: +2 Deflection; Dancing Shadows and Shadow Skin once per day. CL 5. (ToM p157) .5 lbs
- Dancing Shadows: Total Concealment; 5 rounds
- Shadow Skin: DR 10/magic; immediate action; until next turn
- Orb of Shadow (4): Allows an extra use of one 4th level mastery each day. Akin to pearl of power. (ToM p154)
- Crystal of Arrow Deflection: When attached to a shield, you are given a +5 AC bonus against ranged attacks. (MIC p25)
- Rod: Metashadow: Mazimize Mastery: Can maxamize a mastery of level 3 or lower 3 times per day. (ToM p156) 2.5 lbs
- Cloak of Charisma +6 1 lbs
- Gloves of Dex +2
- Amulet of Health +2: +2 Con
Potions
- Cure Serious (x5)
- Cure Moderate (x4)
- Cure Light (x5)
- 1.4 lbs
Scrolls
- Afriad of the Dark CL5 (x2) 1d6+1 wisdom damage; Medium; Will 1/2; DC 20; p141
- Flicker CL5 (x2) 5 rounds; dim door 10 feet as immediate action; 50% miss chance if used in response to attack; p146
- Shadow Storm CL11 11d6 damage (1/2 cold 1/2 elec); 11 secondary targets for 1/2 damage within 30 feet; Medium; Ref 1/2; DC 23; p149
- Life Fades CL5 (x3) 5d6 non-lethal; Touch; Fort vs fatigue; DC 18; p146
- Killing Shadow CL10 10d8 damage; 30ft cone; Will 1/2; DC 20; p146
- Dancing Shadows CL5 5 rounds; full concealment; p144
- Black Fire CL4 (x2) 4 rounds; close; 4 squares; 2d6 cold when moving through and beginning of my turn; Ref negates; DC 19; p142
- 1.2 lbs
General Gear
General Adventuring Gear
- Rations .25lbs
- Silk Rope 5lbs
- Bedroll 1.25 lbs
- Backpack .5 lbs
- Waterskin 1lbs
Gold
9429.4