Drinking & Dragons

Disposable:The Hunting of the Crimson Lord/PCs/Eric/Logsheet

From Drinking and Dragons

Combat Gear

  • +4 Wooden Heavy Shield ACP -1; 5 lbs
  • +1 Mithril Breastplate ACP -1; 7.5 lbs
  • MW Cold Iron Heavy Pick 3 lbs
  • MW Silver Heavy Pick 3 lbs
  • MW Longbow 1.5 lbs
  • 20 Arrows 1.5 lbs

Random Gear

  • Boots of Striding and Sprinting: +10 speed and +5 jump .5 lbs
  • Shroud of Night: +2 Deflection; Dancing Shadows and Shadow Skin once per day. CL 5. (ToM p157) .5 lbs
  • Dancing Shadows: Total Concealment; 5 rounds
  • Shadow Skin: DR 10/magic; immediate action; until next turn
  • Orb of Shadow (4): Allows an extra use of one 4th level mastery each day. Akin to pearl of power. (ToM p154)
  • Crystal of Arrow Deflection: When attached to a shield, you are given a +5 AC bonus against ranged attacks. (MIC p25)
  • Rod: Metashadow: Mazimize Mastery: Can maxamize a mastery of level 3 or lower 3 times per day. (ToM p156) 2.5 lbs
  • Cloak of Charisma +6 1 lbs
  • Gloves of Dex +2
  • Amulet of Health +2: +2 Con
  • Gauntlet of Ogre Power: +2 Str; 2 lbs
  • Scroll Organizer: 15 scrolls; free action to draw
  • MW Potion Belt: 10 potions; free action to draw
  • Ring of Feather Fall
  • Ring of Piercing Spells Deal +2d6 damage on touch attack against flanked opponent 3/day; swift aciton. (MIC p126)

Potions

  • Cure Serious (x5)
  • Cure Moderate (x4)
  • Cure Light (x5)
1.4 lbs

Scrolls

  • Afriad of the Dark CL5 (x2) 1d6+1 wisdom damage; 150'; Will 1/2; DC 20; p141
  • Flicker CL5 (x2) 5 rounds; dim door 10 feet as immediate action; 50% miss chance if used in response to attack; Personal; p146
  • Shadow Storm CL11 11d6 damage (1/2 cold 1/2 elec); 11 secondary targets for 1/2 damage within 30 feet; 210'; Ref 1/2; DC 23; p149
  • Life Fades CL5 (x3) 5d6 non-lethal; Touch; Fort vs fatigue; DC 18; p146
  • Killing Shadow CL10 10d8 damage; 30ft cone; Will 1/2; DC 20; p146
  • Dancing Shadows CL5 5 rounds; full concealment; Touch; p144
  • Black Fire CL4 (x2) 4 rounds; 35'; 4 touching squares; 2d6 cold when moving through and beginning of my turn; Ref negates; DC 19; p142
1.2 lbs

General Gear

General Adventuring Gear

Rations .25 lbs
Silk Rope 5 lbs
Bedroll 1.25 lbs
Backpack .5 lbs
Waterskin 1 lbs

Gold

1164.4

Weight

34.35 lbs
43.5/87/130.5