Drinking & Dragons

User talk:Wizardoest/Read/Arcanis (New) Fastplay

From Drinking and Dragons
< User talk:Wizardoest
Revision as of 06:31, 12 August 2011 by Wizardoest (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Attribute-as-a-die is not uncommon. Quite a few systems use it. --Mqs 17:56, 10 August 2011 (UTC)

This is the first time that it's popped up on my radar. --Randy (Talk) 20:13, 10 August 2011 (UTC)
http://en.wikipedia.org/wiki/Pinnacle_Entertainment_Group Here's one that was pretty well-received. --Mqs 21:45, 10 August 2011 (UTC)


There are a handful of systems that use "vanquished doesn't mean killed" thing too -- it's quite nice. FATE [system used by The Dresden Files] has it. If you are taken out by a foe, they dictate the terms of your vanquishing. If you concede in advance, you can dictate the terms (though they must be agreed upon and be clearly disfavorable). http://www.faterpg.com/dl/sotc-srd.html#consequences --Mqs 22:07, 11 August 2011 (UTC)

The idea of hit points representing usefulness in a scenario has been on my radar for a while. Lately my mind has been dwelling on the Sanity track in True20. I really liked how that worked, though I would've preferred to see it in action a bit longer. --Randy (Talk) 14:31, 12 August 2011 (UTC)